There's no need to remove it in tempo/secret mage, I haven't had a single game where I reach fatigue. Keep in mind Explosive Runes adds much needed extra burn to the deck, and if you've made it to fatigue without being able to pump out enough damage to kill your opponent the game was already lost. This should be one of the last things you play when you're running out of burn and need to search for a Fireball, Frostbolt, Firelands Portal or Glyph for lethal. I win the vast majority of games within 2 turns of equipping this.
If I have this in hand and I still have higher tempo plays, those take priority. This is almost always a finisher card for me, not a tempo generator.
0
I'm glad someone else noticed the proportions. Spinal cord wrapped in skin killed me.
2
Very strong in the right deck. This with Spiritsinger Umbra, Voidlord, Doomguard and Carnivorous Cube along with Dark Pact produces some crazy value turns.
6
It's pretty insane with Possessed Lackey pulling Voidlord. So much value.
7
There's no need to remove it in tempo/secret mage, I haven't had a single game where I reach fatigue. Keep in mind Explosive Runes adds much needed extra burn to the deck, and if you've made it to fatigue without being able to pump out enough damage to kill your opponent the game was already lost. This should be one of the last things you play when you're running out of burn and need to search for a Fireball, Frostbolt, Firelands Portal or Glyph for lethal. I win the vast majority of games within 2 turns of equipping this.
If I have this in hand and I still have higher tempo plays, those take priority. This is almost always a finisher card for me, not a tempo generator.