I think that's reasonable if you don't own Tarim, but he's really good at taking the board back from Tempo Rogues, turning their big Edwins and Cold Blooded Scalebanes into 3/3s, letting you trade your previously 1/1 tokens from hero power 1-for-1.
You could also consider running Stonehill Defender instead, since it lets you discover both a lot of the time. Tirion is just too slow at 8 mana for this deck I found, I'd rather play Warleader + Megasaur on 8 mana.
Yes I tried it, but missing the doubles hurts way more than reno makes up for. With so many big drops, you need the consistency of 2 Hexes, Elemental Destructions, etc. to survive aggro/midrange in the early game.
And 2 Healing Waves + Hallazeal is plenty of healing; Hallazeal + Elemental destuction on a board of 4-5 minions is the same amount of heal as Reno with the added tempo advantage from removing their board.
1. You can wait to play Y'Shaaej until you draw N'Zoth, or 2. Just overwhelm your opponent with big bodies including N'Zoth's 5/7. Yeah sometimes he gets pulled and it's unfortunate. But for all the games Y'Shaarj pulls DW Dragonlord or Lich King and wins games on the spot, it's worth it. It's also just a lot of fun.
I crafted Umbra and tried my best to make it work, but it's just too situational. It never survives a turn on the board, so you need to play it together with a deathrattle minion in one turn to get any value. That means somethig like Umbra + White Eyes/Sylvanas, which is 9/10 mana, and you already have several 9/10 mana minions to play. So I cut Umbra sadly, and would not recommend the craft unless you got dust to burn like I did.
Your comparison of Druid DK to Warlock DK is flawed. Yes, Warlock DK deals and heals 3, but ONLY to a maximum of 30 health. Whereas the Druid DK uses armor rather than health, meaning Druid DK can theoretically have infinite health. That makes a huge difference, which is why the Druid power is split into 2 parts.
0
Can you use Nox without an android phone account? Can’t seem to get any of the fake gps appa to work with hearthstone on my iphone.
3
I think that's reasonable if you don't own Tarim, but he's really good at taking the board back from Tempo Rogues, turning their big Edwins and Cold Blooded Scalebanes into 3/3s, letting you trade your previously 1/1 tokens from hero power 1-for-1.
You could also consider running Stonehill Defender instead, since it lets you discover both a lot of the time. Tirion is just too slow at 8 mana for this deck I found, I'd rather play Warleader + Megasaur on 8 mana.
Cheers
-2
Aggro Murloc Paladin (with Old Murk-Eye) is fast and easy,
0
It says "a" patch, not the following patch. So don't get your hopes up.
3
Pro tip: tech in 2 Skulking Gheist and then LITERALLY 75% of your games will be against anything but Druid.
0
Done
1. Mage: Exodia
2. Druid: Jade
3. Hunter: Hyena/Fledgling (Turn 6 ko)
4. Shaman: Quest (Turn 6 ko)
5. Priest: Divine Spirit/Inner Fire (Turn 6 ko)
6. Warlock: N'Zoth Krul Renolock
7. Paladin: Murloc (Turn 6 ko)
8. Rogue: Pirates (Turn 6 ko)
9. Warrior: Patron, N'Zoth, and Dead Man's Hand/Codlight fatigue strategies all mixed together.
0
For Warrior (hardest match imo), I played the mill game.
Brann, 2 Codlights, 2 Dancing Swords, 2 Deathlord, 2 Dead Man's Hand, and N'Zoth + Grim Patron combos.
I also used 2 Armorsmiths and 1 Garrison Commander + Justicar for life gain to counter his hero power at the end.
1
The only thing faster than Pirate Warrior is Pirate Warrior with discounts.
0
Yes I tried it, but missing the doubles hurts way more than reno makes up for. With so many big drops, you need the consistency of 2 Hexes, Elemental Destructions, etc. to survive aggro/midrange in the early game.
And 2 Healing Waves + Hallazeal is plenty of healing; Hallazeal + Elemental destuction on a board of 4-5 minions is the same amount of heal as Reno with the added tempo advantage from removing their board.
4
Because those are all cards with Battlecry, which have awful/no synergy with Barnes, ancestor's Call, Y'Shaarj, N'Zoth, and DW dragonlord.
0
1. You can wait to play Y'Shaaej until you draw N'Zoth, or 2. Just overwhelm your opponent with big bodies including N'Zoth's 5/7. Yeah sometimes he gets pulled and it's unfortunate. But for all the games Y'Shaarj pulls DW Dragonlord or Lich King and wins games on the spot, it's worth it. It's also just a lot of fun.
2
I crafted Umbra and tried my best to make it work, but it's just too situational. It never survives a turn on the board, so you need to play it together with a deathrattle minion in one turn to get any value. That means somethig like Umbra + White Eyes/Sylvanas, which is 9/10 mana, and you already have several 9/10 mana minions to play. So I cut Umbra sadly, and would not recommend the craft unless you got dust to burn like I did.
0
Kept:
Fandral Staghelm
Herald Volazj
Dusted:
Harrison Jones (after opening regular copy)
Yogg-Saron, Hope's End (for 3200 nerf dust)
0
Your comparison of Druid DK to Warlock DK is flawed. Yes, Warlock DK deals and heals 3, but ONLY to a maximum of 30 health. Whereas the Druid DK uses armor rather than health, meaning Druid DK can theoretically have infinite health. That makes a huge difference, which is why the Druid power is split into 2 parts.
1
Druid DK will always be good because it isn't flashy, it's just practical. Fits in every deck besides egg. Hell, maybe even egg.