• 2

    posted a message on Wretched Tiller & Hysteria Interaction Change Coming Next Week!

    I feel like the best fixes would be either to make Hysteria only target Enemy Minions, or make Immune minions also non-targetable. Without this specific combo, Wretched Tiller was a pretty much unused card. Maybe a few people used him every so often in silly decks, but the vast majority of players probably forgot the card existed until this combo came out.

    Honestly, I bet Blizzard's balance team knew about the combo and thought (incorrectly) that it'd be okay. Something they should realize for the future is that no OTK should come out earlier than Turn 9, or maaaaybe turn 8, with the best luck of the draw. Otherwise you get what's happening now: A large portion of the community latching on to a super quick OTK that's practically unstoppable unless the opponent is also playing the same deck and gets the OTK out even faster, thus ruining the Wild experience (or standard, depending on where the hypothetical otk shows up) for everyone.

    At least, this is just my two cents on the subject. I'm not a Top Rank legend player or anything; just a casual player who enjoys a few matches of Hearthstone every day or so.

    Posted in: News
  • 1

    posted a message on Doom in the Tomb Part 1 - Tavern Brawl #226

    Y'all are missing out.
    Lazul has a bucket that gives you the mirror treasure (Choose a minion. Summon a copy and add it to your dungeon deck.) Use that on the BFF minion. Get 20 of them (game won't let you have more of them at the start, but extras can be added in a run) and go to town. It's also useful as an OTK item, since you'll play the doggo, then copy it, and slam their face for 40 damage.

    Edit: The treasure is Magic Mirror.

    Posted in: Tavern Brawl
  • 3

    posted a message on Saviors of Uldum: Reddit AMA Summary

    Divine Spirit doesn't match Priest's identity? I think they meant to say Inner Fire.
    However, if they want to nerf the whole "Turn 5 28/28" thing by messing with Divine Spirit, all they have to do is make it cost one or two more mana.

    Posted in: News
  • 4

    posted a message on Saviors of Uldum: Blizzard Community Q&A - Mobile Hotfix & More!

    My Prediction about Reno:
    He'll have some sort of synergy with low-cost burn spells or your hero power to help support "Machine Gun Mage" decks.

    Posted in: News
  • 4

    posted a message on Blizzard Responds to Artwork Criticism

    On the one hand, I'm gonna miss some of that artwork, since I can no longer make a "HaremLock" deck.

    On the other hand, they can now make a NEW succubus card that has lifesteal and is actually playable. They probably won't, but it's now a possibility.

    Posted in: News
  • 2

    posted a message on Dalaran Heist Hotfixes Released - Duplatransmogrifier, Elixir of Vigor

    Sadly, the changes to the Duplatransmogrifier have also caused it to be nerfed.
    It no longer copies buffs given to your minion from the bartender.
    Example: I had a 0 mana 7/3 Leeroy Jenkins, then use Duplatransmogrifier on it, thinking I'd have a deck full of 0 mana 7/3's, but no. I instead just got a bunch of normal Leeroy's. Prior to the update, I had done this to a 0 mana Lich King and got a deck full of 0 mana Lich Kings.

    Oh well. At least there are still other crazy combos to play with, but the dream of a deck of 0 mana Ragnaros's is dead until further notice. :<

    Posted in: News
  • -3

    posted a message on Rastakhan's Rumble - Complete Card Reveal Schedule

    I just hope for something to make Deadly Arsenal playable. :<

    Posted in: News
  • 1

    posted a message on Why are last bosses so unfair?

    It's nice to see no one else has run into the MASSIVE amounts of removals The Darkness has, nor his hidden ability to generate removals. We're talkin' "Shadow Word: Death 'created by The Darkness'" and "psychic scream 'created by The Darkness'" kind of nonsense

    I keep seeing people mention tempo beats him, but you can't out tempo him if he keeps removing your board. He's got a large amount of Shadow Word pains and deaths, Twisting Nethers, psychic screams, and Mind Controls, and he starts at 3 mana with a 0 mana spawn a 5/5 hero power. He also seems to have a way to steal your cards, but I don't know how he does that exactly.

    Then again, it's probably just all 100% luck. You either out tempo him and/or keep a board of Wax Ragers available, or he completely obliterates you with his 5/5's and insane amounts of removal. All comes down to the luck of the draw (but mainly your own drawing luck because of his insane stuff. )

    :v

    Posted in: Dungeon Run
  • 3

    posted a message on Twig of the World Tree

    Oh hey. A slower version of Astral Communion that doesn't discard your entire hand. Nice. :3

    Also looks like the Lotus Agents will see more play, since it has a chance to find you a Rogue or Shaman weapon on turn 5 for you to play on turn 6. Not to mention making your hero power a little stronger. I like it.  (Er, well, I say Turn 5 and 6, but being a Druid, your turn 5 is usually your opponent's turn 2 or 3. :v )

    Posted in: Twig of the World Tree
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