• 0

    posted a message on Is Demon Hunter the only aggro class that control simply doesn't have the tools against?
    Quote from adityajibhkate >>

    The way demon hunter class is I always feel warrior will be tier 1. If dh is not top tier warrior won't be top tier too.

     Warrior is great against Warlock/Mage/Hunters too. This is just one of many games i played Enrage Warrior to legend:

    https://hsreplay.net/replay/Chg5ztD7uA9JZbQt4XHG56

    Posted in: General Discussion
  • 0

    posted a message on Splitting Axe

    Why are people often forgetting wild? This card is great as it is.

    Posted in: Splitting Axe
  • 3

    posted a message on Invoke gave me Invoke

    I don't see anything special about that. It's a random Priest minion, so why shouldn't it be offered?

    Posted in: General Discussion
  • 1

    posted a message on Best deck against Gala Rogue?
    Quote from Murl0c_Slayer >>

    Ever heard of :

    Bad Luck Albatross 

    This should make them cry especially when Gala draw one of those little birds.

     

     It's too much of a tempo loss to play it in the first place now. And it only hits the highlander version. "Normal" Galakrond Rogue is not beatable with this kind of tech. Only Classes with a lot of burst and pressure stand a chance (and maybe priest with value generation). Such as DH, Warrior and Hunter (both Highlander and Face/Dragon)

    Posted in: General Discussion
  • 0

    posted a message on What's Hearthstone still missing?
    Quote from Inzan1ty >>

    Rogue Nerfs

     What exactly? 

    Posted in: General Discussion
  • 3

    posted a message on What's Hearthstone still missing?
    Quote from llppp >>

    Daily login rewards wouldn't hurt...

    but I kinda understand that Blizzard won't add them, it would mean less money for them.

     Aren't the quests like login rewards? None of these wake more than 15 Minutes to complete.

    Posted in: General Discussion
  • 3

    posted a message on The problem with Shudderwock
    Quote from sicknantos >>

    I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.

    Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.

    Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.

     If you survive that long to play him with that many battlecries you deserve to win. 

    Posted in: Card Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Blublamblemkaem >>

    Forgot to show the turn before. He had Skull of Guldan and the Glaivebound was reduced to 2 mana. The replay does not show it.

     Ah, that makes sense. In that case: Zephrys doesn't know what players hold in hands, so he thought it is more likely for you to kill him instead. 

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Blublamblemkaem >>

    Why does Zephrys not offer healing here? Only because I have a taunt minion and a freezing trap up? I even put myself to 3 mana for healing touch. Of course I was dead the next turn due to Glaivebound Adept and Metamorphosis.

     How are you dead next turn? His cards cost 10 mana and he cant shoot the 5 damage, nor attacking face his turn. Freezing+Taunt ensure the win. So Zephrys gives you more burst in case your opponent clears something.

    Posted in: General Discussion
  • 0

    posted a message on Stars ranked

    I reached D4 on one account and got a 10x bonus, on another account legend awarded me the 11x bonus. So according to my experiences it should work that way.

    Posted in: Standard Format
  • 1

    posted a message on What aesthetic things would you change about Hearthstone?
    Quote from Screwjank
    Please change this card art.

    How dare you. This is the cutest art of all. 

    Posted in: General Discussion
  • 0

    posted a message on Crafting deck

    Or maybe Zoolock is your kind of deck:

    # 2x (1) Steinhauereber
    # 2x (1) Seelenfeuer
    # 2x (1) Schutzaufrüster
    # 2x (1) Schildträger
    # 2x (1) Leerwandler
    # 2x (1) Gutgelaunte Gefährtin
    # 2x (1) Flammenwichtel
    # 2x (1) Flammende Kampfmagierin
    # 2x (1) Argentumknappin
    # 2x (2) Ramschhändlerin
    # 2x (2) Gefangener Schrottwichtel
    # 2x (3) Fliegender Teppich
    # 2x (4) Nachtschattenmatrone
    # 2x (5) Gesichtsloser Verderber
    # 2x (6) Hand von Gul’dan
    #
    Deck Code: AAECAf0GAA8wiAX1BeIGzgfCCLWfA/2kA/2nA/muA4KxA7W5A7a5A8e5A96+AwA=

     

    Posted in: General Deck Building
  • 0

    posted a message on Crafting deck

    Not full aggro, but I'd suggest Egg Warrior:

    Decent aggressive on it's own, but strong against all other aggro decks.


