• 3

    posted a message on Lunacy experience remains the same
    Quote from Hooghout >>
    Quote from P4dge >>
    Quote from Hooghout >>
    Quote from P4dge >>
    Quote from 3nnu1 >>

    You could not expect blizzard to thoroughly nerf the lunacy deck. It fits their design philosophy too well. Lunacy mage is the type of gameplay that blizzard thinks is fun. 

     What rank are you at? 

    They've blatantly said they do not want the card being competitive so why you feel the need to just lie and say otherwise is really weird. It was nerfed within 2 weeks of actually becoming good, having spent months as a trashy meme. The card has been relevant for 2 weeks since it was released, what about that suggests its a card they want to push? 

    Why won't anyone say what rank they are? It may be that which is the reason you're struggling. No issue with that at all, just be honest instead of snide and you might get some help on how to play against the deck. 

     Rank has nothing to do with someones take of a card. A card should be well received if it promotes skill and creativity. If it just supports high face damage per turn it is eligible for a nerf. If a card makes the gameplay of a opponent virtually impossible ( e.g. Tickatus) it is ellible for a nerf.

    But since the target audience is to be served, Lunacy isn't really nerfed as with the case of Tic.

     But it does though, of course it does. Your ability to understand, predict and react to the deck you're facing is important. If you think it isn't then I just assume you're lower rank and by that I mean platinum, gold, that sort of rank. 

    Lunacy hasn't troubled me in the slightest. If you think it's as good now as it was pre nerf then it's a you issue. It's no where near as common either (in my experience) which is also why I ask about rank, for example control tickatus sees a lot more play the lower rank you are.

    If you agree that they actually want lunacy being a strong card, you're just demonstrably wrong. They have openly said they don't want it and it was nerfed very swiftly once it became important in a strong deck.

    What 'target audience'? I've seen this a few times and it's just a throwaway dig, a nothing comment. You don't get to just say things and thus it is now true. Please explain how merging a card within 2 weeks and in fact deciding to nerf it even sooner than that, is anything to do with pandering to a 'target audience'?

    Makes zero sense, the card is now slow as hell and I am personally bitch slapping mages now, I wasn't before. I had one throw down lunacy on 4 earlier, leading to a concede after my next turn because they had just passed their entire turn and I got ridiculously ahead on board, even if they could access a flame striker it wouldn't have wiped me.

    You're either making bad plays, are being incredibly greedy or both, if lunacy is a problem for you.

    Instead of this 'target audience' bullshit, explain and show how it is still a problem card. I've asked this multiple times and not one of you lot actually answer. I genuinely don't understand how people see this as a problem now, I'm more than open to hearing why I'm wrong though.

    I have a feeling I'm going to be waiting a looooong time for an answer. I hate to assume but i can't help but guess you're one of those people who say the game is rigged because you can't get past gold 5.

     Oh dear, what have we here? Let me try and help you understand. Let me educate you a bit, but I fear it will not help.

    Commentators on fora like these can be grouped in two camps: the incrowders and the out-of-the-box thinkers. I take the liberty to render you in the former:

    1. Devs are wise and know what there are doing. If they nerf, they do a good job.
    2. There are no insane aggressive or busted cards: just play a counter deck, or play the deck yourself.
    3. Ranking-up is more important than playing a deck that challenges you intellectually. If a deck is 'mindless' but helps you to high rank, that's the way to go.
    4. you only complain when you lose. A winner don't see problem. A winner has always skill.
    5. Skill is the ability to see good plays. You can't reach legend without skill. The are no 'mindless' decks helping you to legend.

    Incrowders like to chitchat about this card and that. They stand ready to tell 'complainers' that they suck at the game. You assume that only those at lower rank complain. Of course BS since even high legend rank players think Lunacy and for my part Tickatus are still busted and not healthy for the game. Incrowders don't think about card design politics that keeps the game fast paced for an aggression loving, low skill and fast to legend audience. Eventhough devs themselves admit that cards are printed for a certain audience in mind.

    Then you have the out-devs-box thinkers. They tend to reason in terms of balance, skill, diversity; they hate too much damage out of hand (face damage per turn-ratio of spell mage is extremely high and even the nerfed Lunacy caters into that). They kinda look down to aggressive low skill intensive decks. They wonder about too steep RPS and they indeed see card design in favor for certain types. Wonder i.e why Priest hasn't have a deck like mage, hunter, paladin Rogue that is regularly a tier 1? Yes we all know about dragon priest, that was years ago.Reason? The target audience hate priest. That's why priest will never be dominant in the meta: priest players are not part of the target audience: too much thinking, too much planning, not aggressive enough. Capisce?

