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    posted a message on Is this the worse meta you’ve seen?
    Quote from CodyCandy >>
    Quote from SlydE >>

    Every meta has several threads like this, lol. I doubt anyone who have played for 4+ years will call this the worst meta ever, in Wild nor Standard. Some tough ones to beat:

    Pirate warrior/Aggro Shaman at WSOG release, featuring pre nerf Patches the Pirate, Spirit Claws and Small-Time Buccaneer.

    Pre-nax 2-mana Unleash the Hounds also featuring pre-nerf Starving Buzzard. No class has ever dominated winrates across the board that badly, with both face and midrange hunters being completely OP compared to anything else.

    Nax pre-nerf Undertaker meta, where every class were forced to play a deathrattle package or lose the game. Hunters dominant again, but zoo was also very strong.

    Jade druid meta featuring 5-mana Spreading Plague.

    The release of Demon hunter was also pretty bad, but the nerfs happened so fast it barely qualifies as a "meta" imo.

     I do remember spreading plague being a thing at one point when I played. Definitely match changing. 

    you mentioned hunter being crazy with 2 mana hounds. Hunter always seems to be something that finds a place in every meta from what I can tell. Agree or disagree?

     Nah, that's Rogue you're talking about. Hunter had some very bad months.

    Posted in: Standard Format
  • 0

    posted a message on So we are back to single player content you clear in a few hours tops?
    Quote from _Nihenna_ >>

    Fuck. I really enjoyed the content between Kobolds & Catacombs and Saviors of Uldum. Now we've had boring, static, single player content twice in a row.

    I was hoping they'd stick to the "rogue-lite" format since it offers so much replayability.

     You do realize it's free, do you?

    Posted in: Adventures
  • 0

    posted a message on Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)

    If you face a lot of warlocks, tech in 2x Consume Magic instead of the Dragonhawk and maybe the Shadowhoof Slayer.

    Posted in: Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)
  • 2

    posted a message on Well pirates need a nerf already
    Quote from rogerdodger >>

    Any minion that randomly dump 3 minions with tribe synergy onto the board needs a nerf.

    Boat needs to be nerfed to two pirates

    Nat Pagel chests needs to not be able to summon golden Nat Pagel

    Goldgrubber needs to be +1/+1

    Ripsnarl captain needs to be +1/+1

     Do not touch my boat!

    Posted in: Battlegrounds
  • 0

    posted a message on Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)

    It has better stats and it's effect is permanent. Not only for the following turn.

    Posted in: Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)
  • 3

    posted a message on Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)

    Update: This is the fastest and best version right now:

    ### Odd Demon Hunter
    # Class: Demon Hunter
    # Format: Wild
    # 2x (1) Battlefiend
    # 2x (1) Beaming Sidekick
    # 2x (1) Glacial Shard
    # 2x (1) Lowly Squire
    # 1x (1) Shadowhoof Slayer
    # 2x (3) Aldrachi Warblades
    # 2x (3) Blowtorch Saboteur
    # 2x (3) Eye Beam
    # 2x (3) Frozen Shadoweaver
    # 2x (3) Happy Ghoul
    # 2x (3) Hench-Clan Thug
    # 2x (3) Satyr Overseer
    # 2x (5) Glaivebound Adept
    # 1x (5) Leeroy Jenkins
    # 1x (5) Metamorphosis
    # 2x (5) Warglaives of Azzinoth
    # 1x (9) Baku the Mooneater
    Deck Code: AAEBAea5AwSvBJ74Aua7A8O8Aw22E5fBAp/OAqbvAv2nA6K3A4e6A8S8A9a+A8fGA/fIA/nIA/7IAwA=

    Biggest news first: Priestess of Fury is too slow. There is no point in running her anymore.

    I really hated the pirate package, so i put other good one drops in that put our opponents under alot of pressure.

    Flex Spots are the Shadowhoof Slayer and Blowtorch Saboteur. But especially the Saboteur proved better than any other tech option, because of it's good matchups against the mirror/ all even decks and even against mages (they cant ping off the 2/1s and that adds up).

