Druid was just nerfed into the dirt, they're finally fun and playable again. Can we stop nerfing so much and just enjoy how strong cards and decks feel???? I hate nerfs and decks that dominate like token druid are the meta, and so all decks will now revolve around beating agro token druid decks. That's how card games work kiddos!!!
In the Frozen Throne expansion a few cards gave players Death Knight cards, well in Hearthstone's future I see that happening with Monk Hero's or legendary cards. This is a card, I've wanted to exist for awhile in Hearthstone a sort of "pacify" effect found in Magic the Gathering. Where a minion exists but can't attack ever, and when attacked deals no damage.
The best plan for this deck is to get the essential components for the bomb package, then fill your deck with board clears and draw cards. Maybe run 2 Upgrade!
They did it really well this time around, people LOVE to complain when things go wrong but credit where's credit due, great livestream really liked it!
I hope you guys enjoyed it as much as I did.
OOOOOOO HEARTHSTONE!!! DON'T YOU DARE BE SOUR, CLAP FOR YOUR HEARTHSTONE CHAMP AND FEEL THE POWAH!!!! IT'S A GOOD STREAM YES IT IS!!!
Interesting idea, but I feel like it would get very stale very quickly, and devolve into who drew/played their tech card first.
Thank you! I wonder what would dominate, some would build control decks and then drop on turn 10 Anyfin Can Happen? It would also be cool if Blizzard told us which tribe won for the brawl!
I've been thinking about this idea for a few years now concerning Hearthstone, and it's time to put this idea to paper! (Well computer screens) A new game mode called "War of the Tribes", where two tribes in Hearthstone are selected to face off for the week or month and the entire card pool is reduced down to cards with that certain tribe tag, all spells, and all weapons. Maybe an example of this will make more sense?
Murlocs vs Pirates -The only minion cards will be cards that contain either the word Murloc or Pirate. Tech cards like Golakka Crawler or Hungry Crab will be accessible. -All Spells will be usable, unless they break or deviate from this concept such as Explore Un'Goro or Renounce Darkness. -All Weapons and Hero Cards, unless they have heavy synergy with another tribe such as Headhunter's Hatchet or Frost Lich Jaina wouldn't be allowed. -Any class can be used to build any deck from the cards remaining. -Regular rules apply from here with 30 health starting, 30 cards in the deck, and 89 turns until a draw. -Other brawls would be Mechs vs Dragons and Beasts vs Demons!
I'm curious what you all think, would you be into playing this game mode for a month and climbing a ranked ladder or should it just stay a weekly tavern brawl?
I'd rather make a deck that is fun, that I created and lose more than I win, than play some boring ass netdeck that feels like an Arena deck and it wins often.
I also want to say, if you net deck and climb ladder with it you are a scrub. You have zero skill in deck building, and you should feel sorry for yourself. You're copying some one else's homework and claiming it as your own and expecting a reward. When more and more scrubs play these netdecks you really start to see how bad those deck are and how easily they can be taken apart and beaten!
LOLOLOLOL!!!! So many salty tears! I welcome back our Big Priest overlords with open arms! In reality, big priest won't work right away because of the lack of control spells, and ways of bringing out big minions early.
Stats kinda suck, but it's effect is so powerful! I'd def play on turn 10 and hero power and hope I get a big minion! I think we need to see more cards to see how this will play out. 4 stars for me, not that exciting, but I think some players will figure a way to make this card work.
This card is so friggin insane, I thought it was a fan OC at first! It heals you for 8 on turn 8, maybe kills two minions! Wow, anyone who doesn't think this is a 5 star card is smoking meth!
2
Druid was just nerfed into the dirt, they're finally fun and playable again. Can we stop nerfing so much and just enjoy how strong cards and decks feel???? I hate nerfs and decks that dominate like token druid are the meta, and so all decks will now revolve around beating agro token druid decks. That's how card games work kiddos!!!
0
In the Frozen Throne expansion a few cards gave players Death Knight cards, well in Hearthstone's future I see that happening with Monk Hero's or legendary cards. This is a card, I've wanted to exist for awhile in Hearthstone a sort of "pacify" effect found in Magic the Gathering. Where a minion exists but can't attack ever, and when attacked deals no damage.
0
The best plan for this deck is to get the essential components for the bomb package, then fill your deck with board clears and draw cards. Maybe run 2 Upgrade!
0
I can't believe none of you guys know who The New Day is! You guys all fail at being cool!
1
OOOOOOO HEARTHSTONE!!! DON'T YOU DARE BE SOUR, CLAP FOR YOUR HEARTHSTONE CHAMP AND FEEL THE POWAH!!!! IT'S A GOOD STREAM YES IT IS!!!
0
Thank you! I wonder what would dominate, some would build control decks and then drop on turn 10 Anyfin Can Happen? It would also be cool if Blizzard told us which tribe won for the brawl!
0
I've been thinking about this idea for a few years now concerning Hearthstone, and it's time to put this idea to paper! (Well computer screens) A new game mode called "War of the Tribes", where two tribes in Hearthstone are selected to face off for the week or month and the entire card pool is reduced down to cards with that certain tribe tag, all spells, and all weapons. Maybe an example of this will make more sense?
Murlocs vs Pirates
-The only minion cards will be cards that contain either the word Murloc or Pirate. Tech cards like Golakka Crawler or Hungry Crab will be accessible.
-All Spells will be usable, unless they break or deviate from this concept such as Explore Un'Goro or Renounce Darkness.
-All Weapons and Hero Cards, unless they have heavy synergy with another tribe such as Headhunter's Hatchet or Frost Lich Jaina wouldn't be allowed.
-Any class can be used to build any deck from the cards remaining.
-Regular rules apply from here with 30 health starting, 30 cards in the deck, and 89 turns until a draw.
-Other brawls would be Mechs vs Dragons and Beasts vs Demons!
I'm curious what you all think, would you be into playing this game mode for a month and climbing a ranked ladder or should it just stay a weekly tavern brawl?
0
Except NOPE! That card is rotating out of standard.
1
I think most spell heavy decks want to run this card. 4 stars!
0
I'd rather make a deck that is fun, that I created and lose more than I win, than play some boring ass netdeck that feels like an Arena deck and it wins often.
I also want to say, if you net deck and climb ladder with it you are a scrub. You have zero skill in deck building, and you should feel sorry for yourself. You're copying some one else's homework and claiming it as your own and expecting a reward. When more and more scrubs play these netdecks you really start to see how bad those deck are and how easily they can be taken apart and beaten!
/rant
2
I love to make high synergy, low mana cost agro decks in wild and just kill people by turn 4 and I BM them the entire time!
3
LOLOLOLOL!!!! So many salty tears! I welcome back our Big Priest overlords with open arms! In reality, big priest won't work right away because of the lack of control spells, and ways of bringing out big minions early.
0
Stats kinda suck, but it's effect is so powerful! I'd def play on turn 10 and hero power and hope I get a big minion! I think we need to see more cards to see how this will play out. 4 stars for me, not that exciting, but I think some players will figure a way to make this card work.
0
New dirty rat, the combo breaker! Mech Warrior will be playing so many of these in a game! Easy 5 star card for control decks!
0
This card is so friggin insane, I thought it was a fan OC at first! It heals you for 8 on turn 8, maybe kills two minions! Wow, anyone who doesn't think this is a 5 star card is smoking meth!