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    posted a message on Why Valeera DK Is So Insanely Overcosted?
    Quote from hillandder >>
    Quote from Natsu0Nii >>
    Quote from hillandder >>
    Quote from maroon5five >>
    Quote from hillandder >>
    Quote from TechstepSW >>

    Valeera at a lower cost would be the most broken thing ever. Rogue also has Vanish to abuse the 1 turn of invulnerability.

     It is a CotW similar issue?
    8 manas is meta broken but at 9 manas is unplayable?
     The Rogue DK is not even close to unplayable at 9 mana so I don't see the comparison.
     Ok, how many times you see the DK druid, priest and warlock be played and compare with how many times you see DK Valeera be played and after that we can talk about "not even close to unplayable" again.
     Dont make a fool of you. Valeera didnt saw play because the most powerfull Rougedeck was a Tempodeck which dont rely on the Value Valeera offers. Its like arguing about Uther who dont see play in Murloc Pally or Malfurion in Token Druid. 
    The DKs are mostly Tools for controlish playstyle, so DKs are shining brighter in classes who has good Controldecks. 
     You said the reason because Valeera don't see play what is the definition of unplayable...
    If Valeera only can play tempo a control DK will be unplayable, better make one costing less and doing less but help tempo decks than a control one costing 9 almost don't see any play.
     That is the problem with your argument imo. The supporting evidence is that this card is fundamentally broken and there should have been a different one. You then use this evidence to argue in favor of making it one of the most stupidly overpowered cards in the game so it becomes playable in completely different arctypes than it belongs in. This is creating the disconnect here.
    Posted in: Rogue
  • 1

    posted a message on Possible quest bug

    Playing multiclass cards counts. 

    Posted in: General Discussion
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    posted a message on What are your preferred passive abilities to take?

    reduce 5+ cost to 5

    Posted in: Dungeon Run
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    posted a message on paladin DK OP

    This reminds me of the old handlock rage threads, exodia mage rage threads, and rogue Leeroy Jenkins 2xShadowstep rage threads. Does anyone else remember those? It's fun to know that no matter how much the game changes and advances, no matter which class gets which win condition, and how much the answer will always be the same, there will be some who refuse to accept it.

     

    Letting the game go for that long, letting them assemble their win condition, and having no defense against it means that you lost. It's how games work.

    Posted in: Card Discussion
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    posted a message on What was your first legendary?

    I got The Beast multiple times in a row as my first legendary.

    Posted in: General Discussion
  • 5

    posted a message on To all you control -players flooding the ladder

    So, does this thread have no point other than to be annoying bm?

    Posted in: General Discussion
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    posted a message on KFT Wishlist

    I want the paladin cards because it's my favorite class. The hero card is the only card I can think of individual atm but would like allf them for experiment purposes. The priest and mage hero cards are my next ones cause they seem awesome and fun

    Posted in: General Discussion
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    posted a message on Hungry Hungry Dragon

    I know that this isn't the way that it is being referenced by these posts but I have say this. Hungry Dragon came out of my Piloted Sky Golem and killed 2 5 health minions turning the game from a toss up to a guaranteed win for me

    Posted in: Card Discussion
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    posted a message on Face Rush decks are gonna kill Hearthstone
    Quote from HosticaCOM »

    I'm grateful for the existence of aggro in the ladder format. Win or lose at least the games are quick and allow for mobility. Believe me, going 3 games in a row to fatigue and losing is a lot more frustrating than losing 3 games in a row to face hunter. However, I do see the non-appeal of queueing up against the same deck over and over again but that's why it's cool that there are various viable aggro archetypes out there.

    If aggro really is a problem for you then just play 2 zombie chows, 2 deathlords, 2 healbots and 24 random cards and feast on their tears. *Disclaimer* You will not hit legendary because contrary to popular belief there is also a healthy mix of midrange and control on the ladder.

    favorite post I have ever read on hearthpwn

    Posted in: General Discussion
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    posted a message on Anyone still playing Undertaker?
    Quote from boredbadger »
    Quote from alpharaon »

    I forgot that a 3/2 for 1 is a shitty card… srsly guys. 


    Except that realistically it's more like a 2/2 for 1 that dies for free to a 2/3.

     

    If UT was a deathrattle equivalent of Cogmaster, or if mechs weren't a thing, or if it had 3 health like Mana Wyrm, it would still see competitive play. But none of the above applies and that's why it's not played right now, and not because of nerf hype or some conspiracy.

    Realistically zombie chow and flame imp are the only 1 drops that don't die for free to a 2/3 and both still evenly die with one and have possibly horrible downsides

    Posted in: Card Discussion
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