13 games is pretty small sample to state winrate of anything. You shouldn't clickbait, people don't like it and will downvote just for that.
Edit: You didn't even play against paladin which is the main counter of this deck
13
13 games is pretty small sample to state winrate of anything. You shouldn't clickbait, people don't like it and will downvote just for that.
Edit: You didn't even play against paladin which is the main counter of this deck
22
can we have a rule where you can't state your deck win rate unless you got to 100+ games?
22
"This is not a secret mage deck!"
Arcanologist? Check ✔
Medivh's Vallet? Check ✔
Secrets? Check ✔
Kirin Tor Mage? Check ✔
Kabal Crystal Runner? Check ✔
Seems legit...
82
To the Mages, who did the Time Warp again,
To the Shamans, who Evolved their Doppelgangster men.
To the Warlocks, who discovered the power of three,
To the Priests, who went from memes to a win guarantee.
To the Paladins, who tried - but failed - in Control,
To the Warriors, who bashed hard with a Pirate’s goal.
To the Rogues, who Coldlight Oracled relentlessly,
To the Druids, who cast Jade Idol endlessly.
To the Hunters, who played Zombeasts and spells with cheer,
So from your friends at Hearthpwn, we wish you a Happy New Year!
3
This is purely to set up a tavern brawl where we have a random deck with 10 of these in the deck.
1
I know you all are skeptical about this card, but please hear me out.
The common criticism of this card is that "It is just a 1 mana 1/1 and it won't live to attack." As we learned from Vicious Fledgling, cheap and snowball-y cards not only can win games when your opponent fails to draw the right answers, but can force your opponent to use their answers inefficiently. Feral Gibberer is 1 mana, rather than 3, giving your opponent even less time to draw early-game answers.*
If this card is able to connect with the enemy hero, not only do you still have the original 1/1 which your opponent is still obligated to destroy, now you have another which you can play to screw with their turn once again. Should either the original or new 1/1 go unchecked, your opponent may find themselves staring down an endless horde of 1/1s along with the rest of your normal cards. In a deck that loves tokens like Aggro Druid, this critical point can often be synonymous with "game over, Gibberer wins."
*Unless your opponent has a hero power that deals 1 damage. "Ping" hero powers are the greatest threat to this card's viability. However, in decks like Aggro Druid, clever use of buffs like Mark of the Lotus can offset this weakness by increasing this card's health beyond 1. Even failing that, forcing your opponent to hero power at gunpoint can be extremely useful to establish board dominance.
19
haha playing tempo rogue and blaming zoo lock.. LUL
9
ill downvote you as well even though I'm not a mage main, because you are such a crying cringe baby ^^
6
Not a mage main, but downvoted this anyway
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22
This should be given for free to the new players and made part of the classic set! I think it would highly increase the new player experience.
1
Destroyer of Worlds
2
TOO SOON!