    So my fellow humanoid we will never understand each other. What I'm trying to tell you that we live in different worlds. Intellectually, morally, qua ethics regarding a silly game and that card design is not made for those who want to play a game of skill, or win based on outwit, outmaneuver, simply outclass the opponent. Only those who play aggressive reach legend fast.The idea reaching legend, therefore skill is ludicrous.

    So talking about Lunacy, Tickatus is difficult if you don't see the bigger picture. In the case of Tickatus. If you take down virtually have a deck, strategy is denied. Therefore you go aggressive. The card was made to make people flee to a counter. Exactly was devs figured out. But hey, if you don't see politics behind card design.....I guess that explain a lot about the way you think.

    I guess you are going to declare me a lunatic. Like a flatlander would respond to a third dimension.

     

     

     Lot of ramble, completely misplaced attempts at condescension, you seem to think a lot of yourself. You make a whole ton of assumptions and assertions that don't go any way to convincing me that I am incorrect and that the lunacy experience is the same now as it was before the nerf. 

    It's cute you think you're such a clever beaver. You've gone a really weird way of disagreeing with me when I say that lunacy is not as good as it was pre nerf. Instead you've bleated on about card design and seem to have spent more time on trying to sound clever than actually addressing my point.

    Lunacy is not as good as it was pre nerf - in my opinion. That is it, it's simple. If you want to address that, feel free to go ahead. Don't ramble on about tickatus for ten minutes. We can have a seperate discussion about card design, how important 'fun' is, all that good stuff but that's a different conversation.

    Keep it on track, I'll say it one more time, nice and clear - my disagreement with this thread is the suggestion that the lunacy experience is the same as it was pre nerf. I disagree. I find mage is far less common and lunacy is far less menacing when it is played now. That is it, it isn't the 'same'. It is a different experience.

    Now, if you want to maybe present data pre and post nerf to show that the play rate is the same, the win rate is the same etc then I may get on board and agree.

    Really wouldn't waste your time rambling about me or your opinion of what I think. If you want to know what I think, ask me. We don't know each other so just leave the amateur psycho babble to one side, it's not impressive in the slightest.

    If somebody's personal experience is that it is the same, my current belief for the reason for that is that they are a lower skilled player. I'm open to having my mind changed.

    I don't assume only low skilled players complain. Stop straw manning me. I feel its relevant on this particular topic, don't start telling me what I think about why other complaints come about because I will be very clear and say that the best player in the world can still complain. Things aren't as black and white, people don't fit into one of box X or Y as you seem to think. Nuance, context, middle ground, grey areas, these things are all applicable. 

    Please address the lunacy issue or honestly, just don't bother. If you want my opinion on some of the other things you've brought up, feel free to ask me instead of thinking you're super clever and declaring where I stand or generalise.

    Cheers, ears. 

    Posted in: General Discussion
  • 12

    posted a message on Hunter needs to be nerfed

    Too funny, so predictable.

    Nerf hunter and something else then needs a nerf, right?

    Warrior deals with them pretty nicely in my experience. Be mindful of the rhino, you do need to play around that. I do like when I don't bite for it and they end up putting it on an empty board. Turn 5, expect a rhino, don't leave a 1 health minion or similar.

    For the record, I hate face hunter. I've hated every iteration of it that I've faced. Not the way I like playing the game at all and I find it tedious to rush rush rush which is what they force you to do. Toxic reinforcements comfortably makes one of my least liked cards ever. I completely get why it's not enjoyable to play against this deck. 

    I've never asked for it to be nerfed though. 

    Posted in: Standard Format
  • 1

    posted a message on Do you guys think that they will keep making hero cards?
    Quote from Psy_Kik >>

    No thanks.

    They need to continue to move hearthstone the other way - over time we want less discovery, less mana cheating, less convert your entire deck into RNG clown fiesta and finally, less infinite value generation.

    Resource management needs to happen in hearthstone again, and not due to insane cards like Tickatus. It makes for a more rewarding game to play.

    I appreciate that this a long list and can't happen all at once.

     No 'we' don't. You aren't the community spokesperson. 

    I say yes please, hero cards are interesting additions to the game, if balanced. Same for discover. Hero cards in particular can be a really good enabler for entire decks or archetypes. Hagatha is one of my favourite cards. 

    In my opinion, of course. I won't presume to speak for everybody because, you know, people like different things and all that. I understand there will be metas that I personally like more than others and some that I don't really like, others will really enjoy. 

