Not really. It's not 2 sets being cut, it's really only 1 set being cut. Naxx and GvG are cut, but it will be done the same time the next expansion is coming out (if I read that correctly), so I don't think it will hurt so bad.
Also, reprinting of cards is now highly likely, which is the stupidest thing to see in a digital card game.
What's so bad about that? Even if they reprint a Dark Bomb or Antique Healbot, they're cards that are familiar and usable without being OP.
The matter of "We're paying for cards we already own!" is moot. The cards they'll reprint will likely be commons and rares, not epics or legendaries, so you'll get them easily in packs or for a little dust. Plus there's always enough variability in cards that they can modify the condition and cost ever so slightly.
The problem is that it screws with Wild mode. And it takes up space in sets that could've otherwise been filled with new cards. We're losing a bunch of anti-aggro, Kezan Mystic as the only neutral secret counter, and many classes lose staple cards. If you reprint cards to fill these niches, you've just taken away cards that could've been in the set otherwise.
And what about Wild mode? How do you balance a mode that's having new cards inserted that are the same as old cards, allowing you 4 of each card in a deck? Or 6? Or 8? It's just going to screw with what cards they can and can't make, and I hate that.
If they do reprint, I'd imagine they'd do it the same way as in MTG, reprint the card with the same name. Old card useable in Standard, still have limit of 2 of the same name card in the deck.
Well, sort of. I mean, the first expansion of the year will be the big toss around as the sets get cycled out, but the other expansions in the same year will have about a similar effect as they do now. It only cycles on the first xpac of the year.
I think they honestly just killed their game. The decision to disregard Hearthstone as a digital media for anything other than their stupid RNG fetish is willfully ignorant, they are so stubborn to admit their design mistakes that they'd rather segregate the player base and delete sets than edit a handful of cards for balance reasons.
Fuck Blizzard.
> "delete sets" > implements a play mode for all sets
I... what?
If you remove a set from the store and from Arena then you are "soft" deleting the set from the game in order to superficially encourage new players to play Standard instead of Wild, effectively killing Wild in the long run as the future player base is funneled into Standard because there is no way for them to ever be able to collect Naxxramas. I don't know about you, but I'd be pretty pissed if they were actively discouraging new players from playing in older formats by artificially limiting their purchasing choices because unlike MTG there is no secondary market in Hearthstone. Nor can I even comprehend the logic of removing those products from the game as a business decision, because they are basically refusing to take your money and devaluing the utility of Gold in favour of Dust if GvG is craft only.
This isn't even addressing the problem of whether or not GvG can still be crafted after its removed from the store and the confusion it will cause when new players craft cards they can't play with in Standard, this announcement is so incredibly premature given the existing card pool and just completely disregards the media the game exists in.
not being removed from arena. Naxx cards will be craftable (so will gvg). Not sure why that would be an issue.
If they haven't played battle type card games before (like MTG) then teaching them the ideas of card advantage and tempo (specifically why an anti-tempo play at the wrong time can snowball the game out of your control). It took me a while to get my friend to stop throwing cards away to be 100% mana efficient.
Really, the tutorial is decent for getting people to play. When my friends started playing, I helped them build a few decks with what cards they had from the basic set + the handful of packs you get at the start and then played with them telling them what moves were good (and why) and what moves were bad (and why). Also try to poke good habits into their heads (like if your plan includes a draw, to draw first and reevaluate the plan).
I'm surprised to see all these decks with no Hungry Crab. You can use it to kill a buff murloc (or old murkeye) for essentially free and get a great minion on board.
It has to do with board state and animation times. Once you play a card, the board state is updated before the animation is finished. What happened is you played the golem between the 2 minions that were summoned, but did so before the animation finished. (since you can pick the location of a minion). Same thing happens if you play mirror image and another minion in quick succession dropping the minion at the middle of the board.
Shrink comboing away a ysera every once in a while makes it worth playing. :-)
There are great targets to pull just straight up. Minibot, acolyte, flamewaker, imp gang boss, armored warhorse argent horserider (even w/o shield, and yeah, i confused the 2 cards, but it looked wrong when i read it), brann, annoy-o-tron. But the shrink combo opens up a whole new world of game winning plays. Stealing a shredder or a Azure drake or a sludge belcher can almost win you the game. You have to remember that any time you steal something, not only are you gaining tempo, but your opponent loses tempo, essentially you double dip on that. Gaining 2 mana of tempo makes it a 4 mana play + the 4/5 (which is 4 mana ala yeti) making it an 8 mana play for 6. But yeah, if you can't steal anything, playing it for tempo is terrible. But as a priest, you should have other options.
You gotta put a hype hat in this deck! L&L into hounds into hype hat trade, into hype hat trade, into win. If you got Hype Stone being a boss on board you got more win hype.
