I got 1 in my packs and it's kind of fun, but really, really slow. And it doesn't have an immediate effect, so for 10 mana, you might be doing nothing at all.
When you are playing 2nd and your opponent has a 1 drop, it does feel very hard to get out of it. But having the coin is how you flip the board so that they are on the defensive. You get to jump out a minion ahead of curve, which means you usually need to use that coin to buy you enough board presence to contest his board, or you have to use it to wipe a significant number of his minions off. Don't waste the coin on a hero power or a single target removal (this is a bendable rule of course). You have to use the coin to get significantly ahead on cards, or to gain back the initiative. If you have two 2 drops, then (assuming you can curve out or are playing an aggressive deck), coining out a 2 drop on turn 1 that can free kill his 1 drop (or if the other player didn't have a 1 drop) gains you the initiative and puts your opponent on the defensive.
They did say that only minions that have battlecry upon summon will be pulled back. So for another example, the rogue raptor wouldn't (it has a battlecry that copies a deathrattle).
However, if you use the Shaman card that kills your minion and resummons it at full health, that one should trigger both for n'zoth (assuming you use it on a deathrattle minion).
I replaced the 2 legendaries with Doomguards. Mostly because I couldn't trigger Gormok super reliably against casino mage (which is what I was seeing a lot of) and and I don't have leeroy (Doomguard pretty close - synergy with Sea Giant).
I had 5 in 113 packs 4.42%), which is slightly behind the norm of 1 in 20. Feels like the same to me. I know I was ahead in epics (pulled 27 in 113 23.9% vs 20%)
Got, I hate this brawl. I'm literally 10 games in and have yet to win 1. My opponents keep getting crazy shit (like foe reaper) out on turns 3-4 and I keep getting fucking mogushan warrior and 2 cost cards...
Edit:
Finally won, but not with good play, i got a illidan out that they couldn't deal with and kept flooding the board. That's not fun, it's just dumb.
He was referring to stuff like new cards, expansions, and adventures. Spoil too much ahead of time and it's not as exciting for people as you draw closer to release.
The announcement of Standard was meant to serve as a warning that Naxx and GvG are being rotated out. If he had waited and dropped this information way later, you would instead have made a thread complaining about not getting enough warning that a lot of cards are being made obsolete.
Oh is that what I would be doing? Thanks for letting me know. Damn, you would think I walked into Church and insulted your God or something. "HOW DARE YOU CRITASIZE BLIZZARD!!!!" Yea dude, noted.
That's a nice straw man you built there. Did you buy him at a store or just stuff some of your old clothes?
Clearly emote spamming is a type of microaggression that is steadily undermining the self-worth and development of HS players. The relationship between spamming "Well Met" and sexual harassment of female streamers has been proven extensively in academic research. It is the biggest problem we face in HS.
Kappa
You have to read this in the voice of PC Principal. If you are not sure who PC Principal is, go ahead and do yourself a favor and mosey on over to the youtubes. (not directed at poster, just in general)
I'm not sure why everyone discuss discard here, cuz this thread is about graveyard
Discard mechanics inherently synergize with graveyard mechanics, which is why people mention it in a thread about graveyard and/or graveyard mechanics.
As a MTG player, I like to play black decks that interact with the graveyard, but I don't think it works very well with HearthStone. I would like to have a graveyard, so you can look through what cards have been played, but minimal interaction. Resurect is fine, but I agree, it would be nice to see what is actually in the graveyard.
As for discard mechanics, no way. With 30 card decks and starting hands of 3 or 4, having your oppenent discard a card can wreck them. And that mechanic is just no fun.
0
I got 1 in my packs and it's kind of fun, but really, really slow. And it doesn't have an immediate effect, so for 10 mana, you might be doing nothing at all.
0
When you are playing 2nd and your opponent has a 1 drop, it does feel very hard to get out of it. But having the coin is how you flip the board so that they are on the defensive. You get to jump out a minion ahead of curve, which means you usually need to use that coin to buy you enough board presence to contest his board, or you have to use it to wipe a significant number of his minions off. Don't waste the coin on a hero power or a single target removal (this is a bendable rule of course). You have to use the coin to get significantly ahead on cards, or to gain back the initiative. If you have two 2 drops, then (assuming you can curve out or are playing an aggressive deck), coining out a 2 drop on turn 1 that can free kill his 1 drop (or if the other player didn't have a 1 drop) gains you the initiative and puts your opponent on the defensive.
0
They did say that only minions that have battlecry upon summon will be pulled back. So for another example, the rogue raptor wouldn't (it has a battlecry that copies a deathrattle).
However, if you use the Shaman card that kills your minion and resummons it at full health, that one should trigger both for n'zoth (assuming you use it on a deathrattle minion).
3
I replaced the 2 legendaries with Doomguards. Mostly because I couldn't trigger Gormok super reliably against casino mage (which is what I was seeing a lot of) and and I don't have leeroy (Doomguard pretty close - synergy with Sea Giant).
0
I had 5 in 113 packs 4.42%), which is slightly behind the norm of 1 in 20. Feels like the same to me. I know I was ahead in epics (pulled 27 in 113 23.9% vs 20%)
0
0
3
Got, I hate this brawl. I'm literally 10 games in and have yet to win 1. My opponents keep getting crazy shit (like foe reaper) out on turns 3-4 and I keep getting fucking mogushan warrior and 2 cost cards...
Edit:
Finally won, but not with good play, i got a illidan out that they couldn't deal with and kept flooding the board. That's not fun, it's just dumb.
2
"Blizzard gives free gold"
Fake. Every time. Fake.
2
Deck works well, even if you don't draw the combo
Any tips for control warrior? They just always seem to have enough removal for everything...
-1
This deck is fun when it works, but you just get run over by aggro pally.
3
0
0
1
As a MTG player, I like to play black decks that interact with the graveyard, but I don't think it works very well with HearthStone. I would like to have a graveyard, so you can look through what cards have been played, but minimal interaction. Resurect is fine, but I agree, it would be nice to see what is actually in the graveyard.
As for discard mechanics, no way. With 30 card decks and starting hands of 3 or 4, having your oppenent discard a card can wreck them. And that mechanic is just no fun.