The issue I have in this deck is the two Totem Golems. They are two-drops with three-drop stats. If you evolve it, it will likely not get any better (probably will get worse). I think Bilefin Tidehunter is better in this slot.
Totem Golem is overstated in health not attack, so it actually synergises well with evolve. Attack first, then evolve the 3/1 or 3/2 you have left for an average upgrade of 1/1.
It is currently the best 2 drop in the game I would seriously advise not replacing it with anything.
Oh, BTW I found Primal Fusion to be a great, great improvement over Tunnel Trogg.
Nice idea, I'll give that a try.
This current version of the deck should be played aggressively, you must must must maintain board control so always play around AoE. If you have board control in the midgame and can evolve or bloodlust then chances are you win, if you have lost it then try to make a comeback with LS/ED and Hallazeal plays.
well I've found Hallazeal is definitely a situational card that only really works every 1/10 of the time, don't be afraid to use it as a tempo play tho
Absolutely ^ The stats are absolutely fine and it's a good evolve target if not needed for heals.
Guys there is nothing "control" about C'thun decks.. Just because it has a 10 mana minion doesn't make it control, it's a standard midrange tempo deck, you just play your C'thun minions on curve then finish with him.
There's nothing control about C'thun Druid, but there ARE good control C'thun decks.
Good as in viable sure, but in terms of an archetype it is absolutely without any strategic merit. It plays itself.
Guys there is nothing "control" about C'thun decks.. Just because it has a 10 mana minion doesn't make it control, it's a standard midrange tempo deck, you just play your C'thun minions on curve then finish with him.
The deck is way too inconsistent and doesn't do jack shit against board heavy decks. If you fall behind on the board you just can't get back in the game.
Also if you draw badly its automatically GG. I don't think this version is any good at closing games either. The removal of strong cards like Al'akir and Thunder Bluff Valiant seems to hurt the deck too much imo.
PS. I am playing at rank 5>1 and the winrate is really low.
Board control doesn't come for free, as you can see there are many people piloting this deck at all ranks and so RNG aside, it is possible to have that board presence in the midgame but you have to work for it - make efficient trades, Evolve at the right time, know when to bait out over-extension and AoE before regaining tempo etc.
If you are struggling with particular archetypes then there are a number of spots in the deck where you can tech to them.
yeah you're right. he saved me many games with rock biter. soo.. i will keep playing him
Definitely keep playing him broski, I'm just finding that with the current C'thun meta I often am in a position to finish with Bloodlust. Al'Akir is one of the top 5 legendaries in the game imo, never regret crating that bad boy!
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Guys there is nothing "control" about C'thun decks.. Just because it has a 10 mana minion doesn't make it control, it's a standard midrange tempo deck, you just play your C'thun minions on curve then finish with him.
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