Some notes:
1) Here are the cards mentioned Claw, Bite and Savage Roar. In Druid's arsenal these cards represent "feral" spells, meaning the hero attacks himself "with his face". Play this card turn 3, Bite the next one :)
2) The weapon is designed to support new Druid playstyle in form of controlling the board with his face like warrior or rogues and maybe paladins, while pushing advantage with other cards. I guess that will be smth like tempo-midrange style of play.
3) You should remember that Druid's hero-power will actually give him +1 attack every turn, so the weapon's price is balanced enough, it's the same 3/2 for 3 as Eaglehorn Bow which will gain durability with the help of other class cards, the only differences are (minus for Druid) - there are less cards and he has to use hero-power every turn to get that thirds point of attack; (plus for druid) he decides himself when to gain the durability on weapon.
4) Gives life to Savagery as well :)
5) This is the real Ulduar 25 Ignis the Furnace Master drop Intensity which was top for Moonkins :) Lore-wise card from me, as always.
10
Here's my submission. The art is a bit wonky because the only source of it was the actual card from the WoW TCG, but it works!
"After Rexxar ran out of exploding thunder lizards, he resorted to using any kinds of beasts in his stampede."
1
I've wanted to make a card that can only be cast with Overloaded mana, and I realized that effect would fit a weapon pretty well.
I think it's pretty balanced because even if it's a very good weapon for its cost, it can't even be played in most situations.
Just face it, you wont be able to play it on turn 3, unless you run something like Dust Devil or Forked Lightning of course.
At turn 4 it's more plausible, but still improbable.
8
Why is this not a mech? Am I missing something?