    # 2x (0) Innere Wut
    # 2x (1) Wagemutige Kapitänin
    # 2x (1) Himmelsjäger
    # 1x (2) Verwundeter Tol’vir
    # 2x (2) Toben
    # 2x (2) Schlangenei
    # 2x (2) Rüstungsschmiedin
    # 2x (2) Korsarenbeute
    # 2x (2) Kampfeswut
    # 2x (3) Schocklanze
    # 2x (3) Kämpferin der Totschläger
    # 2x (3) Bombolerikerin
    # 2x (3) Blutschwursöldnerin
    # 1x (3) Ankarrr
    # 1x (4) Elitesoldat der Kor’kron
    # 2x (7) Siedeblutschläger
    # 1x (8) Grommash Höllschrei
    #
    Deck Code: AAECAQcEHNIC0qUD3q0DDRaQA9QE1Ai9pgP1qAPcqQPdrQOktgOrtgO7uQPAuQOcuwMA

     

    Posted in: General Deck Building
  • 0

    posted a message on Crafting deck

    For Wild:

    Secret Mage

    # 2x (1) Lakai der Kabale
    # 2x (2) Mythische Mysterien
    # 2x (2) Medivhs Kammerdiener
    # 2x (2) Irrer Wissenschaftler
    # 2x (2) Arkanologin
    # 2x (2) Arkane Kampfmagierin
    # 2x (3) Magierin der Kirin Tor
    # 2x (3) Gegenzauber
    # 2x (3) Flammenfalle
    # 2x (3) Explosive Runen
    # 1x (3) Eisblock
    # 2x (3) Duplizieren
    # 2x (4) Feuerball
    # 2x (5) Wolkenprinz
    # 2x (6) Kabalekristallkurierin
    # 1x (6) Aluneth
    #
    Deck Code: AAEBAf0EAsABotMCDnG7AuwF9w2JDte2Auu6Aoe9AsHBAo/TAr6kA7+kA92pA/SrAwA=

     Handbuff Mech Paladin

    # 2x (1) Skaterbot
    # 2x (1) Schmuggeltour
    # 2x (1) Leuchtron
    # 2x (1) Kristallogie
    # 2x (2) Nerv-o-Tron
    # 2x (2) Mechwarper
    # 2x (2) Mechatroniker
    # 2x (2) Kiezausstatter
    # 2x (2) Abgeschirmter Minibot
    # 1x (3) SCHN1PP-SCHN4PP
    # 2x (3) Himmelsgreifer
    # 2x (3) Göttliche Gunst
    # 2x (3) Flugmaschine
    # 2x (4) Nerv-o-Modul
    # 1x (5) Zilliax
    # 2x (5) Robokraftprotz
    #
    Deck Code: AAEBAZ8FAqCAA5+3Aw6nBZQP6g+EEIUQs7sC97wCn/UC1v4C1/4C2f4C4f4CzIEDh64DAA==

    Murloc Paladin


    # 1x (1) Sir Finley Mrrgglton
    # 2x (1) Murmie
    # 1x (1) Murlocinquisitor
    # 2x (1) Murlocgezeitenrufer
    # 1x (1) Grimmschuppenkomplize
    # 1x (1) Giftflosse
    # 1x (2) Zephrys der Große
    # 2x (2) Steinteichjäger
    # 1x (2) Murgur Murgurgle
    # 2x (2) Blaukiemenkrieger
    # 1x (3) Zahnradhammer
    # 1x (3) Tiefenlichtseher
    # 1x (3) Tiefenlichtangler
    # 2x (3) Murlocanführer
    # 1x (4) Trübauge der Alte
    # 2x (4) Teufelsflossennavigator
    # 2x (4) Prismatische Linse
    # 1x (4) Gutmütiger Megasaurus
    # 1x (5) Schuppenfürst
    # 1x (5) Finja die Todesflosse
    # 1x (6) Sonnenhüter Tarim
    # 2x (8) Murlocmeute
    #
    Deck Code: AAEBAZ8FDsUD4AXrD4QX06oC07wC474CucECscICtZgD/KMD9rgD+7gD/LgDCNsD4wWnCJ3CAvz8ApupA8qrA8m4AwA=

