I, for one, welcome our new Mill Druid overlords!
- RyeDoge
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Member for 7 years, 5 months, and 10 days
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TheAvatar4321 posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth ExpansionPosted in: GuidesI hope we get more weapons soon enough
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MegaTefyt posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth ExpansionPosted in: GuidesI guess there are at least 5 more cards to come for Rogue plus the multi-class legendary card, so there is still a chance. I mean it's Rogue/Druid/Shaman and the two other classes have also heal cards so maybe...
I would really like to see Control Rogue cards, especially some good AoE removal card(s).
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user-24132527 posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth ExpansionPosted in: GuidesNo AoE nor heal is coming, but hell yeah we got Counterfeit Coin :D
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they aren't.
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not just hearthstone, but most other card game art has improved as well. Another Blizzard game, Diablo 3, just improved their graphics on console and it looks awesome
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i think warlock should get as good a legendary as this. Here's what I'm thinking of. A 5 mana 4/5 demon that says: if your deck has no duplicates, all cards that do damage to all characters now do damage to enemies only for the rest of the game. This will allow warlocks to stay alive
let me know what you guys think
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I have an interesting card concept for the warlock legendary.
how about: a 5 mana 4/5,
if your deck has no duplicates, all cards that deal damage to all characters now only deal damage to enemies for the rest of the game
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I am really looking forward to this tri-class mechanic. One thing that I believe would be really healthy for the game is a tri-class hero power. It will cost 3 mana and it will make the player think more about what they are gonna play. Right now, a basic hero power is roughly equal to .5 mana in terms of value.
for Grimy Goons: 3 mana, give a random minion in your hand 2/2.
Giving a minion in your hand 2/2 is roughly 1.5 mana
for Kabal: 3 mana, Add a random potion to your hand.
Adding a random potion to your hand is roughly 1.5 mana
for Jad Lotus: 3 mana, Add a jade golem to your hand, and it costs 1. Summoning a jade golem is 2 mana in terms of value.
let me know what you guys think
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its a joke geez
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This + Cold Blood = Better Magma Rager kappa
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the only good cards rogue has gotten so far are Aya Blackpaw and Jade Idol from Lotus Agents kappa
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As of right now, there are no other jade golem cards you play before turn 4 in shaman. Therefore, this is a 4 mana 1/1 deal 4 damage.
The jade golem reminds me so much of the grimy goons because you're sacrificing tempo the first jade golem card you play. Then the more jade golem cards you play, the stronger each card gets because of it.