Uhhh no that's 10 damage, and then 6 damage the next turn. And 5 mana to do 10 and get no board presence is... pretty bad in most scenarios. It's not the worst, but you could do so much better.
No? You're paying 8 mana for a 7/9 that summons two midsize Tomb Guardians and Discover 1 Unholy.
Frost is currently the highest winrate DK deck, so absolutely no idea why you think the Frost one is bad.
And read the blood rune again. It says GAIN its health. Not heal that amount, GAIN it. That means if you pop an 8/8 you get +8 max HP for your hero AND a much bigger and harder to kill Primus
On turn 6, random enemy minion is great, because they will generally only have two or three minions on the board at best. Unless they're aggro, in which case you get the +5 health because aggro decks don't run hard removal.
It's a solid 6 drop that's better than any generic 6 drop even if it only gets one turn.
You're also ignoring the fact that handbuffs and Blackrock n Roll exist.
I feel like you're missing the part where he has an immediate effect on the board.
It's either a 6 mana 9/4 taunt that deals 9 to a random minion and gives you 5 attack, a 6 mana 4/9 taunt that deals 4 to a random minion and gives you 5 armor, or a 6 mana 6/6 deal 6 to a minion and draw a weapon. All of those are very solid 6 drop effects. And ut means they literally can't play a minion into it, they HAVE to either use a spell to kill it or Rush it.
Diamond player here, you're wrong. This is a solid 4* card as long as you have a deck that can get there. It's only low value against aggro, but most 7 cost minions are.
In any sort of midrange or control meta, poofing two minions without triggering deathrattle is insane. That's 8 mana worth of value by itself (from Life Sentence).
Summoning a +2/+2 copy of a minion on board prevents your opponent from playing a lot of things, particularly Colossals.
And the 6 cost taunt/lifesteal protects him for another turn.
So let's look at the worst case scenario. In the worst scenario, it is a 7 cost double Life Sentence (or 6 mana wotrth taunt/heal against aggro) that is effectively a 10 health taunt and gives you a discovered Legendary. By itself, that is good enough to include in any deck.
It literally isn't though. You get from 10-15 free legendaries per set. It's entirely possible to build 3 or 4 decks that can get you to legend while 100% F2P.
Sounds like you're just shit at the game and want to find something, anything else to blame it on besides yourself.
[Added 6/27] [Twist/Shop]: The Druid Battle-Ready Deck for Twist is not quite as battle-ready as we’d hope. Specifically, due to some late updates in the list, it accidentally includes Jerry Rig Carpenter without any Choose One cards. We suggest you use your free Core Set cards to make some tweaks to the deck, like replacing Jerry Rig Carpenter with Pounce or replacing another card with Feral Rage. We plan to update the shop product in a future patch to replace Jerry Rig Carpenter with a different Rare (Umbral Owl).
As for your other issues:
Illidari Studies is a Core Set card and doesnt need to be purchased.
Glaivetar isn't really an aggro card and they seem to be going for an aggro theme.
Same with Line Hopper. It isn't a replacement for a 1 drop.
Apexis Blast was not part of more recent spell mage builds as it was too slow.
Refreshing Spring Water would probably be good even post nerf, but it's a common and is easily crafted.
Because no one plays Classic mode? According to hsreplay the total number of games played in classic is less than the number of games played just by the top deck in Standard.
7
Man they just need to add a Trample keyword honestly.
0
It's possible they mean different things. Maybe Opening means the hand before the coin and starting means the hand after the coin. We'll have to see.
0
Uhhh no that's 10 damage, and then 6 damage the next turn. And 5 mana to do 10 and get no board presence is... pretty bad in most scenarios. It's not the worst, but you could do so much better.
0
There's that one vulpera that lets you discover or choose a random card so that's 4. It's not that much different
3
No? You're paying 8 mana for a 7/9 that summons two midsize Tomb Guardians and Discover 1 Unholy.
Frost is currently the highest winrate DK deck, so absolutely no idea why you think the Frost one is bad.
And read the blood rune again. It says GAIN its health. Not heal that amount, GAIN it. That means if you pop an 8/8 you get +8 max HP for your hero AND a much bigger and harder to kill Primus
-1
Did you not read the part where it opens a portal when summoned, and its third ability clearly says "summon two infernals from the Twisting Nether"?
2
On turn 6, random enemy minion is great, because they will generally only have two or three minions on the board at best. Unless they're aggro, in which case you get the +5 health because aggro decks don't run hard removal.
It's a solid 6 drop that's better than any generic 6 drop even if it only gets one turn.
You're also ignoring the fact that handbuffs and Blackrock n Roll exist.
0
I feel like you're missing the part where he has an immediate effect on the board.
It's either a 6 mana 9/4 taunt that deals 9 to a random minion and gives you 5 attack, a 6 mana 4/9 taunt that deals 4 to a random minion and gives you 5 armor, or a 6 mana 6/6 deal 6 to a minion and draw a weapon. All of those are very solid 6 drop effects. And ut means they literally can't play a minion into it, they HAVE to either use a spell to kill it or Rush it.
2
Diamond player here, you're wrong. This is a solid 4* card as long as you have a deck that can get there. It's only low value against aggro, but most 7 cost minions are.
In any sort of midrange or control meta, poofing two minions without triggering deathrattle is insane. That's 8 mana worth of value by itself (from Life Sentence).
Summoning a +2/+2 copy of a minion on board prevents your opponent from playing a lot of things, particularly Colossals.
And the 6 cost taunt/lifesteal protects him for another turn.
So let's look at the worst case scenario. In the worst scenario, it is a 7 cost double Life Sentence (or 6 mana wotrth taunt/heal against aggro) that is effectively a 10 health taunt and gives you a discovered Legendary. By itself, that is good enough to include in any deck.
1
They literally already posted in the patch notes that the Druid deck was not released in the proper form and they will be fixing it.
0
It literally isn't though. You get from 10-15 free legendaries per set. It's entirely possible to build 3 or 4 decks that can get you to legend while 100% F2P.
Sounds like you're just shit at the game and want to find something, anything else to blame it on besides yourself.
1
Literally in the patch notes:
[Added 6/27] [Twist/Shop]: The Druid Battle-Ready Deck for Twist is not quite as battle-ready as we’d hope. Specifically, due to some late updates in the list, it accidentally includes Jerry Rig Carpenter without any Choose One cards. We suggest you use your free Core Set cards to make some tweaks to the deck, like replacing Jerry Rig Carpenter with Pounce or replacing another card with Feral Rage. We plan to update the shop product in a future patch to replace Jerry Rig Carpenter with a different Rare (Umbral Owl).
As for your other issues:
Illidari Studies is a Core Set card and doesnt need to be purchased.
Glaivetar isn't really an aggro card and they seem to be going for an aggro theme.
Same with Line Hopper. It isn't a replacement for a 1 drop.
Apexis Blast was not part of more recent spell mage builds as it was too slow.
Refreshing Spring Water would probably be good even post nerf, but it's a common and is easily crafted.
0
You mean the game mode that sees so little play that a single Standard deck has more plays than the entire mode?
2
It's not P2W at all.
5
Because no one plays Classic mode? According to hsreplay the total number of games played in classic is less than the number of games played just by the top deck in Standard.