Last week, I played a game where a guy playing Maly Rogue played Barnes into Malygos and killed me that same turn when I had lethal the next turn. I closed my computer and didn't play hearthstone for a week.
I played a game earlier today, pushing for a high finish on ladder, which i lost exclusively because a guy playing Reno priest pulled exactly a taunt and doomsayer off of revive from his Kazakus potion to clear my board, then pulled Doom from kabal courier and cleared an entire board of jades. Dumb luck. Lost the game, and I am done for the day out of salt and I don't even care about my ranked finish anymore. I feel like I just wasted my time.
Hearthstone can be so fun. I have a a lot of games where I walk away feeling good. But I also have an equal number of games where I just lose or win completely outside of either players control because of dumb luck. And those games just don't feel satisfying at all. Yet a large number of Priest and Mage's cards this expansion include some sort of random card generation. I don't understand why, after all the RNG complaints with things like Tuskarr, Portals, Imp-losion, Dr. Boom, Yogg, Shaman Hero power, and the Pavel incident in Worlds among others, that the design team finds in necessary to keep putting the word random on cards. There is no healthy RNG except in very small doses or in lower tier decks that are made for fun. Yet many strong cards contain game changing RNG elements. I feel if they keep it up, Hearthstone will continue to become more and more of a slot machine than an interesting game, and will thus continue to lose both new players and veterans who will leave for other more rewarding games.
Have you considered how the other player feels when you feel good about your victory? Remember multiplayer games are not one sided. Also I'm pretty sure the intended win rate of an average player would be 50%. Not everyone has the ability to win 100% of the time.
But the thing is, RNG can be good for you as well, giving you almost impossible comebacks. However, pro players can pull somewhat consistent wins regardless of RNG, so skills matters a lot.
All in all, if you really want 100% skill game and no randomness involved, then Hearthstone is not for you I'm afraid.
The people who play those decks rely on RNG to win. For all the frustrating losses you've had where your opponent pulled exactly what they needed, they've had four other where they got screwed on RNG.
Whacky RNG is what makes HS unique, fun and charming. I hate to break it to you, but HS never required much skill. Maybe basic math knowledge, and usually you are good to go. HS's RNG is something that non-digital card games can't implement in their games, and Blizzard is making use of this advantage. I still don't get it why people got the idea that this was meant to be a competitive game...
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Last week, I played a game where a guy playing Maly Rogue played Barnes into Malygos and killed me that same turn when I had lethal the next turn. I closed my computer and didn't play hearthstone for a week.
I played a game earlier today, pushing for a high finish on ladder, which i lost exclusively because a guy playing Reno priest pulled exactly a taunt and doomsayer off of revive from his Kazakus potion to clear my board, then pulled Doom from kabal courier and cleared an entire board of jades. Dumb luck. Lost the game, and I am done for the day out of salt and I don't even care about my ranked finish anymore. I feel like I just wasted my time.
Hearthstone can be so fun. I have a a lot of games where I walk away feeling good. But I also have an equal number of games where I just lose or win completely outside of either players control because of dumb luck. And those games just don't feel satisfying at all. Yet a large number of Priest and Mage's cards this expansion include some sort of random card generation. I don't understand why, after all the RNG complaints with things like Tuskarr, Portals, Imp-losion, Dr. Boom, Yogg, Shaman Hero power, and the Pavel incident in Worlds among others, that the design team finds in necessary to keep putting the word random on cards. There is no healthy RNG except in very small doses or in lower tier decks that are made for fun. Yet many strong cards contain game changing RNG elements. I feel if they keep it up, Hearthstone will continue to become more and more of a slot machine than an interesting game, and will thus continue to lose both new players and veterans who will leave for other more rewarding games.
Same heathpwn complaining but with different words. We get it fuck RNG. You are not the first one to post it sorry man.
Have you considered how the other player feels when you feel good about your victory? Remember multiplayer games are not one sided. Also I'm pretty sure the intended win rate of an average player would be 50%. Not everyone has the ability to win 100% of the time.
Go play Gwent then. I genuinely hope you enjoy it. If you don't like a thing, don't do the thing.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
But the thing is, RNG can be good for you as well, giving you almost impossible comebacks. However, pro players can pull somewhat consistent wins regardless of RNG, so skills matters a lot.
All in all, if you really want 100% skill game and no randomness involved, then Hearthstone is not for you I'm afraid.
The people who play those decks rely on RNG to win. For all the frustrating losses you've had where your opponent pulled exactly what they needed, they've had four other where they got screwed on RNG.
Whacky RNG is what makes HS unique, fun and charming. I hate to break it to you, but HS never required much skill. Maybe basic math knowledge, and usually you are good to go. HS's RNG is something that non-digital card games can't implement in their games, and Blizzard is making use of this advantage. I still don't get it why people got the idea that this was meant to be a competitive game...
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
This would have been better off in the Group Therapy thread, where you can blow off some steam after annoying losses. Closing this.
CLOSED.
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