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    posted a message on [Legend #3] - Discardlock Guide
    Quote from atzenatze >>

    I think this deck is very bad against Taunt warrior and against pirate warrior it's really a coin toss and is decided by good carddraw.
    Also hunter is a pain in the ass, because they clear your minions, before you can combo and if they play Scavenging Hyena and buff it up over 4 health and you don't have a Soulfire you can basically concede, same with Frothing Berserker for pirate warrior.
    Priest and druid are mostly too slow to be able to handle with your overwhelming board presence. But if a priest gets good board clear with Dragonfire Potion you can't rebuild your board quick enough, even when you try to play around it.
    The best matchup imo is rogue...
    Shaman is basically even W11-9L and mage is a straight up face race and hope they don't get their combo pieces in time W3-6L.
    Paladin is weird you don't know exactly what it is

    I hope I could give you a good overview of what to expect with this deck. I'm currently at rank 6.

    That's a good matchup summary, and I wonder if it explains my 38% winrate. I rarely struggle before level 10, but I've gone from level 11 back to 15.
    But I've seen hardly any rogues (and my last one beat me with the perfect draw, getting a 10/10 Van Cleef out against my empty board on T4). I struggle against hunters and mages (oddly, I'm seeing tempo more than freeze now) because of their clearing, and against taunt warriors because of their high value minions. I'm beating priest, but I've seen only two; same with paladin. No druids. 50/50 against shaman.
    I'm familiar with discard play, and I follow the moves in the videos posted in the comments. While I can't rule out operator-error, I'm rarely losing by a little: my losses aren't even close. At other ranks, are other people seeing a different mix of decks?
    Posted in: [Legend #3] - Discardlock Guide
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    posted a message on Anyone tried gwent ?
    Quote from 4wd >>
    1.  Everyone is playing with cheap decks at low ranks. Yes, certainly you need legendaries to climb to 4k mmr, but you can obtain them simply by playing. If you know how to build the deck you can build it from basic and rare cards, and it will be ok. I'm completely F2P and hit 3.3 mmr after 10 days of playing. Yes, my decks have a lot of room for improvement, basically I just craft another legendary as I have 800 scraps. And actually what did you say correct for Hearthstone as well - you simply can't hit high rank with cheap deck. Even Pirate Warrior requires Patches (1600), 2 Southsea Captains (800) and Finley (you need to buy LoE as well). So there is no real difference.
    2. I think there is around 10 common meta decks and actually you can always brew something working from your cards, which no one expect. I just played against Monsters with Succubus at 3.2k mmr, and loss, because it's not a deck you experienced to play against. But usually people are lazy and just copy netdeck. Is it different from Hearthstone? No. But there are definitely more cards to experiment - no real power creeps you're obliged to include into your deck. In Hearthstone top meta decks have how many free slots to experiment? 5?
    3. I don't see real problem with less cards you're playing. There are not a lot of decks in Hearthstone with big decision tree, may be Miracle Rogue only, or some Reno or Aggro Shaman mirrors. A lot of decks/match-ups are playing themselves. IMO Gwent is more difficult to play mechanic-wise, Hearthstone is much simplier. Face is the place and so on.
    Overall, I think Gwent is great game to spent time until Un'Goro release, and may be later if Blizzard will not fix their game problems.
     I'm glad you're enjoying Gwent, 4wd. Me, too. But it does have the problems I mentioned.
     
    > you simply can't hit high rank with cheap deck.
    Of course you can, in HS. Not in Gwent.
    Here's a Legend deck with one legendary, from the first page of Hearthpwn:
     
    Lojom just played the Winter tourney with this one, zero legendaries:
    I can keep going, but the point is there's nothing like this for Gwent. No competitive deck runs with only one or two legendaries. I never even see them at my middling mmr on the ladder. Whether or not that's a problem is up for debate, but I wanted players here to know that viable Gwent decks currently demand a lot of scrap.
    At low ranks, not everyone is playing equally cheap decks. Wins are much more of a deck-gamble at early levels: the player with better cards has a huge advantage. After a few months of play, that gap does narrow, though, as everyone can have decent cards.
    We disagree about #2. I see a lot more variety on the HS ladder than in Gwent. Ymmv.
    My point in #3 doesn't seem to be clear: there are many more options for each turn in HS than in Gwent. There's no disagreeing there: it's the way the math works. With four cards in hand and two on the board, there are 60 possible ways to play your cards (6!/3!+2!+1), but for a Gwent hand with nine cards, only nine such options (both games can select particular targets, of course).
    Since Gwent also lets you see more than half your deck by turn 1, your deck selection becomes even more important than in HS: fewer options per turn, more of your deck in hand. Deck building is even more important in Gwent than in HS. That will appeal to some people, less to others.
    Posted in: Other Games
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    posted a message on Anyone tried gwent ?

