Oh my god this movie is so bad I don't even know how to begin with. Basically nothing makes sense. It's just a lot of random action scenes put together with something that someone may try to say it's a plot (and it has A LOT of holes) and bad characterization. I guess some people like brainless and plotless "stories" with just some "amazing" action scenes. I mean, people liked Mad Max so I would not be surprised if people like Batman vs Superman.
You shouldn't compare Mad Max to this film. B vs S is a terrible movie. Mad Max: Fury Road was a work of art.
The card is ok, will slot into specific decks that make use of cheap spells.
The card art though, holy crap, so dissapointed with the card art in the expansion so far. 'Darker theme' like the darker theme to batman vs superman, total balls.
Needs to be 4 mana. It's more of a counter to zoo than hunter aggro, with their kill commands, quickshots, huffers and the way unleash actually works. The trouble is heal does almost nothing against zoo as they win through sheer board control. Atleast it's a 4/4...sometimes harrison jones works as a tempo 5/4, so it might not be so bad. But this not a good card and certainly no replacement for sludge belcher in the 5 slot for anti aggro.
People who can't win at all with rafaam just suck or haven't played enough times with him. You need some luck on drawing his staff peices, but it's not that unlikely. Otherwise, just don't make stupid plays.
Blizzard has been saying this - but they prove they actually mean what they say by , as someone said above, nerfing knife juggler etc. I'm not convinced. We have no reason to believe their PR bs, "Oh no we can't nerf Dr boom, some people worked really hard for that card"...."What did we say before? Who cares, two year rotation boyz".
They know people are vocal about wanting a slower meta, so they can play their big legendaries they worked hard for, they also think they know what people want better than they do, and that is fast games.
I think they were just worried about the power creep getting out of hand while wanting to continue to sell packs. Now they've got a system where they are free to create stupidly OP cards to sell, and they're not permanent, they're roated out in two years no matter what.
So after nerfing buzzard/UTH they now bring it back - this card is the new buzzard. Confines ball of spiders to the bin permanently, not especially creative either - just another "give random shit - that's balance" card. Do not like.
Agreed, Nzoth is certainly the more interesting of the two. Don't forget Tirion and Sylvanas though....i mean, those three alone is one brutal turn 10, without accounting for harvest golems and other smaller crap.
As someone who liked old fashioned control decks I'm a bit dissapointed with what C'thun, N'Zoth and the yet to be revelaed but presumably similar old god bring to the game. They seem very similar to anyfin can happen - one 10mana card to rule them all, and will presumably play out the same way. Hope you draw your cards in the right order, play them out and and other stall mechanics to slow the game until your draw into your gamer winner, then you err...win.
I have played anyfin paladin, and though it runs much of the tools of the old style control paladin, such as double equality/pyro it doesn't play the same way - there are far less desicions to be made and you really ride on drawing cards in the right order. It's more like a combo deck without ever having the possibility of using your combo pieces to stave off a loss. Decks like this are a hard counter to traditional control as they can't end them game before turn 10 - and the only obvious counter is to rush them down.
Maybe we'll see some sort of card eating mechanic in this new expansion as a possible counter? (Like the old Illidan) Seems unlikely, blizzard have said in the past they don't like the idea. Do we even need a direct counter?
it's a combo deck for dummies who can't do maths and just want to slap cards down. Blizzard being care-bears as ever took this idea and ran with it apparently, so now we've got a shit load of decks coming that just end the game at turn 10 or whenever the card in question is topdecked.
So you are not salty ? I see a salt factory here
Ok let me rephrase, as apparently you confuse salt with cursing.
- Blizzard are introducing many cards that imitate anyfin can happen (turn 10, I win cards). They require no maths, no real startegy, as they are based on just playing your deck out in order and then resummoning it, or in the case of cthun, zapping your opponent for high damage. Are you happy with this?
This is not about Anyfin per se, it's about C'thun, N'zoth, whatver the other old god does (assuming its similar)...and anyfin - turn 10 I win cards and whetehr you like this direction the game is heading in.
2
0
Good job blizzard, this is the kind of card its nice to see.
0
The card is ok, will slot into specific decks that make use of cheap spells.
The card art though, holy crap, so dissapointed with the card art in the expansion so far. 'Darker theme' like the darker theme to batman vs superman, total balls.
0
Needs to be 4 mana. It's more of a counter to zoo than hunter aggro, with their kill commands, quickshots, huffers and the way unleash actually works. The trouble is heal does almost nothing against zoo as they win through sheer board control. Atleast it's a 4/4...sometimes harrison jones works as a tempo 5/4, so it might not be so bad. But this not a good card and certainly no replacement for sludge belcher in the 5 slot for anti aggro.
0
So far, a distinct lack of zombie chow and deathlord replacement. There are many cards to go though...
0
People who can't win at all with rafaam just suck or haven't played enough times with him. You need some luck on drawing his staff peices, but it's not that unlikely. Otherwise, just don't make stupid plays.
Currently 6/10 with him.
1
Blizzard has been saying this - but they prove they actually mean what they say by , as someone said above, nerfing knife juggler etc. I'm not convinced. We have no reason to believe their PR bs, "Oh no we can't nerf Dr boom, some people worked really hard for that card"...."What did we say before? Who cares, two year rotation boyz".
They know people are vocal about wanting a slower meta, so they can play their big legendaries they worked hard for, they also think they know what people want better than they do, and that is fast games.
I think they were just worried about the power creep getting out of hand while wanting to continue to sell packs. Now they've got a system where they are free to create stupidly OP cards to sell, and they're not permanent, they're roated out in two years no matter what.
1
So after nerfing buzzard/UTH they now bring it back - this card is the new buzzard. Confines ball of spiders to the bin permanently, not especially creative either - just another "give random shit - that's balance" card. Do not like.
1
Playing my way through the Witcher trilogy, currently half-way through the 2nd game - it's been good. If a grey morality RPG appeals give it a try.
1
Auto-squelchers are rude IMO, you greet them...nothing.
0
Agreed, Nzoth is certainly the more interesting of the two. Don't forget Tirion and Sylvanas though....i mean, those three alone is one brutal turn 10, without accounting for harvest golems and other smaller crap.
1
As someone who liked old fashioned control decks I'm a bit dissapointed with what C'thun, N'Zoth and the yet to be revelaed but presumably similar old god bring to the game. They seem very similar to anyfin can happen - one 10mana card to rule them all, and will presumably play out the same way. Hope you draw your cards in the right order, play them out and and other stall mechanics to slow the game until your draw into your gamer winner, then you err...win.
I have played anyfin paladin, and though it runs much of the tools of the old style control paladin, such as double equality/pyro it doesn't play the same way - there are far less desicions to be made and you really ride on drawing cards in the right order. It's more like a combo deck without ever having the possibility of using your combo pieces to stave off a loss. Decks like this are a hard counter to traditional control as they can't end them game before turn 10 - and the only obvious counter is to rush them down.
Maybe we'll see some sort of card eating mechanic in this new expansion as a possible counter? (Like the old Illidan) Seems unlikely, blizzard have said in the past they don't like the idea. Do we even need a direct counter?
0
0
This is not about Anyfin per se, it's about C'thun, N'zoth, whatver the other old god does (assuming its similar)...and anyfin - turn 10 I win cards and whetehr you like this direction the game is heading in.
0