• 1

    posted a message on New Hunter Quest - Unseal the Vault

    This card's biggest weakness is that it costs you a mulligan and forces you to skip a turn. Completing it isn't that hard however:

    Turn 2. Mecharoo 2x (4)

    Turn 3. Snip Snap (7)

    Turn 4. Explodinator (10)

    Turn 5. Replicating Menace (14)

    Turn 6. Explodinator (17)

    Turn 7. Flark (ding ding ding)

    Most of these cards go into the current mech Hunter deck, if you tailor your deck to this quest you'll be done even faster. I think you can get this online between turn 6 and 7, which compares well with the other quests. (Rogue is the only one that will come online a lot faster.)

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Card - Pit Crocolisk

    Doing that Trump math:

    A vanilla 5/6 is worth about 4.5 mana.

    A spell that reads "deal 5 damage" is worth about 3 mana. 

    Combining effects is worth at least 1 to 2 mana, as you're saving a resource. (Could read that as "draw a card" if you're feeling particularly generous.) 

    This adds up to about 9 mana in value, so since this costs 8 it feels competitively viable. Reminds me a lot of Sunreaver Warmage, which is better when it works but has a condition. 

    Eh, good card. Works really well with the Shaman quest or Shark rogue. 

    Posted in: Card Discussion
  • 2

    posted a message on What are the top 3 cards you want to have from Saviours of Uldum (until now)?

    1. Untapped Potential 

    Remains the only quest with real meta potential we've seen thus far. I think. 

    2. Tortollan Pilgrim

    Also puzzle box, I can't wait to try this bigger spell mage deck work. 

    3. Expired Merchant

    I love all of this.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Fishflinger
    Quote from 1xbenx1 >>

    Probably not. Although this is the most aggressively statted version, these type of cards don't tend to see play. Griftah, Drakkari Trickster, Flight Master, Tanglefur Mystic, etc.

     I mean, the difference seems pretty obvious, all of those examples give you and your opponent equally valuable resources (on average), whereas this will give you  va morealuable resource than your opponent (unless you're in a mirror.)

    Posted in: Card Discussion
  • 20

    posted a message on Dalaran Heist Hotfixes Released - Duplatransmogrifier, Elixir of Vigor

    The damage definitely stacks, the game just doesn't show it. It shows "-2" on the enemy portrait, but if you count the damage you can tell every cursed card deals 2 damage. Finished my first run in 5 minutes, because I gave every opponent 4 cursed cards. 

    Posted in: News
  • 1

    posted a message on Rise of Shadows | Worst and Best legendary?

    We already got the best legendary: Archmage Vargoth. 

    Tak Nozwhisker will never see play.

    Posted in: Card Discussion
  • 1

    posted a message on Shadows has sparked no deckbuilding joy for me.

    I will say that, more than usual, I feel like Blizzard is pushing archetypes. There are very few cards that I feel I can freely experiment with and fit into different types of decks. That said, I too am excited about thief rogue.

    Posted in: General Discussion
  • 4

    posted a message on New Legendary Card - Barista Lynchen

    If this is hand and works like Voone, it's nuts. If this is board, it's practically unplayable? You'd have to play her with another battlecry minion, and the reward is getting another copy? I don't see it.

    Posted in: Card Discussion
  • 3

    posted a message on New Warrior Card - Dimensional Ripper

    Since the meta is slowing down a ton post-rotation, this has some potential. On the other hand, recruit warrior losing most of its tools so this feels a little awkward.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Legendary - Kalecgos

    The only card of this first batch I have really high expectations for. 

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.