     

    Quote from 4wd >>

    I have played it more and I have to say it's really awesome! There is my thought about the game in comparison with Hearthstone.

    Good...

    [lots to like! cut here, for brevity]

    Bad...

    1. Network code is somewhat not polished

    2. UI is not very good

     While 4wd's thoughtful post (page 1) notes a lot of Gwent's good points, it misses some key problems. They're worth knowing about when wondering if Gwent is the game for you.
    1. It's hard to experiment.
    Shissan said this above.  While you can easily earn new cards and scrap (Gwent's crafting material), you need a lot of them to make a viable deck. Most ladder-climbing decks have several legendaries and as many epics. There are no competitive decks equivalent to HS's Rushhunter or Zoolock or anything else made with basic cards. The need for scrap is so great, that many players end up milling (destroying) entire factions for scrap, figuring that they will play only Monsters or only Skellige, etc.
    2. There isn't a lot of deck variety.
    Because of #1, players tend to focus on proven deck builds. Most factions have only a couple of deck types in play on the ladders. It's just too costly to try crafting a different sort of deck, nor is there a way to try it out before sinking the scrap.
    3. A lot of the game is decided by deck building.
    That's true to an extent in HS, of course, but the effect is far higher in Gwent. You get 10 cards on your first turn and can redraw 3. Since most decks have 25 cards, you have access to more than half your deck right at the start. Since play then consists of one card per turn, your decision tree is much smaller than in HS.
    Don't jump on me, Gwent fans. I like the game, too. But the above troubles are mathematical observations, particularly the last one. When you have four cards in your HS hand and two on the board, the number of permutations for play is far, far higher than when you have 9 Gwent cards in hand and can play one. A lot of the strategy comes from deck building.
    That will appeal to some players. Less so to others. I'm on the fence: I like Gwent, and I have hope for its future, but it may not offer many of the things players like about Hearthstone.
    Posted in: Other Games
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    posted a message on [84% Winrate] Totem Shaman - Easy Climb
    Quote from DontBePotato >>

    Druid, Warrior and Priest are the " worst " matchups of this deck, but it seems like only Priest (especially dragon priest) can consistently win against this deck.

     I'm finding those to be the hard matchups, too, though I find control warrior of any sort very hard to beat here. I'm being careful in play, planning around expected cards, but the combination of high-health taunts and lots of removal keeps putting me into the end game, where the warrior has an advantage.
    Edit: I'm embarrassed to say it, but I have a 0% win rate with this against warriors, going by last 6 games vs warrior. I'm being, very, very careful - recording my games and going back over them to see if there was anything else I could do. The combination of taunts and board clear is just too much to make wins possible early, and current warrior decks dominate late game.
    For other matchups, though, it's great! Thanks for sharing it, along with the helpful guide!
    Posted in: [84% Winrate] Totem Shaman - Easy Climb
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    posted a message on Divine Aggro (84% WR to legend)

    I'm having the same experience. Won a lot at first - fun deck, thanks! - but now lost 11 of my last 16 games, fallen from rank 11 to 13: three Patron Warriors (the same one twice), four Zoos, a few evolve Shamans - also giving me a lot of trouble.
    Bad luck in matchups, or a changing meta?

    Edit: 13 more games under my belt, lost 7. Can't beat Face Shaman without the right draw, and I'm seeing a lot of them. Anyone else having more luck?

     

    Posted in: Divine Aggro (84% WR to legend)
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    posted a message on [Top 5 Legend] Rase RenoLock

    Raze, can you give a sense of how and when to play Jaraxxus here? In the current meta, so many decks can rush you down from 15.

    Is Jaraxxus useful only against control, when you've cleared their board and they haven't played Thaurassian? If you're at high health, do you play him? Ever play him if you haven't put out Thaurassian?


    Thanks for your great listand tips in the responses!

    Posted in: [Top 5 Legend] Rase RenoLock
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