I dont think they realized how easy it was to activate Outcast, essentially making the cards just extremely overpowered.
So no. Its not a good mechanic, at all, and lets not spread it further
2
I dont think they realized how easy it was to activate Outcast, essentially making the cards just extremely overpowered.
So no. Its not a good mechanic, at all, and lets not spread it further
1
Whem I first time saw Keli'dan the Breaker I felt like it should have outcast in it. Board wipe only on top deck is just too random. Wipe on outcast would add another layer of strategy and usefulness to this otherwise mediocre card. Blizzard never cared for Warlock though, so I'm not that surprised.
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It basically rewards dh for top decking. They have so many low cost cards and draw mechanics that I takes no skill to make it work. Its a fun and interesting mechanic in practice but in dh as it is now, its completely busted and uninteresting
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Hi. These are my nerf suggestions to blizzard. It reduces the powerlevel of DH while still playable.
Feedback is welcome :)
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i was playing today with warlock galakrond control and i had easy wins against demon hunter, just made 7-1 and the one i lost it was because i made a greedy play
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This is worst balanced expansion in entire history of this game. I started miss old team, they did nothing with HS but maybe "doing nothing" is better than making things like this.
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Balance is getting out of hand quite quickly and now the fact that you can't do anything against Demon Hunter has ruined it for me. 6 Games in a row, big demons, dropping bodies with effects like spells without any downside and insane value, 9/5 Rush into 5/9 Taunt for 8 Mana, yah alright lets give Paladins 1 mana Dormant that wakes up after 2 turns with an effect of a 2 mana minion. I get that they wanted to make people come back and play but this is horrible marketing. The saying "If you can't beat them, join them" is literally the only thing you can do right now. My question is how do cards like that pass testing, aren't they paying engineers to develop and balance the game?
I would appreciate anyone who has decent understanding of balance to elaborate on these cards:
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how come player going first gets to mulligan only 3 cards ? its such a big disadvantage specially as control deck going first against aggro. what if it was mulligan 4 cards and then dont draw the card when game starts.
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It's one person down voting comments and many different decks from other people because he's always banned so he keeps creating multiple accounts. I don't see you making making anything special either so it's best you keep quiet.
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With a really similar deck to this one, I've just had the holy macaroni dream:
Turn 1: Enemy pass turn / I use coin + Nerubian Egg
Turn 2: Enemy hunter hero power / I drop another Nerubian Egg
Turn 3: Enemy hero power again (a bit strange for a hunter, cause turn 3 they almost always have some cheap drops, but whatever, maybe he got a terrible hand) / I drop Flametongue Totem, hit face for 2+2 with eggs :D
Turn 4: Enemy drops Oasis Snapjaw / I drop Baron Rivendare, hit his turtle with both Nerubian Egg -> Suddenly I have 4/4 x4, two of them buffed to 6/4 with the totem.
Turn 5: Enemy surrenders.
Well, I was lucky as hell, but that Rivendare can be funny (and überpowerful with a bit of luck/nice draws), and I think shaman is one the best classes to use him because of Reincarnate, which lets you make use of his passive in a really easy mode. The deck is nice, as said the one I use is really close to this and so far is 6-0 win streak, dunno at higher ranks.
Have fun with the new cards :3
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I understand your feelings, happened the same to me, and that's the reason I just droped that card from all my warlock decks (I play control too). So bad that my favourite theme class is the one with that stupid discard mechanics :_____(
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I've always said that card (Ice Block) was the real problem with mages, more than any other mechanic or spell they got. And I think particularly mages being able to get 2 "free" extra turns is the worst idea ever, cause they just can bombard your face while laughing at you. I'd just remove that card, cause I think it can bring too many headaches to both players and developers, but if not there are some ideas to "fix" it:
1 - Hypothermia: After using Ice Block, you can't pop that secret again next turn (twice in a row). Just like it works in WoW. It makes much more sense in both lore and balance terms.
2 - More counters to secrets: I wrote a post with some class specific ideas to deal with secrets, but it just got completely ignored. I mean, they can be bad ideas or not, but some discussion would be nice. The post is this one:
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/3332-class-ideas-vs-secrets
If you wanna elaborate something you're welcome. Maybe we could bring some interesting and cool ideas to the table.
Have a nice day.
2
This deck is like Jesus on a pogo. I feel like hacking when playing this D: