Not necessarily a 5/6 for 7, we could be looking at somewhere in the ball park of 10/11 give a minion in your hand +5/+5.
I think this is one of those cards that looks really weak/uninteresting, but it's going to be incredibly powerful. At least now I know I don't have to worry about not having Reno for the Lotus legendary.
I hate to complain,but man this is super disappointing. Compared to all the cool things that could have been done to minions in your hand, they just decided to recycle the same effect from the 20 other cards they have shown. Very lazy design.
Boring card the effect is meaningless in constructed...The text could even be ''Give a minion +20/+20'' wouldn't matter...It just gets owned by hard removal. Also bad tempo Turn 7 to get this out. Highly unlikely this makes the cut, which is just plain sad since it's supposed to be this huge Tri-class legendary.
The effect seems pretty powerful, but man is this disappointing. Was a big buff the best they could think of for the faction legendary? Let's hope that the Jade Lotus legendary is more interesting (more along the lines of Kazakus). Also before I forget the problem with this buff is that even if it is very good a lot of classes will just use hard removal on it and if they don't have good removal I am thinking that Big Game Hunter will be more popular if these buff cards in hand decks become too strong.
I mean is good and playable but I was expecting something more... flashy... guess that just like in wow these 3 classes are good but not that interesting.
Its not too exciting but in the end i would prefer this to some dumb gimmick that is "cool". Ths card would be a lot cooler if there were more cards like doppleganster or the hunter kodo.
Imagine this triggering with Brann Bronzebeard twice on a Dopplegangster, three 12/12's, crazy combo potential but it'd require a lot of luck and good draws to pull it off.
With Brann Bronzebeard on 10, its like a Lantern of Power, but without needing a board. That said, unless the minion has charge, than they probably can answer it.
Out of the three classes, I feel like Warrior will have the most use for this card. Due to the large amount of powerful minions in control Warrior, it is very possible to set things up so that the follow up card does not get removed. Fantastic synergy with Grommash Hellscream, as warrior has plenty of decks that can make Grom the last minion in their hand.
Overall a very usable card, but a little underwhelming for such a hyped up card, especially how its not as useful in Paladin, and very useless in hunter.
I don't have any experience in designing cards but I have much better idea and I was convinced that will be like this: Battlecry: Discover a hunter, paladin or warrior weapon. Give it +1/+1.
Not necessarily a 5/6 for 7, we could be looking at somewhere in the ball park of 10/11 give a minion in your hand +5/+5.
I think this is one of those cards that looks really weak/uninteresting, but it's going to be incredibly powerful. At least now I know I don't have to worry about not having Reno for the Lotus legendary.
I hate to complain,but man this is super disappointing. Compared to all the cool things that could have been done to minions in your hand, they just decided to recycle the same effect from the 20 other cards they have shown. Very lazy design.
Not super original, but man is that some fire power! This guy packs a punch!
Boring card the effect is meaningless in constructed...The text could even be ''Give a minion +20/+20'' wouldn't matter...It just gets owned by hard removal. Also bad tempo Turn 7 to get this out. Highly unlikely this makes the cut, which is just plain sad since it's supposed to be this huge Tri-class legendary.
As most of you said: boring as hell!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
The effect seems pretty powerful, but man is this disappointing. Was a big buff the best they could think of for the faction legendary? Let's hope that the Jade Lotus legendary is more interesting (more along the lines of Kazakus). Also before I forget the problem with this buff is that even if it is very good a lot of classes will just use hard removal on it and if they don't have good removal I am thinking that Big Game Hunter will be more popular if these buff cards in hand decks become too strong.
Aw...
this is so lame! Probably not even good either.
Facebook palm!
I mean is good and playable but I was expecting something more... flashy... guess that just like in wow these 3 classes are good but not that interesting.
Its not too exciting but in the end i would prefer this to some dumb gimmick that is "cool". Ths card would be a lot cooler if there were more cards like doppleganster or the hunter kodo.
Imagine this triggering with Brann Bronzebeard twice on a Dopplegangster, three 12/12's, crazy combo potential but it'd require a lot of luck and good draws to pull it off.
7 manas :c
Love the tribes.
Was is everyone disappointed? Didn't we all predict this was the effect?
They blown this up, it is quite strong but doesn't feel 'legendary' if at least you could choose the buff target it would be way better.
ki ckind of compare it to Gabriel from shadowverse, which is a pretty good legendary, so this might be really really good.
With Brann Bronzebeard on 10, its like a Lantern of Power, but without needing a board. That said, unless the minion has charge, than they probably can answer it.
Out of the three classes, I feel like Warrior will have the most use for this card. Due to the large amount of powerful minions in control Warrior, it is very possible to set things up so that the follow up card does not get removed. Fantastic synergy with Grommash Hellscream, as warrior has plenty of decks that can make Grom the last minion in their hand.
Overall a very usable card, but a little underwhelming for such a hyped up card, especially how its not as useful in Paladin, and very useless in hunter.
7/10 from me.
"Science isn't about why! Its about why not!"
Since he is just a copy pasta of the guilds effect with a big payoff, does that mean that the Kabal is a Highlander guild?
Kazakus gives you a huge benefit for Highlander and Manic Soulcaster gives you more resources for such a deck. That's where my money is now.
if battlecry gives 5/5 to anything with charge or stealth, guaranteed value. Imagine an 11/7 Leeroy to your face.
I don't have any experience in designing cards but I have much better idea and I was convinced that will be like this: Battlecry: Discover a hunter, paladin or warrior weapon. Give it +1/+1.
UUugggghhhh such a lazy design. All that time clicking the endorse button for nothing