Hmm, you want hear our thoughts... So here we go...
You should definitely use shift for drawing circles.
Well, what did you expected here?
Sorry, but saying that Leeroy Jenkins is "only" a more expensive Fireball and easily expendable is just plain wrong.
He is used as little more than an expensive Fireball, but mostly by classes that have no Fireball otherwise, and every single deck that uses him wants an extra Fireball, even if it's more expensive.
I don't know if you ever played a deck with Leeroy in it but you'll notice that against slower decks with healing, taunts etc. you NEED that kind of direct damage in order to win. You can't play 3 minions and hope that one survives (they never do). You can't hope that your big Edwin or whatever isn't getting silenced or otherwise removed (they always do). You want to give your opponent as few turns as possible, before a card like Zilliax pushes them out of lethal range again. You usually hold fewer cards, have less means to end the game than they do to prolong it, and in classes like Warlock, Rogue, Warrior or Hunter, Leeroy is the cheap finisher that they usually need.
For comparison, King Krush is used so much less in Hunter, because it usually takes too long to wait for turn 9. Grommash Hellscream is used less in Warrior, because 8 mana takes too long, and he needs support like Inner Rage. Leeroy is faster, more reliable and all around better. Arguing that not all Galakrond Warlocks use Leeroy so he must be a bad card is pretty silly, when Galakrond Rogues and Warriors do use him, when Quest Hunters (I know, all 5 of them) use him, and when Leeroy has been used in respective decks for almost the entirety of Hearthstone history.
If you have nothing else to play, and your opponent is not in lethal range, and the only minion in your hand is Leeroy, than yes, he is pretty damn bad. If I was in topdeck mode, I'd rather pull Deathwing as well. But I'd still not include Deathwing in my decks unless I had a very good reason to do so.
I get that you want to look at the card in a vacuum, but that's not objective, it's tone deaf. Disregarding the context and environment in which a card is usually played is a pretty bad way to assess the quality of a card. Looking at cards standalone, considering their value for their mana cost, is the better approach when you rate cards for Arena, in which case it's pointless to talk about whether or not Leeroy is a good craft. And even in Arena, Leeroy can be alright, depending on your class and deck.
I'm not talking about whether or not he should go to the Hall of Fame, but Leeroy is extremely good. If you play a deck that wants low cost finishers, you want Leeroy, period.
Pretty nice comment.
I would only add few things... I don't play many decks with Leeroy, as Whizbang decks don't have him. (But on every end of month when i want play competetive, i go for my other decks, which are often decks with Leeroy. - Special mention for murloc paladin, where Leeroy really is not necessary.)
To the removal of the big Edwin, But this exactly what i talk about be outplayed... Nobody play full removal deck. (There simply is not enought removal and they are not cheap.) You want play something big to test if enemy have removal... And let him decide if it is enought threat to take the bait. And even than... Game is still not lost, becose you are not dead. It just depend on how much value/tempo oriented deck did you bring. Not about how much face dmg did you take with you. (Just adding mana non-effecience face dmg is ok. Example: Fire Plume Phoenix)
I nowhere argued Leeroy is bad becose he is not played in Galakrond Warlock. I just stated, some tempo/aggro decks don't need him. like he wrote otherwise.
If you feel, like i didn't react to something and i should, just write it and i will react.
Leeroy Jenkins is one of the most powerful cards ever printed! A 5 mana fireball attached to a minion you can buff is really good. Classes are purposely designed in specific ways, like how Warlock is supposed to have little burst damage (which is why Doomguard was moved to HoF). Leeroy breaks that pattern and gives classes access to burn damage they shouldn't have. He's a finisher that can fit in almost every Aggro deck or Midrange deck. For reference, he used to cost 4 mana, but was nerfed, and is still sooooo good. Don't sleep on Leeroy
You don't get what i am saying. I am not saying he don't have abilities about which you talking, i am talking about how powerfull is card standalone. And there are only few worse standalone cards. (And because they are not played i didn't craft them either.)
This doesn't make sense.. He's a 6 attack with charge, that costs 5 mana... Those are the only stats that matter... He can do 6 to 12 damage to face on the turn he is played... Stand alone, or next to other cards... That is amazing... You can only compare his stat line to other Charge cards.
Are you trying to say he's bad, because it's 8 stats for 5 mana? Because that is not how value works... You have to include "worst case scenario"... Like if someone shuffles crap in your deck, Zephyrs isn't 5 stat vanilla card... But, no matter what happens... Leeroy is still a 6 attack, buffable Charge minion.
Doomguard had bigger stats, but originally, his "downside" of Discards was worse than "summoning 2 1/1 minions for your opponent"... But then Skull of the Man'ari made it too easy to cheat them out... Not to mention, they were Epic, so you could carry 2... Plus they were easy to cube for 15 damage in one turn... So, they went HOF.
"Standalone" in this case would mean without the ability to cheat anything out... So, in this case, I'd say Leeroy is better than Doomguard, because cost/attack are the only stats that matter in a Charge card.
So basicaly you agree with me. As you already explained why it is "only" +1 mana fireball. Yeah Doomguard is worse, but we talk about legendaries.
Just think about him, his stats are terrible. Nobody use him as anything else then +1mana cost fireball.
(But i still hope he will go to HoF.)
You might be trolling and I get you don't like aggro, but this is not true. He is an often used combo piece with buff cards, and playing any tempo or aggro deck would be almost impossible without him.
