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    posted a message on Weird nerfs

    Feels like the cards might be problematic with cards in the coming set as well, like they were on the verge of wanting to nerf and those cards mean they need to nerf before the expansion hits?

    I've not been playing standard all too much, so these cards didn't strike me as a problem but that can easily be my own ignorance. I have had someone gibberling me once, but that's the only time I've seen that happen on turn 1 - again though, I haven't played too much so could easily be a low sample size. 

    Posted in: General Discussion
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    posted a message on Why is spell mage so popular on ladder?
    Quote from Psy_Kik >>

    I agree, I am facing this deck a lot. I don't mind playing against it, it seems pretty fair, just very random.  It draws really fast and has limited resources. I often beat them through fatigue.

    What is strange to me is that if people are playing it for fun, as a tier 3 deck you can easily home brew something as good if you just get some practice on how to play it it, and do as well, while having more fun because you are using a deck you actually made yourself. It's the tier 1 and 2 meta decks homebrews really fall off against in my expereince, so any time a tier 3 deck is popular like this is a good time to experiment.

     What? You can't take a broad definition of the word 'fun' but then apply your own subjective take on it. 

    It isn't more fun for that person. If it was, they would most likely be doing that. It plays a completely different way to other tier 3 decks. If you enjoy games where they rarely feel similar and you have lots of choices to make, spell mage is a great deck. If you don't, it's probably not.

    It's not a difficult concept to grasp. I've honestly never encountered a community even remotely close to this one in terms of a complete lack of self awareness, emotional intelligence or empathy. Did people's parents not teach them that if everyone liked the same thing, the world would be a boring place? It's a concept you teach toddlers.

    I suppose that says a lot about the average intelligence of this game's community. 

    Posted in: General Discussion
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    posted a message on Why is spell mage so popular on ladder?
    Quote from RaraRacing77 >>

    Spell mage is fun for those who don't know how to be creative with deck-building ... so the idea they have is that maximum randomness creates most fun ... okay.

     You should have just stopped here, you've already shown your ignorance. 

    You've assumed that deck building and 'having fun' are mutually exclusive, they are not.

    You've also taken something completely subjective - fun - and made out that it can be defined by a particularly play experience, it can't.

    When your first paragraph is such a mess, there's zero point wasting the time needed to read the rest of it. 

    Posted in: General Discussion
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    posted a message on Question for Hearthpwn Admins
    Quote from aposteljoe >>

    I as a software develpler would be embaressed by promoting a dead software on a website. The fact that the current admins are not, speaks for itself.

     Hilarious. I hope you don't develp software for a game like Scrabble. 

    Always a good laugh when incompetent people complain about other people's competence. 

    Posted in: Innkeeper Feedback & Support
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    posted a message on Why is spell mage so popular on ladder?

    It's fun, not everyone who plays this game is a try hard who churns out a max win rate for cars game cool points. Half of the decks I run have a 30-40% win rate. 

    I imagine it is a confusing concept if you're..... you know.....a try hard.

    These types of threads are always.... Interesting. "I find it really easy to beat, I'm not a scrub you know, its super easy to beat, I have a high win rate, I'm not a scrub, I just find it boring.

    Criiiiiinge

    Posted in: General Discussion
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    posted a message on Any good homebrew decks?

    It's helpful if you elaborate on what "interesting" is to you, it isn't a universal standard that is shared by the community.

    Posted in: General Deck Building
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    posted a message on What are you doing with your gold?
    Quote from FortyDust >>
    Quote from hoernsen >>

     When you buy all the expansions with real money, you don't need to spend any gold

     Not true at all, assuming you want a full collection. Even if you buy both bundles, you won't have nearly enough dust to craft all the legendaries you are missing.

     I think this seems a touch pedantic. I don't get the impression they are talking about having the full collection, I imagine this is something that a minority are bothered about. What I take from this post is that if you buy the bundles then you can realistically craft enough that you don't need gold. They are correct, I've done this for years now and I only buy one bundle. 

