You can hard counter this deck with control by filling your hand and just burning cards at the end of the deck. Control shaman with Hagatha with the new healing card deals beat it almost consistently.
Aggro doesn't care about how much mana the other guy has, if you have this in your hand turn one instead of a 1drop you're going to see why it might not be the best fit.
Most likely you'd see a tempo deck run this to basically take over after an opponent's full board clear; you play a 4 drop and this. Then you leave your opponent with only 5 mana to counter that play. 10 mana play with an empty board and only 5 (6?) mana left for the opponent to answer with sounds like tempo to me. Probably the best use of the card.
This card is low tier for control unless it somehow helps you slow the game down for some last ditch defense effort, giving it a dual purpose along with countering 10 mana combos and a tempo empty board push. Who knows how that affects your own control game since you're screwing yourself too.
You need 2x tracker and tracking for sure, I've won on charge pulls from tracker too often. Wolfrider is often overlooked in these decks, I run it in my list and as a turn 5 deal 6 face play it works well, or used to kill a tar creeper. I've beat 5/6 cubelocks and 4/6 shamans. Mage is the only real concern for the deck, and for some reason I match into stupid mage lists way too often.
Every turn after you play this: play minion, play volcano or a heal, repeat. You'd probably need luck to win against pressure or aggro, but you just need time to beat control with that much value and card generation. Even better is that by playing minion generating cards like elementals/echo minions; you also generate spells as well. I'd expect tournament-level decks on the back of this card.
Overvalued so far. You put everything back, but Priest plays long games and you still have to deal with the minions later, probably with less answers in your hand. You'd have to play Archbishop Benedictus to make a real list with it.
It's probably best used in constructed shaman card. All the other classes need target spells to make decent decks, but in Shaman just run board buffs/summons/clears that never produce a bad outcome. Especially good with evolve cards.
3
You can hard counter this deck with control by filling your hand and just burning cards at the end of the deck. Control shaman with Hagatha with the new healing card deals beat it almost consistently.
8
Replay all your secrets and fill your board with 3/3 wolves. Seems good.
1
Aggro doesn't care about how much mana the other guy has, if you have this in your hand turn one instead of a 1drop you're going to see why it might not be the best fit.
Most likely you'd see a tempo deck run this to basically take over after an opponent's full board clear; you play a 4 drop and this. Then you leave your opponent with only 5 mana to counter that play. 10 mana play with an empty board and only 5 (6?) mana left for the opponent to answer with sounds like tempo to me. Probably the best use of the card.
This card is low tier for control unless it somehow helps you slow the game down for some last ditch defense effort, giving it a dual purpose along with countering 10 mana combos and a tempo empty board push. Who knows how that affects your own control game since you're screwing yourself too.
1
One of the only cards that turns overload into a good thing. Can't be that bad.
0
You need 2x tracker and tracking for sure, I've won on charge pulls from tracker too often. Wolfrider is often overlooked in these decks, I run it in my list and as a turn 5 deal 6 face play it works well, or used to kill a tar creeper. I've beat 5/6 cubelocks and 4/6 shamans. Mage is the only real concern for the deck, and for some reason I match into stupid mage lists way too often.
1
Mage? Cheaper than poly + ping but no effect bypass.
0
Every turn after you play this: play minion, play volcano or a heal, repeat. You'd probably need luck to win against pressure or aggro, but you just need time to beat control with that much value and card generation. Even better is that by playing minion generating cards like elementals/echo minions; you also generate spells as well. I'd expect tournament-level decks on the back of this card.
0
Nerf to the random 9 cost minion summons, as well as dummy card to curve good legendary rewards. All in all just a cop-out trash card.
-5
This card hasn't been played in a game of hearthstone in about 2 years.
1
Does Mind Control on the buffed minion give the priest the weapon?
0
Here comes quest rogue again ResidentSleeper.
1
Overvalued so far. You put everything back, but Priest plays long games and you still have to deal with the minions later, probably with less answers in your hand. You'd have to play Archbishop Benedictus to make a real list with it.
0
It's probably best used in constructed shaman card. All the other classes need target spells to make decent decks, but in Shaman just run board buffs/summons/clears that never produce a bad outcome. Especially good with evolve cards.
5
F blizzard for this pally challenge. Seriously.
0
Trash. Also F--- the Pally challenge.