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    posted a message on 28.2.1 Patch Notes - Balance Changes: Mage, Warrior - Buffs to Excavate & More!

    Dragon Druid has almost exactly the same playrate as Paladin my guy. 86k plays for aggro pally, 84k for Dragon Druid. And Dragon Druid is a 65% winrate deck.

     

    It sounds like you're getting some weird rng, all variants of highlander druid have <15k plays. 

    Posted in: News
  • 3

    posted a message on 28.2.1 Patch Notes - Balance Changes: Mage, Warrior - Buffs to Excavate & More!

    What are you talking about? The top warrior deck has 36k plays. The top Paladin deck has 86k, Druid is 84k. Warrior has a decently high playrate but nowhere near the Tier 1 decks

    Posted in: News
  • 0

    posted a message on Advice wanted

    You can't really just focus on two classes, because of how balance works. Some sets, they just won't be very good and you have to play other classes. Right now, Mage is semi-playable, but Priest is very bad overall. 

     

    But getting past that rank is 100% a skill thing. I play off-meta decks and generally get somewhere in mid-high Platinum. Even with mediocre decks you should still be able to consistently reach Gold. 

     

    For the disenchanting, I personally would say that it's safe to disenchant things like terrible Epics that will never see play, and I always disenchant golden cards if I have a playset of the normal version. I do buy the mega bundle and end up with about 12k dust per xpac. Removing those packs, you should still be able to get 5k-6k dust per xpac just based on track rewards, brawl rewards, quests, etc. Especially with the catch-up packs now giving you a ton of fodder.  

    Posted in: General Deck Building
  • 0

    posted a message on Way to nerf the Azerite snake without killing it
    Quote from Zizka >>

    The problem is that if they nerf the card too much, Warlock won’t stand a chance in the current meta. 

     I've literally been playing sludgelock at Plat 3 and getting about a 53-55% winrate with my terrible unoptimized meme build, what are you talking about? There's a difference between "Warlock won't be Tier 1" and "Warlock won't stand a chance". 

    Posted in: General Discussion
  • 2

    posted a message on Hollow Hound still a problematic card

    Removing Rush or Cleave from it would make it unplayable my guy. It's literally fine as is. Not even in the top 50 cards rn. 

    The deck as a whole is very strong, but the problem is Always a Bigger Jormungar, not Hollow Hound. 

    Posted in: General Discussion
  • 2

    posted a message on 28.0.2 Patch Notes - Azerite Snake Temporary Change, Modes Changes & Bug Fixes

    I mean, that's what makes it a good card though. Having 2000 Armor Druid last patch, even if it wasn't good, still felt shitty to lose to. 

    Posted in: News
  • 2

    posted a message on Patch 28.0 - All Card Changes Datamined

    So, Stitched Giant to 1 rune instead of 2, does anyone else see any actual relevant gameplay changes? 

    Posted in: News
  • 0

    posted a message on Arena Rules Changes - One Legendary Card In Every Draft

    Buddy why so salty? I just got my first 12 win run last week, then I got a 0-3 run this week. RNG is RNG, but if you can't average at least a few wins the problem is skill issue

    Posted in: News
  • 3

    posted a message on Multiple New Paladin Cards Revealed

    Buddy it's been 4 years since Subdue came out. Of course we'll have stronger cards.

    Posted in: News
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    posted a message on Multiple New Rogue Cards Revealed

    I get what you're saying, but all you really need is 4 spots because you can drop the Scorp, play out the 4 spells you get, then drop the second scorp and play those. I'm seeing it as more of an OTK enabler than a hand value card, you might have a couple left over that are reactive but you really want to dump as many of those 0-mana spells as you can immediately

    Posted in: News
  • 2

    posted a message on Multiple New Rogue Cards Revealed

    It will never get two coins lmao, it says Combo OR Quickdraw. Not Combo AND Quickdraw. 

    Posted in: News
  • 0

    posted a message on Multiple New Rogue Cards Revealed

    Casino rogue? I think it looks great. Don't forget that if you're at 8 excavates you're guaranteed to have 2 scorps, that means you can burn through eight random spells in one turn, and if you have Shadowstep or Breakdance it's 12 or more. That's a shit ton of value and probably burst

    Posted in: News
  • 3

    posted a message on New Neutral Rare Card Revealed - Azerite Chain Gang

    I think you're reading it wrong. If you play it on the turn you draw it, it gives you TWO copies.

    So if you get it off Last Stand, that's 12/18 for 4 mana. Even tempo 6/9 on turn 4 is pretty good.

    Posted in: News
  • 3

    posted a message on 27.4.1 Patch Notes - 2 Anomalies Banned, Battlegrounds Adjustments & Bug Fixes

    It isn't vague at all? Lmao it says you can draw a card that you're able to play, that's a super simple and obvious explanation

    Posted in: News
  • 2

    posted a message on Twist September Season - Your Thoughts?
    Quote from Toribasher >>

    Weird, so I guess now I don't even know what the theme of this is.

    I thought it was to recreate some kind of old timey meta.

    I'll reserve judgment until things play out, but it seems like an unevenly buffed meta. 

    Rogue gets to look at my cards and shuffle them back into my deck.  That wasn't a thing during Mean Streets.

    It seems I was an error in understanding this as a Mean Streets-like meta.

     

     

     

     

     

     That's the Twist. It's that meta, as if visited through the Caverns of Time.

     

    The Caverns of Time, in WoW, leads to locations where the Infinite Dragonflight have gone back to the past and changed things in order to stop major events. For example, killing Medivh before he was able to open the Dark Portal, thus making it so that the Legion was never able to invade Azeroth. 

    Posted in: Twist Format
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