Combine with Conceal and other Combo cards, most notably Eviscerate, this card allow Rogue to have more removal and burst damage required to handle Warrior.
Next: Buff card for classes with no or few buffs (Rogue, Hunter or Mage).
It's my ideas for this week (weapons for warlock, mage and druid), whats better, what you think about it? pls help me guys with balance and wording! Thanks!
p.s.: and some words about ring - maybe it better to do 4 durability for 3 spell power on third turn?
Ring of Sea Power is easily my favorite card of the three. Maul of Roots is too weak, considering that Druid is a class that focus more on tempo while Damnation is too RNG-relied for my liking.
Wow i thought maul of roots is a best of three, i think it s good for more control druid decks like y'shaarj deck, or astral communion deck why you think this is weak? thks for your answer!
My opinion of Maul of Roots is weak because it is not what Druid needs right now. Sure, the heal is nice but what good does it make if Druid can't follow it up with board clear or removal? The only good Druid board clear are Swipe and MAYBE C'Thun in C'thun Druid. Current Druid deck usually focus on summon a big minion or draw into their small removal at the right time to keep up with tempo.
I was trying to create a card to help Control Priest reestablish itself and this was the concept I came up with. I would love to read any feedback on flavor or balancing. Based on Anduin and his rise as King.
Personally I think either the spell cost or the durability of the weapon has to rise, or both.
play one of these on turn 5, play the next one turn 6 and BAM, you win the game. Broken.
This card is in the style of Lord Jaraxxus. The Hero does come with a weapon, so...
The weapon may be a bit overpowered? But you have 10 less max health, so... I don't know. feedback in next post!
I'd say the Hero Power is too weak in compare to Jaraxxus. What made him powerful is how active he is with a 6/6 for 2 mana AND the 3/8 weapon. Maybe increase the damage to 4?
This card's main function is to help Priest in Arena after the recent expansions screw it over with lackluster cards. Note that if you cast Shadowform and broke the weapon, your Hero Power will revert to Mind Spike. This card is pretty flexible and present the player with a dilemma: Do you want to protect your minions, keep your Hero Power or push for Tempo with the 1 damage right now?
Edit: Remove the Demon tag because it was accidentally left in there from another card.
It's my ideas for this week (weapons for warlock, mage and druid), whats better, what you think about it? pls help me guys with balance and wording! Thanks!
p.s.: and some words about ring - maybe it better to do 4 durability for 3 spell power on third turn?
Ring of Sea Power is easily my favorite card of the three. Maul of Roots is too weak, considering that Druid is a class that focus more on tempo while Damnation is too RNG-relied for my liking.
I made the card for the "Make Priest great again" and thus intentionally made it OP. What do you think I should do? Drop the body? Increase the cost? Remove one durability? The "Demon" tag is something I accidentally left on from a previous card, so disregard that.
Next: A card (or cards) in reference to The Hunger Games (try to do an allusion name, like Harrison Jones is a mix of Harrison Ford and Indiana Jones.)
Can''t find an actual Hunger Games ref. in-game so...
Next: A Dragon that would replace Twilight Guardian when it is circled out of Standard.
0
Have a drink with Youthful Brewmaster.
0
0
Feel my pain! Shadow Word: Pain
0
Noble Sacrifice to the rescue!
0
Combine with Conceal and other Combo cards, most notably Eviscerate, this card allow Rogue to have more removal and burst damage required to handle Warrior.
Next: Buff card for classes with no or few buffs (Rogue, Hunter or Mage).
0
Mind Control your Thaddius!
0
0
0
But it re-spawned from my casting of Reincarnate.
0
0
8
My entry for the week:
This card's main function is to help Priest in Arena after the recent expansions screw it over with lackluster cards. Note that if you cast Shadowform and broke the weapon, your Hero Power will revert to Mind Spike. This card is pretty flexible and present the player with a dilemma: Do you want to protect your minions, keep your Hero Power or push for Tempo with the 1 damage right now?
Edit: Remove the Demon tag because it was accidentally left in there from another card.
0
0
A card I made a while back:
I made the card for the "Make Priest great again" and thus intentionally made it OP. What do you think I should do? Drop the body? Increase the cost? Remove one durability? The "Demon" tag is something I accidentally left on from a previous card, so disregard that.
0