• 0

    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?

    Yet none of the aforementioned cards are played anywhere near the percentage of Sap. Sap is a card that wins games single handed.

    Posted in: News
  • 2

    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?

    As for rogue I feel that sap needs to be HoF'd. No other class has a pool of cards that remove single targets like rogue (walk the plank, assassinate, unidentified contract). One of the things that makes rogue so strong is the 2 mana sap that they can use as a combo activator and target removal for a turn. Just my two sense, but I think that is more of a problem than Edwin or Pick. 

    As far as warrior goes, I feel that Dr. Boom does need a nerf because in my opinion he is the strongest DK right now out of the 3. Nerfing his passive that gives all mechs rush would be pretty fair. That way on turn 10, omega devastator wouldn't be a 2 minion removal card for 4 mana.

     

    Posted in: News
  • 1

    posted a message on New Patch Out !!!!

    Haven't been able to log into Hearthstone on my cellphone because of the patch. I deleted the app and reinstalled it and says it needs to update. I open Google Store to update, it then reopens app and just says closed in game client on main screen.

    Posted in: General Discussion
  • 0

    posted a message on I'm Going to Burgle You

    I've been thinking about even cutting Tess Greymane if the majority of the ladder is going to be Rogue. If I do cut Tess Greymane, then I will also cut 1 Unidentified Contract and add 2 Deadly Poison to the deck.

    Posted in: I'm Going to Burgle You
  • 0

    posted a message on deathrattle zul'hunter

    +1

    Posted in: deathrattle zul'hunter
  • 0

    posted a message on How do I post a deck I created into the Hot Standard Decks Tab

    Just like the title says, I built a theorycraft deck for shadows and I would like to post it so people can +1/-1 it and leave comments. I've never build a deck before on the site so I'm lost as to how I post it for the community.

    Posted in: General Deck Building
  • 2

    posted a message on [100 LEGEND] Complete even paladin guide

    Played 10 games with this deck and went 2-8. I don't think the Knife Jugglers and and the Argent Commander are needed. You also do not run Spikeridged Steed.

    Cut 2 Knife Jugglers, 1 Argent Commander for 1 Crystalsmith Kangor to give the Corpsetaker lifesteal which I found to be really important, and 2 Spikeridged Steeds. After making those cuts and playing 10 games, I went 9-1.

     

    Posted in: [100 LEGEND] Complete even paladin guide
  • 20

    posted a message on New Hunter Hero Card - Zul'jin

    Zul'jin, more like Zul'disappointin

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Snapjaw Shellfighter

    does it take the damage if you attack with your minion into another minion to trade?

    Posted in: Card Discussion
  • 0

    posted a message on Global Games Cheering on Twitch Nears Final Community Reward - Golden Classic Pack

    Will the community rewards be released once the event is over? I received the personal rewards after I cheered the 2500 bits, but haven't seen anything yet on the community rewards. Anyone know anything about it?

    Posted in: News
  • 0

    posted a message on Does 'Magnetic' break Wild? Crazy Mechwarper combo!

    Will all previously released mechs have the magnetize ability grandfathered in or will just the new mechs from Boomsday?

    Posted in: General Discussion
  • 0

    posted a message on Aggro Dude Odd Paladin [62% Winrate]

    +1 Went 5-0 in my first 5 games. Really enjoy the deck and the reload is REAL.

    Posted in: Aggro Dude Odd Paladin [62% Winrate]
  • -6

    posted a message on [91% Win rate: Rank 16 to Rank 5] Genn Paladin

    Went 0-5 right off the bat with this deck. -1

    Posted in: [91% Win rate: Rank 16 to Rank 5] Genn Paladin
  • 2

    posted a message on Hold my beer, Azari!

    Although this deck is a fun meme deck with a combo that is so satisfying to pull off, it has no end game. By the time that you pull off the combo, they have some sort of board, or the cards in hand that can win them the game if they just hold the ransom card in hand and not jump the gun to get their deck back. This deck has so much card draw that by the time you pull off the combo, you have drawn anywhere from 4-8 cards more than your opponent and this combo basically gives them the win condition by holding onto the ransom card. They just hold onto the ransom card until they have no cards left in their deck (your original deck) and then just switch. I have played 5 games with this deck (knowing that that is not a large sample), and have a record of 1-4. I pulled off the combo all 5 games also. The 4 games that I lost, the opponent just held the ransom card until the end and then switched and I just died from fatigue.

    I also switched out the 2 Dirty Rats for 2 Bring It On! because 1 of my games after I switched decks my opponent top decked my 2nd Dirty Rat and it pulled out Skulking Geist. Therefore cancelling the combo and then switched decks and I was left with no win condition. I at least feel that the Bring It On! offers you more armor which is what you want to survive into the late game to pull off the combo and hope (fingers crossed!) for the win.

     

    Posted in: Hold my beer, Azari!
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