Should have been a lock card, feels great not getting to see any real playable Warlock cards in the whole first week of releases, certainly gives me confidence where my fav class will be going, fucking sigh.
This is effectively twisting nether that doesn't trigger deathrattles that costs 1 mana cheaper with the minor drawback that your opponent may draw anything removed on later turns. That sounds pretty damn good to me.
Overvalued so far. You put everything back, but Priest plays long games and you still have to deal with the minions later, probably with less answers in your hand. You'd have to play Archbishop Benedictus to make a real list with it.
Well that's it I guess. Meta for kobolds has been decided and it's nothing but priest. About as blatantly obvious as Druids OP as shit cards before frozen throne hit. Not even going to bother trying with this expansion until the nerfs hit.
What are you trying to accomplish, messing with our minds maybe? I hate this sort of cards (and I use the word 'hate' very sparingly). They have so much disruptive potential, it's really uncalled for. What's coming next, some big reset button, wiping everything we've known sofar?
Overvalued so far. You put everything back, but Priest plays long games and you still have to deal with the minions later, probably with less answers in your hand. You'd have to play Archbishop Benedictus to make a real list with it.
Unless you're taking your opponent to fatigue as the Priest then it literally doesn't matter - Priests typically win games much before then, so not sure your point is valid really. All this does is buy you the time you need for Anduin/Raza combo.
It's a mass removal that don't consider Health or Strenght to work, it's downside may backfire a lot in some scenario but anyway it slow down your opponent board by removing it and force him to re-summon everything (a thing that can takes more than one turn). Not the best but 1x I think that can see some play.
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For what profit is it to a man, if he gains the world and loses his own soul?
This is just mass Recycle, people are shitting their pants for no reason. Play around it and it's a shit card. You're a tempo deck? Sad for you, try something else
The fact that it is a “mass” spell for only 1 mana more is the key. Consider that Assassinate isn’t played but Twisting Nether is and is a really strong card.
This effectively gives priest a cheaper twisting nether with the small downside of hurting fatigue matches and the possible upside/downside of weakening/strengthening your opponent’s future draws depending on the board state, making it a card that requires some forethought/skill to use at the right time. It’s a powerful and interesting design.
Well, the good news is that priest is the worst at building up a board and tempo. They generally can't do much with 3 mana. Any other class and would be broken. Still may be broken in priest, will see.
Unfortunate that priest is the class that got a way to stop highlander cards. I still think there will be another shuffle duplicate cards into opponents deck in this expansion to ruin Raza
Good card in aggro/midrange match ups, terrible in control ones. Will probably see a lot of play when dragonfire potion rotates out, and maybe you even run it as a single copy in highlander priest before then.
Don't think it's good enough to be run in more tempo/midrange priest decks which actually care about building a board of their own.
Another board clear and way to stall for Razakus Priest. Lovely. This expansion NEEDS a card that shuffles multiple copies of a card into your opponents deck. It's the only way that Razakus won't destroy the upcoming meta. Something like Battlecry: Shuffle three wisps into your opponents deck.
Curious to see how this will work out. I don't really like this card at all, but I am interested in seeing how it will fit into the game. I don't really think this will be playable, unless the meta is near-Minionless Priest decks vs. board heavy decks.
you just described the current meta
I hope Blizzard realizes how stupid this card is and cancels it for a card that reads "silence a friendly minion, draw a card"
If you don't care about value, such as in an OTK-capable deck like Razakus, then this is unbelievably insane. It costs 1 more than Dragonfire, but it is guaranteed to remove everything, and most importantly it won't trigger deathrattle minions which normally counter AoE. Bananas.
I mean, it is a vanish that for 1 extra mana stops your opponent from playing all the minions back on the board, this card does even more than that, it denies draw, just too sweet
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Should have been a lock card, feels great not getting to see any real playable Warlock cards in the whole first week of releases, certainly gives me confidence where my fav class will be going, fucking sigh.
This is effectively twisting nether that doesn't trigger deathrattles that costs 1 mana cheaper with the minor drawback that your opponent may draw anything removed on later turns. That sounds pretty damn good to me.
This is the first expansion i'm going to pre-order because those card dont rise my hype :/
Overvalued so far. You put everything back, but Priest plays long games and you still have to deal with the minions later, probably with less answers in your hand. You'd have to play Archbishop Benedictus to make a real list with it.
This card is insane .
Against any aggro is the dream . Full board clear (DOES NOT TRIGGER deathrattle) guaranteed, shuffle low impact cards into your opponents deck .
It's only bad in a control meta but we never had one of those so...
Kobolds & Priest expansion...
Combine it with Arcane Tyrant *sigh*
Well that's it I guess. Meta for kobolds has been decided and it's nothing but priest. About as blatantly obvious as Druids OP as shit cards before frozen throne hit. Not even going to bother trying with this expansion until the nerfs hit.
Team 5: "So we heard you like midrange decks, lol, son, get rekt".
No, no, NO Blizzard! First [card]Archbishop Benedictus[/card], then [card]King Togwaggle[/card] and now this?
What are you trying to accomplish, messing with our minds maybe? I hate this sort of cards (and I use the word 'hate' very sparingly). They have so much disruptive potential, it's really uncalled for. What's coming next, some big reset button, wiping everything we've known sofar?
the only reason why I won't rate this meta-defining, it is because priests ALREADY define the meta, so.....
Remember people, you can play around this as well like all the priest mains say.
It's a mass removal that don't consider Health or Strenght to work, it's downside may backfire a lot in some scenario but anyway it slow down your opponent board by removing it and force him to re-summon everything (a thing that can takes more than one turn). Not the best but 1x I think that can see some play.
For what profit is it to a man, if he gains the world and loses his own soul?
Well, the good news is that priest is the worst at building up a board and tempo. They generally can't do much with 3 mana. Any other class and would be broken. Still may be broken in priest, will see.
Unfortunate that priest is the class that got a way to stop highlander cards. I still think there will be another shuffle duplicate cards into opponents deck in this expansion to ruin Raza
Good card in aggro/midrange match ups, terrible in control ones. Will probably see a lot of play when dragonfire potion rotates out, and maybe you even run it as a single copy in highlander priest before then.
Don't think it's good enough to be run in more tempo/midrange priest decks which actually care about building a board of their own.
Another board clear and way to stall for Razakus Priest. Lovely.
This expansion NEEDS a card that shuffles multiple copies of a card into your opponents deck. It's the only way that Razakus won't destroy the upcoming meta.
Something like Battlecry: Shuffle three wisps into your opponents deck.
If you don't care about value, such as in an OTK-capable deck like Razakus, then this is unbelievably insane. It costs 1 more than Dragonfire, but it is guaranteed to remove everything, and most importantly it won't trigger deathrattle minions which normally counter AoE. Bananas.
I mean, it is a vanish that for 1 extra mana stops your opponent from playing all the minions back on the board, this card does even more than that, it denies draw, just too sweet