He also has other uses! Currently you can play him early to ruin the day for resurrect priest, and he had good use with Shadowflame.
No, you don't get it... I am ok with aggro, but with aggro which rely on board dmg, not on face dmg from hand. (Basicaly i dislake any OTK, Spells which can target face and charge minions. Becose i more enjoy if i lose/win becose of outplay than topdeck.)
And you are horrible wrong... For example look on Galakrond Warlock. He don't need Leeroy... And for other decks, which use him... Only face hunter would somehow noticable suffer.
Edit: Mana efficient spells and charges
It only looks like we have worst aggro meta, becose we lack competetive control decks to contain them. But compared to old aggro decks, momental decks are pretty slow and would not stand chance. Meta as whole went pretty much slower pace to more focus on value-> control deck have nice late game vaalue, but there is so much value oriented cards and so few clears-> which giving space to aggro oriented decks...
Note that hearthstone isn't a card game. It only simulates one.
If I play flight simulator lm not a pilot in real life.
Hearthstone expansions should be priced at 20 dollars, but becaus people are willing to pay for it, or are invested so strongly, they can charge whatever.
You're a piece of an algorithm that has determined the optimal price for maximum user retention
Is not it basic of economical system? If somebody is willing pay this much, why not sell it for this much?
Mot: I thought the same... And than i stop looking on trashy legends and looked on legends who really knew what they do. (And once even how the one from rank 1 legend giving tips to legend 850 and say him, why his thought about this move is not bad, but definitely not the best.):-D
rank 10 should be easy and almost any deck should be able to get there, if you cant get rank 10 you should take a closer look at your games with hsreplay after each game and look what you did wrong and learn from that. after a while you know how to play that deck and just autoplay it without thinking to rank 5 or legend
You are not entirely true... You can get rank 10 with most of decks, but believe me, there are decks, where you just can't (Like the ones which are on pair with decks of rank 21+.) But for most of people yes... But again. If you don't have collection it can be pretty time consuming.
What i know from my playing is... rank 16-20 are players without complete deck and skill as well. 12-16 are people mostly without time, and incoplete deck or bad skills, but complete deck. 8-12 are people with time, but incomplete deck or bad skills, but complete deck. 4-8 both complete deck and good skill. legend 300-rank 4 are people which know how to pilot their main deck in different situation, but don't really know why, just played so much that deck and know what is best play without really understand why. legend 1-300 people which not only know their deck, but hearthstone as well and can really easily swap to any other deck after only few try, becose they have deep understanding of HS.
(Maybe i am little bit off legend 1-300 and it can be even 1-600, but over this number i would not believe in their true understanding of game.)
I Have an elemental deck for shaman with pretty bad cards that i would replace, but, i'm still doing very well with it, not bad bieng my starter deck in the brawl
You are lucky one. I got some terrible lil demons+discard warlock... I draw Blood-Queen Lana'thel, Boompistol Bully and Emperor Thaurissan... Good cards, but not as opening hand. Rerolled all and got Ravenous Pterrordax, Mecha'thun and Nat Pagle, in next turns i got cards in this order: Curse of Rafaam, Colossus of the Moon, King Phaoris, Malchezaar's Imp, Possessed Villager, Jumbo Imp, Emperor Thaurissan and than die on lethal.
Yep, Savjz definitely is not one of best player. i would more believe streamers on rank 10k+ (and my own experience, where Deathwing is problem only in early game and with luck mid game. But almost useless late - something like AFK... he is just good to be in top 4 nothing more. I am more concerned about Alexstraza, which work like better AFK. And which is probably most mentioned by streamers over rank 10+ as too strong.
No he’s not. He’s only winning all the fights if he manages to get a lot of tokens and deathrattles early (the thing many other players do). So without them he is above average. Now let’s see how many games out of 10 you get couple of rats/wolfs + hyena by turn 5.
And then talk about INSANE power levels. Never but once saw a deathwing win a game.
Alright, let me tell you how u can improve ur's or ur friends winrate with DW. Turn 1 : pick any token, any 2/3 u pick always give u draw, 2/4 demon gives u win against everything, 1/1 divine shield always draws or wins etc. Turn 2: always upgrade, u win or draw with everything so u just search for strong cards. T3: go with ur guts, buy/refill. T4: crucial 6 mana for 2 strongest minions
Then its up to your skill and sure also luck. Any microbots, any imps, any divine shields have insane power lvl coz its hard to find dmg or poisonous in first 5-8 turns
GOOD LUCK :* ill post mine % if u want
Do you realize, it gives +3 attack to ALL minions, like to deathwing and his oponent as well. How could somebody take 2/4 demon as his first card, it is worst choice of all on tier 1.
A standard deck that doesn't use any of the last 3 expansions... Isn't that all of Standard with the exception of Basic, and Classic?
I'd say some variation of Combo Priest is the only thing that will get you anywhere. Most of the current meta is heavily saturated with the last expansion.
Nope. Last three expansions is expansions from year of Dragon, but we still have expansions from year of Raven (or at least for next month or probably less). + Interesting is if he consider Galakronds package as 2 expansions or only one. Becose then he could choose from first lackey expansion and build Token (mech) Druid, Murloc Shaman or Murloc Paladin (probably even more, as most of core cards from off decks was in first expanse).