Flavor text: It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
I like how the designers practically tell you that this is a terrible card.
While Divine Favor has a chance to payoff big in terms of draw, there's also the risk of drawing it early on which will clog your hand and slow your aggression. Not to mention your opponent must keep a larger hand than yours for it to have any value. Small-Time Recruits will always draw you three cards from your deck, unless you are near fatigue and are running out of minions to play. If you've played a game out that long and haven't won though, not even Divine Favor would help. The downside to this card is that you won't be drawing spells (buffs like BoK), weapons, or anything beefy (like your Tirion, which let's face it, is in every deck whether it's aggro or control). Whatever 1 drops you put in your deck, they had all better be the best quality.
2
I don't think I've ever been more excited to play a neutral common card before.
0
Just what your priest opponent needed, another RNG card they can use against you that you'll have no way of really planning around.
3
What better way to fill in the gaps of the expansion than to print a giant, useless pile of stats.
2
Is that you, red buff?
6
Flavor text: WE WENT THERE!
Yeah, no blizzard you really shouldn't have it's not funny.
0
I wonder if that's Yu'lon in the background.
5
I like to think of this card as the Sha of Greed.
4
Flavor text: It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
I like how the designers practically tell you that this is a terrible card.
8
The artwork looks really cool.
1
Hunters really didn't need a card like this.
6
Seems like something control shaman might be okay with playing. It kind of sucks that it actually has overload on it.
3
This is weak, neutral common filler trash. Not creative enough for a tri-faction/tri-class card.
0
Showing off a rare, best case scenario play to build hype over a deck that's probably going to be incredibly inconsistent, brilliant.
2
While Divine Favor has a chance to payoff big in terms of draw, there's also the risk of drawing it early on which will clog your hand and slow your aggression. Not to mention your opponent must keep a larger hand than yours for it to have any value. Small-Time Recruits will always draw you three cards from your deck, unless you are near fatigue and are running out of minions to play. If you've played a game out that long and haven't won though, not even Divine Favor would help. The downside to this card is that you won't be drawing spells (buffs like BoK), weapons, or anything beefy (like your Tirion, which let's face it, is in every deck whether it's aggro or control). Whatever 1 drops you put in your deck, they had all better be the best quality.
0
Give +1/+1 to ALL the tokens.