Stormwatcher ain’t too good boys. Even with dinosaur clothes.
Edit: this is the worst wording I’ve ever seen on a card. It went from being terrible, to probably the worst card of the set.
*deals 30 damage with vicious fledgling.*
While I love big Effect cards and control decks, I’m not sure if Master Oakheart is really what I want to see in hearthstone. A card that is capable of swinging a game in one turn with a 5/5, 1/5, 2/4, 4/12, and 4/12 (16/38) with virtually no counterplay doesn’t seem like we have progressed much past the frustration of spiteful summoner’s strategy of throwing up stats on a board far beyond what an opponent can feasibly handle. a class like Druid shouldn’t be able to largely ignore the game and still out tempo opponents on one turn to win the game- that gameplan is reserved for quest rogue :^)
While I don’t think the card is necessarily “OP” or in need of a nerf, the design just doesn’t seem to lend to good gameplay as it requires no set up, similar to many of the recruit cards. Thoughts?
This is not a nerf, this is a quality of life change. You will not be getting dust. If you are complaining about dust, learn from your mistake and don’t craft on release day.
Do you want to build a snowman? It doesn't have to be a snowman.
The idea of this card is to sit on the board unable to be removed, similar to Sherazin Seed from Sherazin, Corpse Flower.
You make an investment early, then after six full turns (your opponent plays, you play) you get a huge value pay off. Also adds flavor and ability to build a deck around to "melt" the ice faster.
Edit: For clarification, fire based spells would include spells such as fireball, flamestrike, volcanic potion, firelands portal, if you somehow got lava burst, etc
Original Link: http://imgur.com/LLgLEvg
Try Elder Longneck- the druid card. Its just his prehistoric form.
I'm really interested in what you guys think about this idea. Would this card see any play? With which cards would this make a good combo? Obviously, [card]Flametongue Totem[/card] comes to mind.
Or at least craft for fun on release day. I crafted it knowing it's power would be a risk but also happy to have a fun card to build decks around. Shudderwock is so fun in wild.