redesign quest priest
first step play a cost 2 and 3
second step play a cost 4 and 5
third step play a cost 6 and 7
1
redesign quest priest
first step play a cost 2 and 3
second step play a cost 4 and 5
third step play a cost 6 and 7
2
My feeling is that people are hating on it because they pushed the "buy me now" rhetoric more than showing the game, and what we saw seem like a cash grab. While I fully agree that no one forces you to buy anything, it doesn't mean that you cant be angry about the strategy a company uses.
I will never play it but i do see why people are miffed.
2
Thanks for the list! I had fun playing this deck although I did feel a little dirty on Priest haha. Raise dead early game on scorpid and wandmakers is a good call, cycling and frustrating opponents.
Went 36-18 with a 8 game win streak to Legend. Worst matchup for me was Il'gynoth demon hunter.
2
interesting deck wanted to play priest again... gonna try this
3
Looks like a new viable priest deck in this meta, like it !
4
Well made deck much more consistent than the highlander priest deck Thijs came up with.
3
Interesting..
3
Pyro works really great! Thanks for the advice!
3
I’ve kept the two Fearie Dragon, +1 Potion of Madness +1 Secret Eaters (so much secret mages actually) -2 Radian Elemental.
3
And what is your suggestion?
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2
They messed up the game....
1
Here's a fun reno deck, without reno
https://www.hearthpwn.com/decks/1389157-priestess-of-oz-72-5-win-rate
3
Mana Geode or Wild Pyromancer could be good options, let me try them, or maybe even Kabal Talonpriest but thats less solution against rush
4
This is actually a great point man. Any suggestions where to replace it with? Anyone else who would like to comment on this?
0
Please craft Ysera
0
Please craft Ysera
5
You can get more from Shadow Visions
3
True, I respect your point
2
As I mentioned, you can replace Wrathion with Harrison
1
Why would you add a weapon removal and no murloc or pirate remover? I think taunt minions work great, also against weapons. I dont think its viable to add a weapon remover to handle only 2 classes, and is worth almost nothing against other classes and also makes your deck less synergetic. Have you even tried playing this deck?