3 mana Yeti with Rush, Reynad in shambles
- Ophion-EU
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Member for 10 years
Last active Wed, May, 1 2024 12:06:34 -
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DemonicPlushie posted a message on New Shaman Rare Card Revealed - Minecart CruiserPosted in: News -
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RaptorWithWings posted a message on New Neutral Common Card Revealed - Red HerringPosted in: NewsYou don't usually see a card that interacts with everything except itself.
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Aventurier posted a message on Kobold Priest! - 67% WR D4 to LegendPosted in: Kobold Priest! - 67% WR D4 to Legendgood idea to fill your hand with scraps and abuse it:) converting HP to Atk with priest i think there is still things to do / discover , especially with kobold, have you tried high HP low atk minions , alchemists , reflecto, lightspawns and stormpike aid before settling for this ? +1 for (finaly) a battletested support priest
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thebitterfig posted a message on Rogue Quest Nerf Incoming! Un'Goro Q&A this Friday!Posted in: NewsI feel like this was the wrong nerf. The bigger issues with the Caverns Below are that games all feel the same (everything becoming 5/5 does that), that the buff can't be removed by silence or polymorph effects (that is, you can't really tech against it), and that there's Preparation to make the reward cost 2.
My preference: Crystal Core would give any minion +2/+2 when summoned (not just played from hand), and that this buff could be cleared off by silence and poly. This would limit the burst by not impacting minions already on board and reducing the power of common chargers by 20-40%. This would add variety to how games feel, since base minion stats would actually matter, and minions on board would be vulnerable to tech.
It'll be harder to assemble the quest now, but I'm not sure games with or against Quest Rogue will feel any different.
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booganzoth posted a message on 20/20 on turn TWO!Posted in: General DiscussionOk...I realize this is not the first or the last time this has happened, but thought I'd share anyway: a 20/20 Radiant Elemental on Turn 2. Yes...2.
Sequence was:
Turn 1: The Coin (0) > Radiant Elemental (2) > Power Word: Shield (0)
Turn 2: Divine Spirit (1) > Divine Spirit (1) > Inner Fire (0)
Needless to say Grommash was choosing death pretty much instantaneously...
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CBach09 posted a message on Hitting Rank 10 Then No-Net DeckingPosted in: Standard FormatJust wanted to share that over the past few seasons I have been climbing to around rank 6-7 and I use a variety of decks ranging from Control Pally to Dragon Priest to Midrange Hunter. While all of these are fine and dandy to climb, I think it is important to learn how to stay away from net-deck recommendations and get a better understanding of deck building on your own.
I have made decks before that end up being very similar to popular decks on the net just because of how the meta works, but I think this time I want to do something that is really unheard of and make it work. Are there any cards out there that anyone wants to see more play but just doesn't have a place yet?
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I_am_a_r3b3l posted a message on So apparently Echoing Ooze is pretty good with Spikeridged Steed.Posted in: Wild FormatPersonally, I would cut both zombie Chows and Solemn Vigil for Golakka Crawlers and the Curator. You already run 2 drakes.
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Darkseeker83 posted a message on [Top 50 Wild Legend] Jade N'Zoth ShamanPosted in: [Top 50 Wild Legend] Jade N'Zoth ShamanI made a quick video of me playing this deck on the early wild mode ladder - fun times!
I credited you in the video for the deck - I hope this is ok.
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Alright, let's take a look!
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I have to say that the balance team has been doing a really good job recently. They're slow to react, but the direction of the balance changes has been excellent. OTKs are definitely out of hand, pretty much reducing the meta to OTK and aggro (and Plague).
I don't think Reno is a big problem really, most highlander decks are quite weak and Reno is the one card making them at least somewhat playable. A bigger problem with the card in my opinion is that it can be easily poached by non-highlander decks by simply drawing through the entire deck (or destroying it), effectively circumventing his downside.
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Because when I log into Hearthstone I want to play the decks I've built and that I think are fun. I don't want to play a deck with only miniaturize minions because a weekly quest requires me to, that is not fun and it interferes with my goal to get legend every month, which already can take the better part of that month.
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Some of these increases don't matter in the slightest, like spending 750 mana or using 100 battlecries is still trivial. But 60 miniaturize/minis is insane, I don't even have a single miniaturize card in any of the decks I play. I don't want to have to play unranked or play a shitty deck and lose rank just to complete weeklies.
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Decks I would nerf right now:
- DH and Hunter, the strongest aggro decks
- Wheel Warlock, performs well already and is only going to get stronger as aggro gets weaker.
- Zilliax Rogue, this deck just has a degenerate play pattern
- Zarimi Priest, I don't think it's ok for a fairly potent tempo deck to also have an OTK this powerful.
- Plague DK, has become more frustrating now that Steamcleaner doesn't exist
. Highlander Warrior, this is more of a maybe, I think it's being inflated by countering aggro quite well.
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No there's no reliable way to do it, unless you're playing Warlock and deleting your own deck. Pretty annoying when you're playing a highlander deck.
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I definitely agree, this is the kind of power level I'd expect going into the yearly rotation, not after it.
I'm being carefully optimistic though, since Blizzard was quite good at nerfing excessive burst last year.
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Really cool, and powerful effect, especially if you get lucky and get deathrattle or reborn minions.
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It doesn't look that great, 4/4 is not a good statline.
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Crazy.