    With the reward track though, I do now save the gold from day 2 of an expansion, buy the mini set with gold but that's it. Last expansion I had something like 9000 gold and with the smaller bundle, I pretty much had access to anything I wanted, even though I was missing some legendaries. I crafted a couple and job done. I've been able to make any deck from any expansion for ages, whilst this game is fairly pricey in the grand scheme of things, it's exaggerated by the community. 

    Posted in: General Discussion
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    posted a message on What to dust?

    I've started dusting anything that clearly isn't any good in wild. I've actually dipped into wild and really enjoy it, so I'm glad I kept certain cards such as Zilliax.

    I also personally quite enjoy duels, so I'll be keeping hold of most cards, particularly as I've now built up a pretty large dust bank and so am now moving towards just not dusting anything at all.

    At 31k I think you're OK not dusting anything for now. Especially as the next expansion is due in a month, I wouldn't go balls deep into crafting a deck now. Old Guardian's YT channel always show cases cheap/budget decks, I'd recommend trying a few of these while you wait for the next expansion to drop. Already looks like the meta will change significantly. 

    Posted in: General Discussion
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    posted a message on petition to have a warlock deck for next expansion
    Quote from irhm >>

    i think we all know what class has been the worst class in a long time and hasn't had a tasty meta deck for years.

    i know its too early to judge but looks blizzard is pushing pain path again and we all know how it may break the game (unnerfed wild DarkGlare) or just be absolutely unplayable Garbage.

    lets use this forum as a petition to have a tier one deck for warlock for next expansion and be relevant for playing warlock.

     1 - no one relevant will pay attention to this thread. 

    2 - they do the card design like 12 months in advance. The cards for this expansion and likely the next one or two will be pretty much sorted. 

     

    Posted in: Warlock
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    posted a message on Thoughts on The New "Tradeable" Keyword
    Quote from Poghy >>
    Quote from P4dge >>

    I thin the armour gain is pretty sweet, particularly if they move towards a slower meta. Works well with shield slam as a flexible removal combo, 3 mana heal 8 isn't shabby at all and if you don't need it at that moment, you can trade it for a different card. If control warrior is a thing then I imagine this will be an auto include. 

     Maybe you are right but I dont have high hopes for the card. Compared to Iron Hide its +3 armor for +2 mana and that card havent seen much play. Compared to Shield Block its +3 armor and -1 card which seems a bad deal. The tradeable flexibility is nice, but the baseline seems weak compared to other tradeable cards.

     Particularly as we haven't seen the full set, I think making much of a declaration either way at this point is fairly premature. I hear what you're saying but comparing cards from completely different metas is comparing apples and oranges really. Some cards that weren't once great have become game breaking due to receiving support. Just like really good cards have been made redundant in different metas. 

    If they release a card that works with armour then this conversation changes, so I'm not saying it will be great, I'm not saying it won't be. At the moment it seems a fairly flexible little card which, with little support, could be really good and the reason I used it as an example is just to highlight the flexibility of the mechanic itself. Need some armour gain for either life gain or to combo with something like shield slam? Great, use it. Don't need any of those things? Send it back and get a new card for one mana. It's an interesting mechanic and will reward good decision making.

    Posted in: General Discussion
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    posted a message on Thoughts on The New "Tradeable" Keyword

     In fairness, the mechanics and cards revealed so far are a significant upgrade on the barren set. Definitely already more excited for this launch than I was for the barrens, even after all the cards were revealed. Already seems like it will be a huge shake up, I may well take the larger pre order bundle this time around. 

    Posted in: General Discussion
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    posted a message on Thoughts on The New "Tradeable" Keyword

    I thin the armour gain is pretty sweet, particularly if they move towards a slower meta. Works well with shield slam as a flexible removal combo, 3 mana heal 8 isn't shabby at all and if you don't need it at that moment, you can trade it for a different card. If control warrior is a thing then I imagine this will be an auto include. 

    Posted in: General Discussion
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    posted a message on Thoughts on The New "Tradeable" Keyword

    I think it's a really cool mechanic and should reward clever play and well balanced 'risk vs reward' uses. A bad player might look at it in its basic form and just think "why would I want to pay 1 mana to swap this card out?" whereas a good player will weigh up what is in their deck, what the card does (gain 8 armour for example) and what they actually need. If you don't need armour but you've two brawls in your deck, 10 cards left and need a clear then it could be worth trading the card in to try and get a brawl.

