I mean, with the new reward system imagine if all controls just insta concede vs mill, wouldn't mill disappear? What would be the point of playing it? Insta losing vs aggro (ofc not fun for the mill player) and not playing vs control with no rewards. Still don't get why so many mill rogues around. I guess it means there are still some "smart" players playing control that keep trying or someting. After many years with mostly veteran players in wild and knowing all this, mill should be gone, don't you think? Can't find any reasonable explanation.
None because mixing golden with regular cards always was ugly and weird for me. I have a full golden Astral Druid though and it's the only deck I update with golden cards. Not expensive anymore because you add maybe 1 or 2 cards per expansion or even none.
By the way this and Tickatus are the only cards I am interested in as a wild player. And maybe Yogg. Says how weak this expansion really is, at least for old wild players. But best for us after all, more gold to gather.
I always win before fatigue in the longer control games with DK Jaina and never needed Elysiana. I guess it's because the insane value generation my version has, contrary to this one which is still strong but has almost no value generation compared to other versions. Matter of tastes.
Lol they work nice together? I only play DK Jaina and I never missed Reno, it's just a greedier option. In the games you would win (control vs control) you will win anyway without Reno. Jaina on the contrary, it's always strong and useful no matter what. Also good luck on playing Reno after DK Jaina in the longer games.
I guess it's a matter of tastes but I rather to play more value oriented versions with Nexus, Confessor, Elise and value generation cards. At least games don't feel the same each time and for me it's a funnier experience. This combo versions feel so boring after a while.
1
Easily Elise the Trailblazer and Confessor Paletress, both included in my Reno inspire priest. Also Frost Lich Jaina.
Non legendary goes for Doomsayer. In my opinion one of the best designed cards ever.
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I mean, with the new reward system imagine if all controls just insta concede vs mill, wouldn't mill disappear? What would be the point of playing it? Insta losing vs aggro (ofc not fun for the mill player) and not playing vs control with no rewards. Still don't get why so many mill rogues around. I guess it means there are still some "smart" players playing control that keep trying or someting. After many years with mostly veteran players in wild and knowing all this, mill should be gone, don't you think? Can't find any reasonable explanation.
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Still using her in my Renolock along with Elysiana for an extra win condition in the longer control games.
1
None because mixing golden with regular cards always was ugly and weird for me. I have a full golden Astral Druid though and it's the only deck I update with golden cards. Not expensive anymore because you add maybe 1 or 2 cards per expansion or even none.
0
Amazing addition to my Astral Communion druid. :)
By the way this and Tickatus are the only cards I am interested in as a wild player. And maybe Yogg. Says how weak this expansion really is, at least for old wild players. But best for us after all, more gold to gather.
0
I always win before fatigue in the longer control games with DK Jaina and never needed Elysiana. I guess it's because the insane value generation my version has, contrary to this one which is still strong but has almost no value generation compared to other versions. Matter of tastes.
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Lol they work nice together? I only play DK Jaina and I never missed Reno, it's just a greedier option. In the games you would win (control vs control) you will win anyway without Reno. Jaina on the contrary, it's always strong and useful no matter what. Also good luck on playing Reno after DK Jaina in the longer games.
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Gonna take it for my astral druid, nice addition.
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I cut x2 Haunting Visions for x2 Volcano. In my opinion it's more solid. Rest is fine.
1
I guess it's a matter of tastes but I rather to play more value oriented versions with Nexus, Confessor, Elise and value generation cards. At least games don't feel the same each time and for me it's a funnier experience. This combo versions feel so boring after a while.