Excuse me, what?
- Praetorian349
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Member for 9 years, 4 months, and 21 days
Last active Wed, Apr, 24 2019 04:27:57 -
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bulgakoff posted a message on Doesn't "Skulking Geist"Kills the new Shaman evolve fun ? <<<Vote>>>Posted in: Card Discussion -
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TomInKorea posted a message on New Paladin Card Revealed: Righteous DefenderPosted in: NewsPOWER CREEEEEEEEP (but not really)
This could be good for a starter against aggro decks to slow them down, or used nicely a little later in the game with Sunkeeper Tarim.
Nice card.
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NyxVampiria posted a message on Shaman Death Knight Revealed - Thrall, DeathseerPosted in: NewsThis seems absolutely busted as it basically turns the hero power into "full heal a minion". Shaman already have decent tools to protect minions and the cards we've seen so far further improves this. I think this could easily turn into a very consistent and powerful snowball effect similar to pre-nerf quest rogue where your opponent just can't recover. But at the very least you'll have to draw this card first so there's that =)
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MightyGorgon posted a message on New Hero Revealed: Thrall, DeathseerPosted in: Card DiscussionAwesome! Let's be prepared for (another) Shammy meta! And probably forget the freeze package... :(
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gabugga posted a message on Gnomish Vampire breaks a cardinal rule of competitive game design.Posted in: General DiscussionThis post confuses me because most things in hearthstone don't have counterplay. Loatheb is one of the only cards in the games that shuts down your opponents spells for instance.
You can not like cards for certain reasons, but saying this is a crazy change to competitive play because no counterplay...what?
On top of this, you can already mill your opponent to burn more of their cards.
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BigFatMurloc posted a message on New Warlock Card Revealed - GnomeferatuPosted in: Card DiscussionLove it, i realy hope Blizz is steping away from having influence on oponents decks, it just sucks to have no tools vs combo deck other than plane aggro.
Its basically a hate card vs combo, but realy randomized. Stats however are fine and solid. Dont know if this is good enough to see play. If fights end up going to fatigue often (which is kinda hard to imagine atm) this might make the cut.
Interesting card
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ThundervaleHS posted a message on New Warlock Card Revealed - GnomeferatuPosted in: Card DiscussionYeah pretty much 2 mana 2/3 do nothing, although it can f up some deck strategies like destroying a 2nd jade idol, or evolve, alex etc.
you miss the fact that warlock has no good 2 drop atm, also if you remove a tirion or deathwing or the new death knight from your opponents deck you basically won -
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brutaller_69 posted a message on 11 New Frozen Throne Card Reveals - Frost Lich Jaina + MorePosted in: Newshow about new cards for today?
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DKPaladinMDL posted a message on What am I doing wrong?Posted in: Fan CreationsFirst of all, let me start by saying you're taking an excellent attitude towards trying to improve. Instead of giving you the generic pieces of feedback, I'm going to give some critiques oddly specific to your designs.
- Periods. I think this is going to help you more than it might seem like. When you don't put periods on your card, it makes it seem low-effort (regardless of how much time and effort you put into it!). Along a similar vein, making sure you have perfect syntax can also go a long way - whenever you make a card, find a card(s) that does something similar, and base your wording off of that card's wording. For example, on your first card, Obstinate Crusher, if you'd looked at Ancient Watcher to see how the text was handled, you'd have seen the "Can't Attack" Has the "A" capitalized. Furthermore, if you had looked at Wild Growth, you could see the the M and C in Mana Crystals are both capitalized as well. Looking farther down, you use "Creatures" instead of "Minions" on your reno card, which you could have avoided by looking at Volcanic Potion.
- Second, consider toning down the complexity of your cards. First of all, when your card has 5 lines of text, it's usually a sign that you should scrap the idea because it's too complicated. When you create a card with 4 lines of text and the text gets shrunk, that's also a bad sign. Only add complexity where you absolutely need to - Look at a card of yours like Portal Adept. You use about a line and a half to give the summoned minion +1/+1 - is this really necessary? You could have created roughly the same effect by making the original minion a 7 mana 5/5 and not buffing the minion that gets summoned by the portal. Think about how much cleaner "Battlecry: Cast a random Portal (targets chosen randomly)." is than what you have. Now, the card has balance and flavor issues beyond just this, but that's a clear area you can improve on.
That's all I'll say for now. If you want more help or a fast response-time community to run your designs by, come check out /r/customhearthstone's official discord server. -
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Nireas posted a message on SindragosaPosted in: SindragosaNow that we saw Frost Lich Jaina's hero power, I think mage could be tier 0 if the meta slows down enough. Turn 9 Hero, turn 10 Sindragosa + hero power the champ for a Water Elemental with Lifesteal and a random Legendary at hand. Scary!
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This will be quite common in Control and Midrange, pretty much any Paladin deck. It helps to wrestle control of the board from your opponent and stop them and their cancerous bullshit in their tracks so you can build up. :P
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Most Handlocks/Renolocks you should destroy with a Combo Druid. Their burst healing doesn't really cut it when you can take them from a respectable amount of health to zero in a single turn. They'll pull themselves close enough to 14 by life-tapping and as long as you apply a small amount of pressure they'll crumble under the FoN-SR combo bullshit. :P
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That's true, but the persisting threat and possibility of non-spell discounts (namely Jaraxxus costing 0, got that a few times) is well worth the unreliability, not to mention the greatly lesser health loss.
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This card is pretty on par with Wilfred in terms of the discount you'll receive, but without the persistent effect...is everyone forgetting that?
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PLEEEEASE let it be Archimonde! He's so much cooler than Cho'Gall. I could handle giving up the WoG Warlock legendary slot to Cho'Gall if we got a cool hero skin like Archimonde. :P
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Really upset about this card >:( No Demon legendary to synergise with other Demons, doesn't look like Demon Warlock can be a thing in Standard...
I want my Turtle back. :-/
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I think it's very likely that it's a Warlock spell, featuring Cho'Gall as the art. Not a Warlock legendary with Cho'Gall as the character.
Much like Fist of Jaraxxus features Jaraxxus, or Shattered Sun Cleric features Lady Liadrin, or Crush features Mannoroth, none of these cards are actually named as the characters they feature.
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Anyone else really hurting for a Paladin card with some sweet Judgment set art? :D
I really hope we get something like it in the near future, the art and lore is 50% of the reason I play this game. xD