    Besides that i want to highlight all of the freeze minions (Glacial Shard and Frozen Shadoweaver , because that can cause our enemies a lot of trouble removing our key minions. But playing them on curve without any value is not the worst either. That's what makes tham strong.

    Last but not least i included the Happy Ghouls again, because tempo and possible highrolls are what we need with this deck. There is no card that could even close to this in terms of utility and synergy with the deck. SN1P-SN4P or Vicious Fledgling are fine, but do not synergize or help as much.

    I did not include the silence (Consume Magic) nor Mana Burn anymore. Two Reasons for that: First - Because of the lower risk we cant risk drawing a card that just stalls (ideally we beat Reno decks before they can drop him) and second - It's not what we want to play in the early turn and it takes up a deck slot instead of a useful early game minion. And that is the reason why i dropped Loatheb too, it was just too costly (especially against pirate warrior/other aggessive decks and sat too long in my hand against control to just disrupt 1 turn.

    If you have any questions about this deck or my choiced feel free to ask.

    Posted in: Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)
  • 0

    posted a message on Odd DH Fast climb G5 and up (83%WR to D10)

    Better drop Priestess. She is way to slow and can be removed by literally anything. 

    Posted in: Odd DH Fast climb G5 and up (83%WR to D10)
  • 0

    posted a message on D5 to Legend in 6 Hours 62% wr!

    Why is there no Glowflys in the deck. That is the best card in the deck

    Posted in: D5 to Legend in 6 Hours 62% wr!
  • 0

    posted a message on Cube Warlock Wild challenge

    Rank 1 Legend or nothing

    Posted in: Wild Format
  • 2

    posted a message on Conceding To Rank Up

    I'm baffled how many people in this thread do not know how the mmr system works. Lanko is the only one who explained it right.

    Posted in: General Discussion
  • 0

    posted a message on Bug or Feature: I am baffled
    Quote from Master_Roxas >>

    Obvious bug

     No it's not.

    Posted in: General Discussion
  • 0

    posted a message on Conceding To Rank Up

    Isn't it fun to get macthed against good opponent, who know what they are doing?

    Posted in: General Discussion
  • 0

    posted a message on RNG makes this game a total waste of time
    Quote from Shadowrisen >>

    There is a reason the same players percolate to the top of tournament leaderboards, GM league, ladder finishes, etc. etc.

    If you truly believe it's Blizzard playing favorites, that's an unprovable (and therefore Un-DIS-provable) statement with the info we have available, but I'd just offer the bit of thought, "why would they need to do that?"


    If you truly believe it's just because these players grind harder, you don't understand RNG.  There are more players who DESIRE to be at the top of Hearthstone than there are places at the top of Hearthstone.  Sooner or later something breaks the ties.  Furthermore, if the only thing it takes to succeed in this game is playing more hours, YOU YOURSELF go do it and show us.  Any one of the numerous RNG gripers on this site, go be the next professional success story.  All you have to do is play more games, right?

    We could easily settle this, though, and honestly, I think I want to make some YouTube content about this.  Just go grab the OP on this post and watch some replays with him from GM league or last year's World Championships or whatever.  Take him to a certain decision point in the game, pause the replay, and ask him to describe precisely how he plays this turn out.  See how many times he picks suboptimal lines of play when compared to the player who actually played the game, and let the argument be settled.

    If you want to play this game with yourself, go watch Frozen vs. Sintolol in the 2017 (I think) World Championship Semi-final round.  There were numerous moments in that match where the average Legend player would have fucked the game up completely.  Be honest with yourself, and tell me about the RNG being the dominant factor of the game again.  If you're going to insist you'd have played it better, then you are definitely my first contestant on "So You Think You're Pro?", coming to a YouTube channel near you.




     Finally someone with a brain.

    Posted in: Standard Format
  • 2

    posted a message on Remove gold and quest completion from casual mode


    Posted in: General Discussion
  • 4

    posted a message on RNG has ruined this game

    Nothing to see here. Just another butthurt player.

    Posted in: General Discussion
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