Can only be played from turn 10 onwards but will be "free". Compared to Sea Giant which can be played on as early as turn 5 or 6 from zoo players, Seething Giant is a much slower card but guaranteed for play from turn 10 onwards.
We need a neutral minion that can remove Stealth from Stealth minions i.e. useful against Miracle Rogues. This can also synergise with Worgen Infiltrator played on turn 1.
First of all, thanks to the moderator(s) for picking Hellhounds as a Wildcard! I thought it might be interesting to use the discard mechanics for this week's theme.
I saw quite a number of criticisms against Hellhounds so I would like to address it. I would like to admit that it was just a 2 mana 2/2 "When you discard this, summon 3 Hellhounds" card at the initial stage of creation. Thinking it was a little plain, I then went on to edit it; increasing its cost by (1) and giving it Windfury. Reason behind is to make it a little bit more "flavorful" but I guess it might be a mistake. I compared it with Thrallmar Farseer and thought Hellhounds is slightly weaker standing as an individual card. I agree it might be too strong if the effect is fetched out by discard mechanics.
Hmmm I probably should have not made any changes and kept it as at the initial stage.
The 7 Beasts are summoned in the order named so if your board is full, the last few Beasts will be missing. They will be 2/1 because of Timber Wolf and there is only a 2/1 charger, Stonetusk Boar.
Yo!! Real happy to be in the finale, and WD all! Tbh, I'm just satisfied with my card, I think I had a stopped clock moment :D.
I'm just gonna pick my fav - Murloc Tiltfin ... maybe it's obvious, but do ppl realise you get the Murloc Buff from Warleader weapon, or that One-Eye's attack fluxuates, Knight has a weapon with inspire!!?? Oooh, that just sounds great to play! xD. GL!
Truth to deal 6 damage upright. Dare to risk for lethal kill (up to possibly but unlikely 26 damage in mirror matchup; you may end up killing yourself too which results in a draw).
2
Can only be played from turn 10 onwards but will be "free". Compared to Sea Giant which can be played on as early as turn 5 or 6 from zoo players, Seething Giant is a much slower card but guaranteed for play from turn 10 onwards.
2
We need a neutral minion that can remove Stealth from Stealth minions i.e. useful against Miracle Rogues. This can also synergise with Worgen Infiltrator played on turn 1.
0
First of all, thanks to the moderator(s) for picking Hellhounds as a Wildcard! I thought it might be interesting to use the discard mechanics for this week's theme.
I saw quite a number of criticisms against Hellhounds so I would like to address it. I would like to admit that it was just a 2 mana 2/2 "When you discard this, summon 3 Hellhounds" card at the initial stage of creation. Thinking it was a little plain, I then went on to edit it; increasing its cost by (1) and giving it Windfury. Reason behind is to make it a little bit more "flavorful" but I guess it might be a mistake. I compared it with Thrallmar Farseer and thought Hellhounds is slightly weaker standing as an individual card. I agree it might be too strong if the effect is fetched out by discard mechanics.
Hmmm I probably should have not made any changes and kept it as at the initial stage.
6
Technically weaker than Thrallmar Farseer on its own but provides value when discarded from your hand by Dark Bargain, Soulfire, Darkshire Librarian, Succubus, Doomguard etc.
3
So if your C'Thun is the 5th card in your deck, both players will know that when this card is played.
1
Just like to mention for 'Welcome to the Safari!' card, there are exactly SEVEN 1/1 Beasts in the game to fill the board.
Namely: Angry Chicken, Captain's Parrot, Jeweled Scarab, Stonetusk Boar, Timber Wolf, Webspinner & Young Dragonhawk.
12
Namely: Angry Chicken, Captain's Parrot, Jeweled Scarab, Stonetusk Boar, Timber Wolf, Webspinner & Young Dragonhawk
The 7 Beasts are summoned in the order named so if your board is full, the last few Beasts will be missing. They will be 2/1 because of Timber Wolf and there is only a 2/1 charger, Stonetusk Boar.
14
Turn 5 Get 'em! synergy with Bolster.
0
0
12
4
Truth to deal 6 damage upright. Dare to risk for lethal kill (up to possibly but unlikely 26 damage in mirror matchup; you may end up killing yourself too which results in a draw).
4
36
Upgrade!
18