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same
    Quote from Hooghout >>
    Quote from P4dge >>
    Quote from 3nnu1 >>

    You could not expect blizzard to thoroughly nerf the lunacy deck. It fits their design philosophy too well. Lunacy mage is the type of gameplay that blizzard thinks is fun. 

     What rank are you at? 

    They've blatantly said they do not want the card being competitive so why you feel the need to just lie and say otherwise is really weird. It was nerfed within 2 weeks of actually becoming good, having spent months as a trashy meme. The card has been relevant for 2 weeks since it was released, what about that suggests its a card they want to push? 

    Why won't anyone say what rank they are? It may be that which is the reason you're struggling. No issue with that at all, just be honest instead of snide and you might get some help on how to play against the deck. 

     Rank has nothing to do with someones take of a card. A card should be well received if it promotes skill and creativity. If it just supports high face damage per turn it is eligible for a nerf. If a card makes the gameplay of a opponent virtually impossible ( e.g. Tickatus) it is ellible for a nerf.

    But since the target audience is to be served, Lunacy isn't really nerfed as with the case of Tic.

     But it does though, of course it does. Your ability to understand, predict and react to the deck you're facing is important. If you think it isn't then I just assume you're lower rank and by that I mean platinum, gold, that sort of rank. 

    Lunacy hasn't troubled me in the slightest. If you think it's as good now as it was pre nerf then it's a you issue. It's no where near as common either (in my experience) which is also why I ask about rank, for example control tickatus sees a lot more play the lower rank you are.

    If you agree that they actually want lunacy being a strong card, you're just demonstrably wrong. They have openly said they don't want it and it was nerfed very swiftly once it became important in a strong deck.

    What 'target audience'? I've seen this a few times and it's just a throwaway dig, a nothing comment. You don't get to just say things and thus it is now true. Please explain how merging a card within 2 weeks and in fact deciding to nerf it even sooner than that, is anything to do with pandering to a 'target audience'?

    Makes zero sense, the card is now slow as hell and I am personally bitch slapping mages now, I wasn't before. I had one throw down lunacy on 4 earlier, leading to a concede after my next turn because they had just passed their entire turn and I got ridiculously ahead on board, even if they could access a flame striker it wouldn't have wiped me.

    You're either making bad plays, are being incredibly greedy or both, if lunacy is a problem for you.

    Instead of this 'target audience' bullshit, explain and show how it is still a problem card. I've asked this multiple times and not one of you lot actually answer. I genuinely don't understand how people see this as a problem now, I'm more than open to hearing why I'm wrong though.

    I have a feeling I'm going to be waiting a looooong time for an answer. I hate to assume but i can't help but guess you're one of those people who say the game is rigged because you can't get past gold 5.

    Posted in: General Discussion
  • 1

    posted a message on The state of the HS community
    Quote from Boozer6 >>
    Quote from Pherosizm >>
    Quote from Boozer6 >>
    Quote from Pherosizm >>
    Quote from Boozer6 >>

    Lol the HS community. You mean a pack of narcissistic kids who play Hearthstone just to piss other people off? That community? The same ones who think they're edgy and cool by posting https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/212005-group-therapy-need-to-blow-off-steam-mega-salty on every fucking topic that isn't kissing the game's ass? Or maybe the "git gud" mentally handicap crowd who think they are worth a step above dog shit because they let RNG win them games while emoting "Well Played"?

    That community?

     

     Yes, that one.

    The same one that you seem to be part of, posting in here. Your tone and overall contribution to the topic is spot on.

    Welcome!

     Just because I've been lurking the forums for a while doesn't mean I still play the game. But you carry on, Mage player with your avatar from the soy trilogy.

     Well, playing or not, that's your choice. But being a vocal participant of a game forum would make you part of the community.

    See, I was being funny there, because the problem at hand is the community being unwell, and you popped in with a perfectly snarky comment about said community... so it seemed appropriate to just kinda lay it on thick in response.

    Anyway, I will carry on, thank you.

    This game is toxic trash which in turn invites toxic trash discussions. Trust me when I tell you this - every single person on this forum is better off quitting this game. That includes you. The reason I say so is because you're making excuses for shit within Hearthstone to reason with yourself that all of it is even worth it. You're in the trap. Hearthstone is addictive with the facade of being fun. It pings the dopamine only for you to lose. Nothing but a casino. You're in a room full of drug addicts making excuses for being drug addicts. I offer the escape. Quit the game now. You'll be happier.