     Pirate Warrior


    # 2x (1) Südmeerdeckmatrose
    # 2x (1) Himmelsjäger
    # 2x (1) Flammende Kampfmagierin
    # 2x (1) Aufwertung
    # 2x (2) Fallschirmbrigantin
    # 2x (2) Blutsegelräuberin
    # 2x (3) Südmeerkapitän
    # 2x (3) Schocklanze
    # 2x (3) Luftschiff
    # 1x (3) Ankarrr
    # 2x (4) Tödlicher Stoß
    # 2x (4) Schreckenskorsar
    # 2x (4) Schatzplünderin
    # 2x (4) Elitesoldat der Kor’kron
    # 1x (5) Kapitän Grünhaut
    # 2x (5) Arkanitschnitter
    #
    Deck Code: AAEBAQcCyAPerQMOHLAC/wOoBdQFpAbuBucH9agD3K0D3a0D+a4D6LAD6bADAA==

     

    For Standard:

    Face Hunter


    # 2x (1) Zwergenscharfschütze
    # 2x (1) Toxische Verstärkung
    # 2x (1) Lepragnom
    # 2x (1) Fährtenlesen
    # 2x (1) Flammende Kampfmagierin
    # 2x (1) Arkaner Schuss
    # 2x (2) Sprengfalle
    # 1x (2) Rudeltaktiken
    # 2x (2) Phasenpirscher
    # 2x (2) Natürliche Improvisation
    # 2x (2) Koboldsandkrieger
    # 2x (3) Tierbegleiter
    # 2x (3) Panzerstachelschwein
    # 2x (3) Fass!
    # 2x (3) Adlerhornbogen
    # 1x (4) Drachentod
    #
    Deck Code: AAECAR8Ch7ADpLkDDqgCtQPJBJIF7QaXCP4M86cD+a4D+68D/K8DhbADzrgD/7oDAA==

    Dragon Hunter


    # 2x (1) Zwergenscharfschütze
    # 1x (1) Fährtenlesen
    # 2x (1) Flammende Kampfmagierin
    # 2x (2) Ätzender Atem
    # 1x (2) Sprengfalle
    # 1x (2) Schlangenfalle
    # 2x (2) Phasenpirscher
    # 2x (2) Feendrache
    # 2x (2) Eiskältefalle
    # 2x (3) Urzeitlicher Forscher
    # 2x (3) Sturmhammer
    # 2x (3) Schuppenreiterin
    # 2x (4) Wendige Feenschwinge
    # 2x (4) Rasende Teufelsschwinge
    # 1x (4) Drachentod
    # 2x (5) Riesenwelpling
    # 2x (5) Faulnestdrache
    #
    Deck Code: AAECAR8ExwPJBJcIh7ADDYcE4QSKrQOLrQP5rgP7rwP8rwP+rwPnsAP/sAOHsQO6tgOvtwMA

    Murloc Paladin


    # 2x (1) Murmie
    # 2x (1) Murlocgezeitenrufer
    # 2x (1) Grimmschuppenorakel
    # 2x (1) Giftflosse
    # 2x (1) Gefangene Sonnenkieme
    # 2x (2) Reiteber der Rüpelbande
    # 2x (2) Murlocgezeitenjäger
    # 1x (2) Murgur Murgurgle
    # 2x (2) Hand von A'dal
    # 2x (2) Fischflitscher
    # 2x (3) Tiefenlichtseher
    # 2x (3) Tiefenlichtangler
    # 2x (3) Murlocanführer
    # 2x (4) Teufelsflossennavigator
    # 1x (4) Schatzplünderin
    # 2x (4) Echtsilberchampion
    #
    Deck Code: AAECAZ8FAuiwA/y4Aw7FA9sD/gPPBtAHpwi1mAPHnQOvpwPKqwPIuAPJuAP7uAPKwQMA

     

    Posted in: General Deck Building
  • 0

    posted a message on D9, no more bonus stars, facing Legend?

    Maybe there aren't that many players in legend playing, so the system has to match up them with ones that have a similar skill level (MMR). That's how i can imagine this is happening. Well, or they are playing meme decks and losing a lot, so it's quite obvious they are facing Gold/Platinum/Diamond Players.

    Posted in: Standard Format
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