Unequivocally great nerfs: Leeching Poison, Saronite Chain Gang, Level Up! Good riddance to Kingsbane, Shudderwok, and Odd Paladin.
Nourish and Wild Growth: I think these mana-change nerfs make both cards unplayable in a ramp deck, and thus any deck, which goes against the design of the card. The problem with both cards is that they're ramp cards with an extreme upside if you draw them in the late game. I would rather see Nourish changed from draw 3 to draw 2 instead of the mana nerf. I would like to see Excess Mana simply removed from the game rather than the mana nerf to Wild Growth (especially because Excess Mana is extremely confusing to new players). The problem was with the flexible card draw, not the curve at which players ramped.
- Scarifar
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OldsFirenza posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: News -
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Zpbridge posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: NewsI get the leeching poison nerf as it’s pretty fair. Nourish will still survive I think, one more mana might not kill the value you can get from it. Saronite chain gain nerf more or less killed the classic Shudderwock deck, which I do use but to be honest it’s a pretty frustrating deck to play against. Classic Shudderwock was one of those decks which can make the opponent feel completely useless if the combo properly goes off, which is not healthy for the game. Level up is the best nerf I have ever seen in my life, thank you blizzard <3
BUT WILD GROWTH????? This card is now dead. 3 mana to gain one crystal, lol.... you have to also look at its alternative use which is for drawing a card. It will now be a 3 mana draw one card without any other effect. Pure garbage. This card did not need a nerf as it provided flavour for the Druid which is ramp. The Druid starts out slow and deals with the board and takes damage but will grow stronger and stronger. Bad choice bliz.
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Ertai87 posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: NewsObjectively these nerfs are good. Subjectively, my 3 favorite decks are Shudderwock Shaman, Kingsbane Rogue, and Toggwaggle Druid so eff you Blizz.
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R0d0d3ndron posted a message on Winter Veil is Coming! New Card Back, Bundle Deal, Free Packs Through QuestPosted in: NewsNothing can compare with my cupcake card back, the king of card backs.
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Ferrafox posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: Newsliterally no new deck.. though I understand why people go safe in this one it still kinda sucks
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Howiepenguin posted a message on Spirit of the RhinoPosted in: Spirit of the RhinoWhere did they get this preposterous hypothesis?
I think it was from Steve... -
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1vka posted a message on Deleting a comment on a threadPosted in: Site Feedback & Supportyeah it is anoying happened to me also ,stil not working
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Pandarza posted a message on New Paladin Card Reveal - High Priest ThekalPosted in: NewsNot even bad stats. Blizzards serious about this one guys
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Pandarza posted a message on New Card Reveal - Masked ContenderPosted in: NewsSleeper OP card of the set? - Im calling it
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Kaladin posted a message on New Paladin Legendary - High Priest ThekalPosted in: Card DiscussionHoly shit.
'Blizzard wtf why give Paladin early self healing, they have no way to damage their own Hero.'
Blizzard: Hold my fuckin' beer.
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Quest Hunter always was interesting, even if it was completely off-meta...
I'll be keeping an eye on this.
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Destroyer of Worlds
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Hmm, I just realized something. Considering all the buff cards that are in this decks, have you considered adding The Last Kaleidosaur?
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That sounds interesting, I'll give it a try and see how it goes.
EDIT: After a few games, I think it has potential. You do lose a bit of draw, but you do get a lot more flexibility. Adds all the things you mentioned, as well as some hard removal (Polymorph, etc.) for when Doomsayer fails/doesn't show up.
DOUBLE EDIT: I've also decided to replace Bloodmage Thalnos with Coldlight Oracle for better draw. The spell damage is next to worthless in this deck, and one less attack than Loot Hoarder means it's not worth including if I've already cut out the actual Loot Hoarders.
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Yeah... no. Not much point in discounting cards you get randomly. You need at least 2 generated cards to get the minimum value out of it, and even if you do, there's no guarantee that the generated spells are any good. Not much sense in building around that aspect of the combo, so focus on either Leyline or Waygate, not both.
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I was considering crafting the quest instead of Zola, and I’m glad I chose Zola instead. Despite how awesome it would feel to pull off the quest, it seems smarter to hide what you’re doing for a few turns instead. Needless to say, I am loving this deck.
Still sucks to go against Mill Rogue, tho.
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I don't see a card, all I see is 100 Dust.
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Lackey Recruits a minion, meaning takes it from the deck, so the question is still valid. :P
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Works quite well, with a few changes of mine.
- Reckless Rocketeer x 2
- Cryostasis x 1
+ Leeroy Jenkins x 1
+ Windfury x 2