This is not an official blizzard forum. They won't see it here (or if they do, they won't do anything about it). If you post your complaint on the battle.net forums, a blue will see it there and will address it as necessary. The blue post tracker isn't from this forum. The blue post tracker gets blue posts from the official Blizzard forums and just displays the OP and the blue comments here. If you go to one and click on the source, it will take you to battle.net.
I miss the days where you would pay an EXPENSIVE game throw out 50EUR and OWN IT
I have paid 120 eur for hearthstone, I have played over 400 hous. I don't own 50% of the game TODAY. So after 6 months with 2 more expansions that figure just gets lower
P2W.. is an evil business model. The only solution is to legally regulate it (treat it as it is- a drug) but it will take years for that
You can't compare Hearthstone (or any CCG using the traditional model) against a game like Madden where you buy it and own it. CCGs have been more expensive forever because of the random/gambling aspect of buying packs. There are people who pour hundreds of dollars into an MTG deck. 1 deck. The economics of a CCG are just different, and this is no different. That being said, MTG economics are significantly different than HS economics because a secondary market exists.
However, I agree with you on other "F2P" games where you don't actually have anything after putting money in. Those are pretty terrible, but I disagree with your conclusion. I don't think they need to be regulated at all. It's free enterprise. It's not like these companies have a monopoly on a basic service, or somebody can't do it better. It's just a business model that works, essentially selling people nothing. But Blizzard has been doing that forever, even before F2P with WoW. I stopped playing WoW with hundreds of dollars put into the game. I have nothing. I mean, sure I still have the characters and stuff, but I don't actually own them. If they turned the service off tomorrow, I have nothing.
Long story short, people are paying for entertainment. Monetary efficiency is a matter of perspective. I know people who have put 0-10$ into HS and can play meta decks. I've put $120 or so in and don't regret that, even knowing that my collection isn't actually mine.
1
Not really. It's not 2 sets being cut, it's really only 1 set being cut. Naxx and GvG are cut, but it will be done the same time the next expansion is coming out (if I read that correctly), so I don't think it will hurt so bad.
1
2
Well, sort of. I mean, the first expansion of the year will be the big toss around as the sets get cycled out, but the other expansions in the same year will have about a similar effect as they do now. It only cycles on the first xpac of the year.
1
2
I'm ok with this. Goodbye Dr. Balanced, goodbye Dr. 2, Goodbye, Shredder.
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2
If they haven't played battle type card games before (like MTG) then teaching them the ideas of card advantage and tempo (specifically why an anti-tempo play at the wrong time can snowball the game out of your control). It took me a while to get my friend to stop throwing cards away to be 100% mana efficient.
Really, the tutorial is decent for getting people to play. When my friends started playing, I helped them build a few decks with what cards they had from the basic set + the handful of packs you get at the start and then played with them telling them what moves were good (and why) and what moves were bad (and why). Also try to poke good habits into their heads (like if your plan includes a draw, to draw first and reevaluate the plan).
1
I'm surprised to see all these decks with no Hungry Crab. You can use it to kill a buff murloc (or old murkeye) for essentially free and get a great minion on board.
1
It has to do with board state and animation times. Once you play a card, the board state is updated before the animation is finished. What happened is you played the golem between the 2 minions that were summoned, but did so before the animation finished. (since you can pick the location of a minion). Same thing happens if you play mirror image and another minion in quick succession dropping the minion at the middle of the board.
3
Shrink comboing away a ysera every once in a while makes it worth playing. :-)
There are great targets to pull just straight up. Minibot, acolyte, flamewaker, imp gang boss,
armored warhorseargent horserider (even w/o shield, and yeah, i confused the 2 cards, but it looked wrong when i read it), brann, annoy-o-tron. But the shrink combo opens up a whole new world of game winning plays. Stealing a shredder or a Azure drake or a sludge belcher can almost win you the game. You have to remember that any time you steal something, not only are you gaining tempo, but your opponent loses tempo, essentially you double dip on that. Gaining 2 mana of tempo makes it a 4 mana play + the 4/5 (which is 4 mana ala yeti) making it an 8 mana play for 6. But yeah, if you can't steal anything, playing it for tempo is terrible. But as a priest, you should have other options.0
Nice writeup Sigma. I enjoyed reading it.
Did you happen to do an analysis of wing 1? I can't seem to find it if you did.
3
You gotta put a hype hat in this deck! L&L into hounds into hype hat trade, into hype hat trade, into win. If you got Hype Stone being a boss on board you got more win hype.
0
I cleared a warrior quest in brawl yesterday, so unless it changed mid day, i don't think it should not credit.
1
This is not an official blizzard forum. They won't see it here (or if they do, they won't do anything about it). If you post your complaint on the battle.net forums, a blue will see it there and will address it as necessary. The blue post tracker isn't from this forum. The blue post tracker gets blue posts from the official Blizzard forums and just displays the OP and the blue comments here. If you go to one and click on the source, it will take you to battle.net.
0