• 3

    posted a message on Turn Ten? You Lose!

    I don't get it, the feedback on anyfin can happen has been unanimously horrible. People hate that card - it's a combo deck for dummies who can't do maths and just want to slap cards down. Blizzard being care-bears as ever took this idea and ran with it apparently, so now we've got a shit load of decks coming that just end the game at turn 10 or whenever the card in question is topdecked.

    I ask you, wtf is the point of 'slowing the meta down' if you introduce this sort of bullshit. You can play perfectly through out a long ass game, all for nothing cause your opponent topdecked his 'turn 10 I win' card - he didn't have to do anything, he was miles behind, in fact he made a multitude of misplays and then won the game cause he drew one card.

    Posted in: General Discussion
  • 2

    posted a message on New Legendary Card - The Boogeymonster

    Man, even the artwork is shit, what is this blizzard? Is this playable even if they nerf BGH? What does this give that Gruul doesn't anyway? So uninspired design as well, that's a full house, you cretins.

     

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Undercity Huckster
    Quote from TheWamts >>
    Quote from Sorakie >>

    This card is actually meh, blizz hate rogue for sure.

    No discover + random class card. 

     There isn't going to be a discover card in TOG. And so what if the card is random? Webspinner picks up a random beast, didn't stop it from seeing play.
     That's ridiculous, discover is like, the best mechanic they've come up with for a long time.
    Anways, card seems ok, raptor rogue will use, possibly sub for loot hoarder?
    Posted in: Card Discussion
  • 0

    posted a message on New card- Faceless Shambler
    Quote from 4wd >>
    Quote from PsyyKik >>

    Let's be clear here, this is useless. You have to be ahead to use it, and significantly - you're not gonig to want to use it on anything less than 5 health, or why not just play senjin? Taunts are suited to be played when behind. Whatver happens to silence this will still be super weak to it.

    In no way will this card be palayble in arena, constructed...the card is not even fun so joke and troll decks are out too, great.

    It's comparable to Defender of Argus in Handlock.
    It's greatly comboed with Power Overwhelming in Zoolock, better then Void Terror.
    So it's undoubtedly playable.
     It costs more than void terror, its defintely far worse than argus.
    If I'm running double overwhelmming then i would rather run faceless than this for combo lethals. Maybe you could add this new card on top of everything else, but clunky hands will kill it.
    Posted in: Card Discussion
  • 0

    posted a message on New card- Faceless Shambler

    Let's be clear here, this is useless. You have to be ahead to use it, and significantly - you're not gonig to want to use it on anything less than 5 health, or why not just play senjin? Taunts are suited to be played when behind. Whatver happens to silence this will still be super weak to it.

    In no way will this card be palayble in arena, constructed...the card is not even fun so joke and troll decks are out too, great.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - N'Zoth's First Mate

    Face warrior happy, me smash face.

    Posted in: Card Discussion
  • 2

    posted a message on Possible Rogue basics nerf?

    What I really hate about this is that there is no acknoledgement that they could buff some of the literally unplayable cards ....like Kidknapper for example. Why not take the oppurtunity to reduce it from 6 to 5 mana or something?

    - I can't beleive people support blizzards 'no balance policy' its effing dumb, it's a digital card game.

    Posted in: Rogue
  • 1

    posted a message on New Shaman Legendary Card - Hallazeal the Ascended

    I actually think this card is close to broken good. It's so hard to find room for healing in a midrange deck, with this you free up more space for burst spell damage and get some synergy to boot. 4/6 statline survives head to head against any 5 drop.

    Posted in: Card Discussion
  • 0

    posted a message on Is it worth it?

    I average 6.8 wins per run but average is average:

    1) can still go 0 - 3, though its super rare, far rarer than 12 wins.

    2) play enough you'll have a bad run at some point, 2 - 3, 1- 3, 4 - 3, 3 - 3...

     

    Re GVG packs, just take advantage of the pity timer (40packs), enjoy your packs, then just before lauch of WotOG buy single GVG packs till you get your legendary then call it quits.

    Posted in: The Arena
  • 0

    posted a message on Biggest disenchant regret?

    I feel sad just reading this thread, so many wasted legendaries. This should serve as a lesson to those wanting to DE naxx/GVG, just don't. Inever DE'd anything I regretted, only duplicates. I did stupidly craft 2 golden secret keepers when drunk for the shiny elven ass, just after the launch of TGT and everyone was going nuts about the secret pala potential. Turns out once that deck got refined it was totally insane...

    Posted in: Card Discussion
  • 0

    posted a message on The Lady Liadrin offer: The Worst Idea Possible

    I spent years playing Everquest (WoW stole every single one of it's good ideas from this game) and eventually quit playing because the influence and success of WoW slowly turned the game into a care-bear fest where everything is flagged up and made super obvious to the players, artificical mechanics to prevent things like kill stealing, getting lost, no corpse runs, the game lost all sense of challenge and wonder and I quit.

    So the OP is very amusing to me.

    Posted in: General Discussion
  • 0

    posted a message on New Priest Card - Forbidden Shaping

    It kinda is esportal for priest, but I don't care. Still looks more fun than anything for the cthun line.

    Posted in: Card Discussion
  • 2

    posted a message on New Mage Card - Forbidden Flame

    Now this is more like it! Mechanicly unique and interesting cards is what we want.More of this, less brainless c'thun 'neutral anyfin' rubbish.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Ancient Shieldbearer

    Great, Warriors now have their own anyfin deck. I am not happy - blizzard seems to have decided it's player base can't cope with actual combo decks so now we get fake combo decks that end the game on turn 10+...not happy.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Klaxxi Amber-Weaver

    Twilight drake for druid C'thun decks, it'll work.

    Posted in: Card Discussion
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