• 3

    posted a message on RNG will be the end of Hearthstone

    Last week, I played a game where a guy playing Maly Rogue played Barnes into Malygos and killed me that same turn when I had lethal the next turn. I closed my computer and didn't play hearthstone for a week.

    I played a game earlier today, pushing for a high finish on ladder, which i lost exclusively because a guy playing Reno priest pulled exactly a taunt and doomsayer off of revive from his Kazakus potion to clear my board, then pulled Doom from kabal courier and cleared an entire board of jades. Dumb luck. Lost the game, and I am done for the day out of salt and I don't even care about my ranked finish anymore. I feel like I just wasted my time.

    Hearthstone can be so fun. I have a a lot of games where I walk away feeling good. But I also have an equal number of games where I just lose or win completely outside of either players control because of dumb luck. And those games just don't feel satisfying at all. Yet a large number of Priest and Mage's cards this expansion include some sort of random card generation. I don't understand why, after all the RNG complaints with things like Tuskarr, Portals, Imp-losion, Dr. Boom, Yogg, Shaman Hero power, and the Pavel incident in Worlds among others, that the design team finds in necessary to keep putting the word random on cards. There is no healthy RNG except in very small doses or in lower tier decks that are made for fun. Yet many strong cards contain game changing RNG elements. I feel if they keep it up, Hearthstone will continue to become more and more of a slot machine than an interesting game, and will thus continue to lose both new players and veterans who will leave for other more rewarding games.

    Posted in: General Discussion
  • 11

    posted a message on Vinecleaver

    This is the weapon that Blizzard wants to release for the worst class in the game. Alright.

    Posted in: Vinecleaver
  • 3

    posted a message on New Legendary Card Reveal: Sergeant Sally

    But Shadowflame makes it deal 10 damage to all enemy minions: 5 from shadowflame, then 5 more from Sargent deathrattle.

    Posted in: News
  • 15

    posted a message on Dean Ayala (IksarHS) Discusses Arena and Rogues

    The issue isn't purify or ferryman. The issue is that Blizzard does not understand what the community wants. And they seem to fail to admit any issue until things reach critical mass and people blow up over something like this. Blizzard nerfed blade flurry saying it cramped design space and that now they could release new fun and competitive rogue cards that couldn't be made before. Since then, Blizzard has released  nothing but crappy niche rogue cards for the last year, including deathrattle and burgle rogue. WIth Rogue still at near the bottom of the pack, a lot of people were hoping for some cool new rogue cards to introduce some new rogue decks that aren't the same gadgetzan combo decks that have been around since beta. And what have they released? A class legendary that is worse than a rare card shoving the same failed archetype down our throats, a card that is literally just the coin, and now the frustration reached a breaking point with a card that is a worse than a basic common card.

     

    the issue isnt with these cards or their niche application. The issue is that the Blizzard doesn't understand underlying issues, don't come up with interesting mechanics for struggling classes, don't admit or learn from mistakes, and Blizzard doesn't listen to the community until it is way to late and people start ranting over things.

    Posted in: News
  • 3

    posted a message on New Druid Card Reveal: Jade Blossom

    My guess is some kind of shade of naxxramas effect where it grows every turn, or at least something's that takes a few turns to gain more value. The artwork and name of the card would lead me to believe that anyway.

    Posted in: News
  • 15

    posted a message on Kabal Community Voting Failed - Jade Lotus Will be Next Week

    Well I'm definitely not voting in the next one then. Lol.

    Posted in: News
  • 4

    posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!

    No. I'm more of a control player, and even I don't think it should for 2 reasons.

    1) it cramps design space for singleton decks. Cramping design space was half of the reason for creating standard in the first place.

    2) I think the card is somewhat poorly designed, even though I like the concept of giving a dramatic effect for the drawback of a highlander deck. It just feels so bad as the player playing against it to have the card drop right before they have lethal and lose compleyely to one card locking you out of a game singlehandedly. likewise as the player with it, knowing that the only way you win a game is drawing Reno Jackson feels bad when you don't draw it. I think a card like Kazakus is more well designed because it doesn't just instantly win or lose the game by playing it/not drawing it. It also adds a layer of decision making.

     

    tl;dr Reno, while an interesting card, is not a healthy card because of its borderline broken power level and should rotate out to create design space.

    Posted in: Card Discussion
  • 4

    posted a message on New Game Mode: Archmage(this could start as a new Tavern Brawl first)

    I like it. I think Hearthstone should branch out with more modes like this.

    Posted in: Fan Creations
  • 2

    posted a message on New Legendary Card - Don Han'Cho (Hunters, Paladins, and Warriors)

    I hate to complain,but man this is super disappointing. Compared to all the cool things that could have been done to minions in your hand, they just decided to recycle the same effect from the 20 other cards they have shown. Very lazy design.

    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Legendary - Knuckles

    Inb4 Tails.

     

    also can we appreciate that we are bringing Trample to Hearthstone?? Can we just use the keyword and make several minions with this effect? 

    Posted in: Card Discussion
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