    Plenty of cards are just dead in hand, being able to cycle through your deck provides more flexibility and options. 

    You also won't please everyone and you have to accept that every single keyword, card and theme they release will be moaned at by someone. The majority of feedback I've seen about this mechanic has been positive. It's the sort of mechanic that I could see making its way into the game on a more long term basis, like rush. Provides an alternative for just straight up card draw as well. 

    Posted in: General Discussion
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    posted a message on Activision being Activision
    Quote from Inzan1ty >>

    The only algorithm is Activi$ion melking dry u Teenies every week with weekly HS Skins, greedy Bundles and what not. 


    For a "game" that will never eeever offer any sort of material return, lul.

     Which games offer back material return though? I've bought many a dlc or add on, cosmetic or otherwise in many different games. If cosmetic skins are what keeps something feeling fresh for someone and that's what they enjoy, why is it any different to a dlc with an alternative clan/race/skins etc. Even if you buy some dlc and get ten hours of extra content, you aren't getting anything other than that time spent playing and if skins have a similar impact for some people, why is it so different? 

    You seem to be taking something really common place in the gaming industry and trying to twist it into some evil practice that hearthstone is engaging in. 

    Why are some people so obsessed with what other people spend their money on? What do you do for a living, is your company a charity? I suspect that if you do work, you're probably a huge hypocrite. You go to work because you get paid, you play your part in churning out more and more profit for your organisation, you want it to grow so you can increase your quality of life, buy nicer things, take good holidays. You may even get a bonus if your company performs well, that's really normal too. I look out for my bonus each year, it's performance driven and relies on business growth. How am I any different to every employee at Blizzard? I just want my company to do well, grow and provide me with better opportunities, money and development.

    Posted in: General Discussion
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    posted a message on F2P Lives Matter too...
    Quote from FortyDust >>
    Quote from Dunscot >>

     I honestly think packs can be fun, just because it is a cool moment when you open something you really wanted. But opening 15 or 20 packs of "dust" copies is not so much fun, especially in combination with spending a lot of money or saved up gold. Then you feel like it wasn't worth it and regret your purchase.

    But since you mentioned it: What would be a good alternative to random packs? Not saying that packs need to stay in the game, but I wonder what would be a better system, and what we'd actually gain from it. The purpose of packs is essentially to get cards without crafting. And since the pack update, you can reliably open packs up to a point where you have all commons and rares x2, with the small chance to get epics and legendaries you want. Otherwise, Gold is used on packs, packs generate dust, and dust allows you to craft the epics and legendaries you want.

    So, we could throw out gold and packs and just farm/purchase dust directly, but then we'd have to discuss what would be fair amounts, and how we could compensate for that odd chance to randomly obtain (golden) legendaries we would like. A lucky pull can be worth 1600 or even 3200 dust. And even if the numbers are fair, I think it's still debatable whether that makes the game more fun.

    I personally think packs are still fine if they just feel a bit more rewarding on average, and not worthless half the time. But I don't really have the creativity to think of great ways how packs could be eliminated without losing anything. I think an entirely predictable system of resource acquisition and spending just lacks some excitement. It also pushes you more into safe crafts and playing the game like everyone else does. When you open a weird card with fringe utility you never would have crafted, you might still use it at least once or twice, even if it's just in a Tavern Brawl that comes up once every two years. 

     I guess I take it for granted that people are aware of the Legends of Runeterra system. Please look that up for one way a game can exist without random packs.

    Another way is to offer everything at a fixed price, the way they do mini-sets. Even some physical card games have gone that route and been very successful. If Hearthstone went that route, they could continue to offer random packs to f2p players for gold while letting cash players buy entire sets for a fixed sum. Maybe let people spend dust on other things because some people have a lot saved up, but cash players wouldn't need it for crafting cards anymore.

    Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.

     Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack. 

    It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.

    Posted in: General Discussion
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