     You seem to hold yourself in far higher regard than other people clearly do. Just stop with the condecending "I know what is best for you', you don't, you can pretend like you're a real clever boy scout but you aren't. 

    What is worse? People playing a game you hate or you hanging around a forum, posting about a game you clearly hate? Really weird, like, why are you here?

    I'm not addicted to hearthstone in the slightest, I play when I enjoy it, I don't play when I don't. Don't project your personal flaws onto other people. 

    Posted in: General Discussion
  • 4

    posted a message on Blademaster Samuro
    Quote from TokiWoTomare >>
    Quote from ZCFlayer >>

    If you have diamond Samuro you shouldn't be able to get normal/golden Samuro from packs again until you have all the other Barrens Legendaries. Since you say you opened a duplicate as well I can only imagine that is the case.

     

    Quote from Horstissimo >>

    Yes, it seems that you have all legendaries already, b/c then you can get duplicates. He's otherwise normally available in packs.

     

    Quote from Pherosizm >>

    Do you have all other legendaries already?

     

     I've disenchanted every legendary I don't use. So opening him due to having all the legendaries isn't possible. I haven't once owned every legendary at the same time, but I have opened every legendary. Like I said though, I've disenchanted the ones I don't think I'll be using. I also disenchanted him when I opened him both time.

     That's not how it works. 

    Imagine a checklist of legendary cards, when you open one for the first time, it gets ticked off. You can disenchant it or whatever, doesn't matter. Its been ticked off. Once all have been ticked off, you can get duplicates. At least this is how I've always considered it. 

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same
    Quote from 3nnu1 >>

    You could not expect blizzard to thoroughly nerf the lunacy deck. It fits their design philosophy too well. Lunacy mage is the type of gameplay that blizzard thinks is fun. 

     What rank are you at? 

    They've blatantly said they do not want the card being competitive so why you feel the need to just lie and say otherwise is really weird. It was nerfed within 2 weeks of actually becoming good, having spent months as a trashy meme. The card has been relevant for 2 weeks since it was released, what about that suggests its a card they want to push? 

    Why won't anyone say what rank they are? It may be that which is the reason you're struggling. No issue with that at all, just be honest instead of snide and you might get some help on how to play against the deck. 

    Posted in: General Discussion
  • 3

    posted a message on It's Nozdormu Day - Every 15th of the Month!
    Quote from mulluk >>

    Funny, i just thought about that yesterday. About all those adhs kiddies who praised this card after the reveals and how they would ABSOLUTELY use him AAAALLLLLWAYS in their decks. For super duper fast braindead matches without thinking. Havnt seen ONE on the board so far, not even a random generated one. Looks like the play stats are sub par for this card, so they need to push it with an "event". But go on, use it, for me its nice that you got a dead card in your deck. :)

     Does posting on forums with this tone and style make you feel good or something? Why do people have to be so snarky and snide? 

    And why does it matter anyway? If people got excited for a card and it doesn't pan out, how low is your self esteem if this makes you happy? I'm assuming you mean ADHD as well, what kind of a weasel needs to mock a neurodevelopmental disorder which plenty of children struggle with, to make a point?

    Urgh, hope posting this made you feel really big and clever. 

    Posted in: News
  • 2

    posted a message on Lunacy experience remains the same
    Quote from Perothvius >>

    I just get slaughtered by a lunnacy mage. Turn 3 + coin. So yeah, the experience stills the same.

     It's not the same. You can't take one match where things clearly go their way. I played for a few hours last night using rush warrior, faced 3 mages, 2 of which managed to drop lunacy by turn 6 and they just lost wayyyy too much tempo. One was even a 3 cost lunacy because they had already discounted it with flow. They basically passed turn 5 with lunacy and hero power which let me flood the board, they tried to devolving missiles, only hit 2 of my 6 minions. Drop Rokara next turn, all go face and buff, buff, buff. Mage concedes. 

    It isn't the same experience at all. If you think coining lunacy on turn 1 is anywhere close to playing it on turn 3 or 4 and it costing your whole turn then you're doing something wrong. Out of interest, what rank are you? Not to call anyone out but it seems far more common that those in the lower ranks blame the game more often than they accept they aren't playing optimally. 

    Posted in: General Discussion
  • 3

    posted a message on Announcing the Crossroads Inn-vitational!
    Quote from Danjo >>

    Yay.  More Kibler and company.  Same streamers as always.

    No Funki Monki, no Zeddy, no Dracocatt, no WowHobbs.

     Yeah and for good reason. Especially that Zeddy, I can't even remember how I've seen a couple of his videos but what a complete and utter tool. 

    Posted in: News
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