Typically, I feel that card games are the best right after a rotation occurs when decks are at their weakest point. When the game has the most expansions, I always feel more like playing an eternal format (and I feel the same way with other games like MTG). So I've been playing mostly Wild lately and feel like Wild is in a pretty fun place.
This time, I'm a little worried about cubelock though. I mean, sure they lose N'Zoth, but I the deck is still going to be really strong. It's natural enemy (Control Priest) is getting kicked in the nuts losing it's dragons package. Not sure if there will be enough there to handle other decks.
Jade rogue is pretty fun. Aya was a card I crafted right away and it's been pretty good. Opponents don't particularly want to kill her because she'll spawn another jade, but with rogue, if they don't, you can bounce with shadow (or even better, create another one with Shadowcaster). I've had a lot of fun with it.
Krul *might* be ok, not sure. I'm going to give him a whirl. But Madam Goya feels definitly garbage tier. Although, you can draw/play the same card multiple times per game, but too conditional and random to be good.
So I had something happen yesterday that I'm wondering if it's possible for Innkeeper to handle. I started playing on the EU server for a F2P account for funsies. I like the deck tracker in Innkeeper, so I kept it running, and it synced that collection over my America's collection on Hearthpwn. Easy enough to resolve it, just log back into the America's server. So I haven't looked through the logs at all to see if it says what server you are connecting to, but if it does, would it be possible to have separate collections for the servers and then be able to select a server to look at card collections for on Hearthpwn?
While I agree that is a possibility, it's saved me a few times (btw, I'm 11-5 with this deck now). I don't always use it on turn 4. But if you don't draw your blademaster and/or PotF, then sometimes you get too far behind. It can save you.
This was a super fun deck for this. Got the god hand like on my 2nd attempt (Watcher, watcher, watchman, drew pain x2). Filled his board with 7 can't attack minions, and he drew himself into fatigue. He did get me down to 7 health though with all that spell power.
I've actually not played shadowcaster in my mill, but i think it could be pretty good. About alex, I don't think it does enough to win you games. Usually by the time I've got them to fatigue, I've got the combo set up to kill them.
You have too much card draw for mill rogue to work I think. I don't think you actually want the Curator to draw you an azure drake. Arguably, you don't want it to draw you mukla either... going down too many cards if they don't draw. You probably just want to use it as a survivability minion and to tutor your coldlight to your hand.
About BRM leaving, yeah, that will pretty much wreck mill rogue. But it doesn't leave until next year, so you could still mill for another 6-7 months.
I agree with Walrus, but also, what is up with this statement: "I cannot see how either this or the paladin deck can reach legend in under 100 games"?
What's special about 100 games? In order to go from rank 5 to legend, you need 26 more wins than losses. If you are trying to do this in 100 games, you would need a win/loss rate of 37 losses to 63 wins. A win rate of 63%. That's very high and I doubt that many consistently get 63% win rate in ladder. A win rate of 55% would take 260 games to gain the 26 stars needed.
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Typically, I feel that card games are the best right after a rotation occurs when decks are at their weakest point. When the game has the most expansions, I always feel more like playing an eternal format (and I feel the same way with other games like MTG). So I've been playing mostly Wild lately and feel like Wild is in a pretty fun place.
This time, I'm a little worried about cubelock though. I mean, sure they lose N'Zoth, but I the deck is still going to be really strong. It's natural enemy (Control Priest) is getting kicked in the nuts losing it's dragons package. Not sure if there will be enough there to handle other decks.
Should be fun though.
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Jade rogue is pretty fun. Aya was a card I crafted right away and it's been pretty good. Opponents don't particularly want to kill her because she'll spawn another jade, but with rogue, if they don't, you can bounce with shadow (or even better, create another one with Shadowcaster). I've had a lot of fun with it.
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Krul the Unshackled and Madam Goya
Krul *might* be ok, not sure. I'm going to give him a whirl. But Madam Goya feels definitly garbage tier. Although, you can draw/play the same card multiple times per game, but too conditional and random to be good.
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No screenshots, but here are my statistics for 80 packs. Golden statistics are % of that type, not overall %.
Total Packs: 80
So I rolled a bit low on rares and epics compared to other statistics I've seen, but it's very close to the average for me.
Legendaries I got: Inkmaster Solia, Krul the Unshackled, Sergeant Sally, Kazakus, Madam Goya.
Both of my golds are arguably garbage, so i'll probably DE them for something more useful.
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Hello Innkeeper devs,
So I had something happen yesterday that I'm wondering if it's possible for Innkeeper to handle. I started playing on the EU server for a F2P account for funsies. I like the deck tracker in Innkeeper, so I kept it running, and it synced that collection over my America's collection on Hearthpwn. Easy enough to resolve it, just log back into the America's server. So I haven't looked through the logs at all to see if it says what server you are connecting to, but if it does, would it be possible to have separate collections for the servers and then be able to select a server to look at card collections for on Hearthpwn?
Thanks for the app. I like it a lot.
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Even after the nerf, I think Yogg is still too fun to DE. Luckily, I have 2 copies, so I'll definitly DE the spare.
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While I agree that is a possibility, it's saved me a few times (btw, I'm 11-5 with this deck now). I don't always use it on turn 4. But if you don't draw your blademaster and/or PotF, then sometimes you get too far behind. It can save you.
0
Really fun, went 4-1. -1 Circle +1 Shadow Madness. Shadow madness gets crazy good value and if you have 2 circles, you end up holding one for a while.
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This was a super fun deck for this. Got the god hand like on my 2nd attempt (Watcher, watcher, watchman, drew pain x2). Filled his board with 7 can't attack minions, and he drew himself into fatigue. He did get me down to 7 health though with all that spell power.
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It's super draw reliant. You need to have a good opener (3 pawns, a rook, and a knight) and then to draw your queen earlier than he does.
1
I've actually not played shadowcaster in my mill, but i think it could be pretty good. About alex, I don't think it does enough to win you games. Usually by the time I've got them to fatigue, I've got the combo set up to kill them.
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Silverback isn't bad because you have the totem, but yeah, kind of garbage choices.
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You have too much card draw for mill rogue to work I think. I don't think you actually want the Curator to draw you an azure drake. Arguably, you don't want it to draw you mukla either... going down too many cards if they don't draw. You probably just want to use it as a survivability minion and to tutor your coldlight to your hand.
About BRM leaving, yeah, that will pretty much wreck mill rogue. But it doesn't leave until next year, so you could still mill for another 6-7 months.
0
4
I agree with Walrus, but also, what is up with this statement: "I cannot see how either this or the paladin deck can reach legend in under 100 games"?
What's special about 100 games? In order to go from rank 5 to legend, you need 26 more wins than losses. If you are trying to do this in 100 games, you would need a win/loss rate of 37 losses to 63 wins. A win rate of 63%. That's very high and I doubt that many consistently get 63% win rate in ladder. A win rate of 55% would take 260 games to gain the 26 stars needed.