Just faced 5 aggro druids in a row, and been seeing a lot of them generally. What type of deck do I build/use to counter this ****? Taunts don't seem to work as they run plenty of silence.
Struggling to work with neptulon in this deck, its great if you can finish the game early as you'd like to with any murloc deck, but if the game extends to turn 7 you find you really NEED to play those 4 new murlocs asap, but the overload is a killer. Sad to say it but I think dr boom might be better even in this deck. Will stick with netptulon for now, get a larger sample...
You can go all out murloc shaman, just run them all add in a couple of rockbiters, a doomhammer and maybe a flametongue and you're good to go. That new 1/1 broken-wisp and a chance to get warlock hero power from Finnley McBroken, while spamming the board for an insanely cheap every-fin-is-broken pushes the deck over the top.
There really ought to be a lower mana mini-sludge belcher in the game. It sucks that you have to play dragon priest to get a truly viable 2 mana taunt. If you're facing a face hunter or aggro pala/druid with a god hand, you really need a 2 mana taunt that doesn't suck to not be dead by turn 5.
No. The first two have big potential downsides which stop people playing them in any deck they can't synergize. Sen'jin was great....about a year or more ago. It's out of date. I guess you are an aggro player.
I hear you, as what many people here fail to mention is that mid-range paladin also really lacks draw - so pulling that 2nd zombie chow in the mid/late game can really hurt. I took a mid-pala deck to rank 4 a couple of seasons back and ran just the one, and preferred it that way.
There really ought to be a lower mana mini-sludge belcher in the game. It sucks that you have to play dragon priest to get a truly viable 2 mana taunt. If you're facing a face hunter or aggro pala/druid with a god hand, you really need a 2 mana taunt that doesn't suck to not be dead by turn 5.
Sacred trial is a pretty brutal counter to Dr boom, for 1 mana. Considering many mid range palas run BGH just for the Dr, maybe they should consider this instead.
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Mid pala, ok thanks. Thinking about it myself Patron warrior might be good again right now.
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Just faced 5 aggro druids in a row, and been seeing a lot of them generally. What type of deck do I build/use to counter this ****? Taunts don't seem to work as they run plenty of silence.
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Struggling to work with neptulon in this deck, its great if you can finish the game early as you'd like to with any murloc deck, but if the game extends to turn 7 you find you really NEED to play those 4 new murlocs asap, but the overload is a killer. Sad to say it but I think dr boom might be better even in this deck. Will stick with netptulon for now, get a larger sample...
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You can go all out murloc shaman, just run them all add in a couple of rockbiters, a doomhammer and maybe a flametongue and you're good to go. That new 1/1 broken-wisp and a chance to get warlock hero power from Finnley McBroken, while spamming the board for an insanely cheap every-fin-is-broken pushes the deck over the top.
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Shaman murloc deck is also now completely insane.
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It's golden and it's usable. Keep it.
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Seems like a really fun brawl...hobgoblin most OP card!! But the disconnects are killing me. I'll try it again a couple of days.
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"I've got the fun in my sights", makes just about every cool legendary in the game uplayable outside of warrior.
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I wouldn't, he's a leg with some potential, unlike many.
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I hear you, as what many people here fail to mention is that mid-range paladin also really lacks draw - so pulling that 2nd zombie chow in the mid/late game can really hurt. I took a mid-pala deck to rank 4 a couple of seasons back and ran just the one, and preferred it that way.
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There really ought to be a lower mana mini-sludge belcher in the game. It sucks that you have to play dragon priest to get a truly viable 2 mana taunt. If you're facing a face hunter or aggro pala/druid with a god hand, you really need a 2 mana taunt that doesn't suck to not be dead by turn 5.
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Sacred trial is a pretty brutal counter to Dr boom, for 1 mana. Considering many mid range palas run BGH just for the Dr, maybe they should consider this instead.