They should put all this info ingame.
- Tusina
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Member for 8 years, 2 months, and 22 days
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Mushe posted a message on Details on the Updated Arena Rules for Rise of ShadowsPosted in: News -
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niCe1 posted a message on Hearthstone Now Has a Live Legend Leaderboard On The Official SitePosted in: NewsI want to know how many losses I've got throughout my years. I'm at 6500 wins now.. but how many losses?
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FilsonTheRat posted a message on So many Odd Rogues in Wild still running Cold Blood.Posted in: General DiscussionHow many is "so many"? One?
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Scorpyon posted a message on So many Odd Rogues in Wild still running Cold Blood.Posted in: General DiscussionI think it's an easy mistake to make if you don't see / notice the change to the cards.
(On phone the pop up thing saying "These cards have been changed" has not always shown for me historically)Of course, if you do it twice, that's on you... :-P
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massakre posted a message on This is Why Kezan Mystic is the Best! Consuming a Quest Mage!Posted in: General DiscussionSo the amount of astisfacton someone feels is a valid indicator to compare tech cards? nICE.
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Twitchy posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: News- They don't want to force people to play Dungeon Runs so there aren't any rewards.
I'm fine with them not giving rewards, it's a free thing after all.
But what I absolutely can not understand is how they keep throwing out these completely bullshit arguments over and over again and expect that we won't be able to see through them.
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Twitchy posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: NewsQuote from Haussenfuss >>it's perfectly sensible for Blizzard to introduce new content for players who don't enjoy grinding on ladder.
So you're talking about a group of players who don't enjoy playing ladder, the place where you can get card packs.So if Blizzard wants to make content especially for them, how does it make sense to not give rewards for that content? Doesn't that mean that they still have to play ladder (the thing they don't enjoy) over the new content (the thing they do enjoy) if they ever want to get cards? -
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Twitchy posted a message on Hearthstone Live Q&A Recap - Nine New Arena Cards, Player Stats, Random Card Backs, Dungeon RunsPosted in: News- They don't want to force people to play Dungeon Runs so there aren't any rewards.
Lets look at this from another point of view: What if I do enjoy PvE content (like Dungeon Runs), but I don't like grinding ladder... But because of this logic, they force me to play ladder (the thing I don't like) over PvE (the thing I do like) if I ever want to get any packs.
The only way they wouldn't "force us" to play either game mode is when both would give equal rewards (10g per 3 wins end eligible for daily quests).
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Tumbleweedovski posted a message on Are really only professionals participating in the Heroic Brawl?Posted in: General DiscussionWhat kind of person reads and then votes? I'm not participating, but can't undo my vote (10-15)
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Hieii posted a message on Weekly Card Design Competition #4.14 - Submission TopicThe scouts go first.
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This wild deckbuilding brawl and there are two different states, and you swap between them at the start of each turn.
You keep your hand, weapon, deck, health, armour and hero power moving between worlds, but minions secrets and mana crystals in other world are treated as though they didn't exist. Their abilites do not trigger and they can't be affected by anything nor they can affect anything. For example Psychic Scream shuffles only minions currently on your and your opponent's "active worlds" to your opponent's deck.
Change happens before start of turn triggers, but after you gain mana crystal. So for example if you play Doomsayer on turn 3, it triggers on turn 5. Without ramp you have min{10,floor((n+1)/2)} mana crystals everry turn, where n is turn number so mana progression is slower.
Minion combat is quite interesting here as player going first can only trade their "odd-turn world" into opponent's "even-turn world" and "even-turn board world" opponent's "odd-turn world", whereas playing going second can only trade their "odd-turn world" into opponent's "odd-turn world" and "even-turn world" into opponent's "even-turn world".
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Nah, Maexxna is the only Deathtouch creature with high health. If they print in future sets strong high health, low attack utility creatures, this might become relevant in Wild. There could also be other cards that make Maexxna relevant.
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It is constructed. Combo is pretty easy to obtain in this due to all the free spells.Do you think rogues have chance in this brawl?
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Decree of Pain, is that you?
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You lose only 1 turn, whereas your opponent probably spent more than one to build up that board, but potential of this card is the card advantage it generates. With that kind of card advantage it's really difficult to lose, unless opponent plays Divine Favor, which makes it extremely easy to lose. Of course you could instead go Twisting Nether+Dark Peddler? or Deathwing, but they don't give as great card advantage.
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Stupid brawl. If you've got only basics and you play evety legal card in deck, you get 26 cards with druid, paladin and rogue and even less with other cards. If you make Brawl where ppl have to make deck from cards they have, new players are already disadvantaged enough. If you make some of basic cards unavailable for Brawl it's just mean. In Shrinkmeister's Brawl there were only small minions, but big minions were transformed to small instead of banning. Why they couldn't make this brawl same way? If they really just hate new players that much, why not just make brawl "You must be this LEGENDARY to brawl"?
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Anti-Synergy with Wisp, 0/5.
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When is promotional period?
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When one card has combined effect of multiple cards, that card is supposed to cost more than those cards combined, because card-advantage is already worth something, not less.
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I like this Brawl, but theres other similar cards with no Brawl yet and this is third time with Unstable Portal. Why not 23 Burgle or 23 Raven Idol? Burgle would be fun, because you would essentially pick your opponent's class (expect for hero power and those 7 cards) and Raven Idol let's you choose over what cards you get, although it would probably make Brawl kinda slow with all the choises.