Y'all are missing out. Lazul has a bucket that gives you the mirror treasure (Choose a minion. Summon a copy and add it to your dungeon deck.) Use that on the BFF minion. Get 20 of them (game won't let you have more of them at the start, but extras can be added in a run) and go to town. It's also useful as an OTK item, since you'll play the doggo, then copy it, and slam their face for 40 damage.
Divine Spirit doesn't match Priest's identity? I think they meant to say Inner Fire. However, if they want to nerf the whole "Turn 5 28/28" thing by messing with Divine Spirit, all they have to do is make it cost one or two more mana.
Sadly, the changes to the Duplatransmogrifier have also caused it to be nerfed. It no longer copies buffs given to your minion from the bartender. Example: I had a 0 mana 7/3 Leeroy Jenkins, then use Duplatransmogrifier on it, thinking I'd have a deck full of 0 mana 7/3's, but no. I instead just got a bunch of normal Leeroy's. Prior to the update, I had done this to a 0 mana Lich King and got a deck full of 0 mana Lich Kings.
Oh well. At least there are still other crazy combos to play with, but the dream of a deck of 0 mana Ragnaros's is dead until further notice. :<
I'm hoping that this card won't have a bug when used with Augmented Elekk where it'll shuffle 2 - 18 cards, and then draw 2 - 18 cards. (2 - 16 if the two are played on the same turn.)
If there's no bug, then you can use this combo to add more cards to your deck and then play Arch-Villain Rafaam for even more Legendaries.
Still, awesome card. I'm pretty excited for the new expansion.
Oh hey. A slower version of Astral Communion that doesn't discard your entire hand. Nice. :3
Also looks like the Lotus Agents will see more play, since it has a chance to find you a Rogue or Shaman weapon on turn 5 for you to play on turn 6. Not to mention making your hero power a little stronger. I like it. (Er, well, I say Turn 5 and 6, but being a Druid, your turn 5 is usually your opponent's turn 2 or 3. :v )
1
Y'all are missing out.
Lazul has a bucket that gives you the mirror treasure (Choose a minion. Summon a copy and add it to your dungeon deck.) Use that on the BFF minion. Get 20 of them (game won't let you have more of them at the start, but extras can be added in a run) and go to town. It's also useful as an OTK item, since you'll play the doggo, then copy it, and slam their face for 40 damage.
Edit: The treasure is Magic Mirror.
3
Divine Spirit doesn't match Priest's identity? I think they meant to say Inner Fire.
However, if they want to nerf the whole "Turn 5 28/28" thing by messing with Divine Spirit, all they have to do is make it cost one or two more mana.
4
My Prediction about Reno:
He'll have some sort of synergy with low-cost burn spells or your hero power to help support "Machine Gun Mage" decks.
2
Sadly, the changes to the Duplatransmogrifier have also caused it to be nerfed.
It no longer copies buffs given to your minion from the bartender.
Example: I had a 0 mana 7/3 Leeroy Jenkins, then use Duplatransmogrifier on it, thinking I'd have a deck full of 0 mana 7/3's, but no. I instead just got a bunch of normal Leeroy's. Prior to the update, I had done this to a 0 mana Lich King and got a deck full of 0 mana Lich Kings.
Oh well. At least there are still other crazy combos to play with, but the dream of a deck of 0 mana Ragnaros's is dead until further notice. :<
0
I'm hoping that this card won't have a bug when used with Augmented Elekk where it'll shuffle 2 - 18 cards, and then draw 2 - 18 cards. (2 - 16 if the two are played on the same turn.)
If there's no bug, then you can use this combo to add more cards to your deck and then play Arch-Villain Rafaam for even more Legendaries.
Still, awesome card. I'm pretty excited for the new expansion.
-3
I just hope for something to make Deadly Arsenal playable. :<
3
Oh hey. A slower version of Astral Communion that doesn't discard your entire hand. Nice. :3
Also looks like the Lotus Agents will see more play, since it has a chance to find you a Rogue or Shaman weapon on turn 5 for you to play on turn 6. Not to mention making your hero power a little stronger. I like it. (Er, well, I say Turn 5 and 6, but being a Druid, your turn 5 is usually your opponent's turn 2 or 3. :v )