Dragon Druid has almost exactly the same playrate as Paladin my guy. 86k plays for aggro pally, 84k for Dragon Druid. And Dragon Druid is a 65% winrate deck.
It sounds like you're getting some weird rng, all variants of highlander druid have <15k plays.
What are you talking about? The top warrior deck has 36k plays. The top Paladin deck has 86k, Druid is 84k. Warrior has a decently high playrate but nowhere near the Tier 1 decks
You can't really just focus on two classes, because of how balance works. Some sets, they just won't be very good and you have to play other classes. Right now, Mage is semi-playable, but Priest is very bad overall.
But getting past that rank is 100% a skill thing. I play off-meta decks and generally get somewhere in mid-high Platinum. Even with mediocre decks you should still be able to consistently reach Gold.
For the disenchanting, I personally would say that it's safe to disenchant things like terrible Epics that will never see play, and I always disenchant golden cards if I have a playset of the normal version. I do buy the mega bundle and end up with about 12k dust per xpac. Removing those packs, you should still be able to get 5k-6k dust per xpac just based on track rewards, brawl rewards, quests, etc. Especially with the catch-up packs now giving you a ton of fodder.
The problem is that if they nerf the card too much, Warlock won’t stand a chance in the current meta.
I've literally been playing sludgelock at Plat 3 and getting about a 53-55% winrate with my terrible unoptimized meme build, what are you talking about? There's a difference between "Warlock won't be Tier 1" and "Warlock won't stand a chance".
Buddy why so salty? I just got my first 12 win run last week, then I got a 0-3 run this week. RNG is RNG, but if you can't average at least a few wins the problem is skill issue
I get what you're saying, but all you really need is 4 spots because you can drop the Scorp, play out the 4 spells you get, then drop the second scorp and play those. I'm seeing it as more of an OTK enabler than a hand value card, you might have a couple left over that are reactive but you really want to dump as many of those 0-mana spells as you can immediately
Casino rogue? I think it looks great. Don't forget that if you're at 8 excavates you're guaranteed to have 2 scorps, that means you can burn through eight random spells in one turn, and if you have Shadowstep or Breakdance it's 12 or more. That's a shit ton of value and probably burst
Weird, so I guess now I don't even know what the theme of this is.
I thought it was to recreate some kind of old timey meta.
I'll reserve judgment until things play out, but it seems like an unevenly buffed meta.
Rogue gets to look at my cards and shuffle them back into my deck. That wasn't a thing during Mean Streets.
It seems I was an error in understanding this as a Mean Streets-like meta.
That's the Twist. It's that meta, as if visited through the Caverns of Time.
The Caverns of Time, in WoW, leads to locations where the Infinite Dragonflight have gone back to the past and changed things in order to stop major events. For example, killing Medivh before he was able to open the Dark Portal, thus making it so that the Legion was never able to invade Azeroth.
1
Dragon Druid has almost exactly the same playrate as Paladin my guy. 86k plays for aggro pally, 84k for Dragon Druid. And Dragon Druid is a 65% winrate deck.
It sounds like you're getting some weird rng, all variants of highlander druid have <15k plays.
3
What are you talking about? The top warrior deck has 36k plays. The top Paladin deck has 86k, Druid is 84k. Warrior has a decently high playrate but nowhere near the Tier 1 decks
0
You can't really just focus on two classes, because of how balance works. Some sets, they just won't be very good and you have to play other classes. Right now, Mage is semi-playable, but Priest is very bad overall.
But getting past that rank is 100% a skill thing. I play off-meta decks and generally get somewhere in mid-high Platinum. Even with mediocre decks you should still be able to consistently reach Gold.
For the disenchanting, I personally would say that it's safe to disenchant things like terrible Epics that will never see play, and I always disenchant golden cards if I have a playset of the normal version. I do buy the mega bundle and end up with about 12k dust per xpac. Removing those packs, you should still be able to get 5k-6k dust per xpac just based on track rewards, brawl rewards, quests, etc. Especially with the catch-up packs now giving you a ton of fodder.
0
I've literally been playing sludgelock at Plat 3 and getting about a 53-55% winrate with my terrible unoptimized meme build, what are you talking about? There's a difference between "Warlock won't be Tier 1" and "Warlock won't stand a chance".
2
Removing Rush or Cleave from it would make it unplayable my guy. It's literally fine as is. Not even in the top 50 cards rn.
The deck as a whole is very strong, but the problem is Always a Bigger Jormungar, not Hollow Hound.
2
I mean, that's what makes it a good card though. Having 2000 Armor Druid last patch, even if it wasn't good, still felt shitty to lose to.
2
So, Stitched Giant to 1 rune instead of 2, does anyone else see any actual relevant gameplay changes?
0
Buddy why so salty? I just got my first 12 win run last week, then I got a 0-3 run this week. RNG is RNG, but if you can't average at least a few wins the problem is skill issue
3
Buddy it's been 4 years since Subdue came out. Of course we'll have stronger cards.
2
I get what you're saying, but all you really need is 4 spots because you can drop the Scorp, play out the 4 spells you get, then drop the second scorp and play those. I'm seeing it as more of an OTK enabler than a hand value card, you might have a couple left over that are reactive but you really want to dump as many of those 0-mana spells as you can immediately
2
It will never get two coins lmao, it says Combo OR Quickdraw. Not Combo AND Quickdraw.
0
Casino rogue? I think it looks great. Don't forget that if you're at 8 excavates you're guaranteed to have 2 scorps, that means you can burn through eight random spells in one turn, and if you have Shadowstep or Breakdance it's 12 or more. That's a shit ton of value and probably burst
3
I think you're reading it wrong. If you play it on the turn you draw it, it gives you TWO copies.
So if you get it off Last Stand, that's 12/18 for 4 mana. Even tempo 6/9 on turn 4 is pretty good.
3
It isn't vague at all? Lmao it says you can draw a card that you're able to play, that's a super simple and obvious explanation
2
That's the Twist. It's that meta, as if visited through the Caverns of Time.
The Caverns of Time, in WoW, leads to locations where the Infinite Dragonflight have gone back to the past and changed things in order to stop major events. For example, killing Medivh before he was able to open the Dark Portal, thus making it so that the Legion was never able to invade Azeroth.