If you have enough dust that you are starting to craft tech cards, then I would say sure go ahead and make him. Taunts are not going anywhere and there will always be great targets for him seeing play in some decks. His usefulness will always depend on the meta though, so there will be plenty of games he is a crappy 6 drop. But with quest/control warrior being pretty popular, druid's big taunts and Stonehill Defender seeing lots of play in Shaman and Paladin this is probably the best Black Knight has been since Naxx. Also, what class(es) you plan on playing will make his value change... some classes have enough removal that he generally is not all that helpful. I guess like the others said.. if you aren't missing any core cards or quests that you want and have the dust to use on tech cards, then go for it. He will be pretty good tech card until Un'goro is gone at the least.
Miracle will still be OK, conceal was great but the card draw and cheap spells are still there. I just made a quick deck to get Rogue card quest and had a few fun games. This picture, being the best.
Yeah they are still pretty crippled vs 4 attack minions with more than 3 health (looking at you Azure Drake). Could have made Purify permanently remove 1 attack from a minion and draw a card. Would have maybe made the card playable and complement pain, horror, cabal and madness plays.
I assume he is whining about the new quests they added, saying that people are just playing stuff to get the quests done, and not trying to play the actual game. What I don't get is why he is "done ranking" this season since you can't lose the rewards you earn... playing ranked would solve his "problem".
I played a few games with my Yogg mage last night. First three I won 2 of 3 he wasn't even played. The 4th was a great example of how hes card that I love to hate.
Me vs control warrior - Had warrior to 8 health and 10 armor when I played Yogg (unsure exact amount of spells cast but min of 12), I had 9 health 1 armor. He had a 6/6 on the board.
Yogg casts fireball to warriors face -- warrior left with 8 health 4 armor .... I cheer
Yogg casts consecration -- warrior left with 8hp 2 armor and 6/4 minion ... I cheer
Yogg casts divine shield on himself ... I cheer
Yogg casts smite on warrior , down to 8 hp .... I cheer
Yogg casts half a dozen other random spells of no real consequence , card counts change but board stays same health and minion wise
Yogg casts sap on himself, goes to warriors hand ... I gasp
Warriors turn -- he plays Yogg
Yogg casts cold blood on his 6/4... i cringe
Yogg casts blessing of kings on himself ... i wince
Yogg casts fireball to warriors face.. down to 2 hp! .. I cheer
Yogg casts call of the wild ... I cry
After 2 or 3 more random crap spells that do nothing, he hits my face with his 8/4 and Huffer hits me for 5 ..... I explode
I feel like it was a bit overpowered pre nerf, but the nerf went a bit far perhaps. Maybe like "Summon a basic totem and give it +1 attack" or +1 health ,something along those lines may have been better.
Warrior because Grim Patrons. Control warrior is annoying too, heres an example: let me get you down to 6 health. I have board control, I'm ahead. Then they're brawl and sheild block or what not, and then they take control of the game. I guess thats just what I have to expect now. (They also always seem to have a fiery war axe too).
This! I know they mulligan for it heavily but it still seems they have it at a much higher % than I have one of my good 2 drops lol.
I think it looks extremely fun, but since it is not a battlecry and it requires the head and 2 other mechs to survive a whole turn I dont think it will be that OP. If the opponent cant kill one of the 3 they are already in trouble, and if there is more than the 3 mechs out then they are probably going to lose anyways.
I usually just switch out whatever seems to not fit the meta im playing against, sometimes i drop a holy nova or cabal if not seeing lots of aggro sometimes I take out one of the two mind controls that I may be running if seeing lots of mid/control decks. Agreed though there are few precious spots to substitute it for.
I love it as well, I only run one because some games the value isnt that great. With 4 atk minions being so problematic for priests this card can often make a huge difference in the game. I am also surprised its not included in more priest decks, maybe its due to there being still a pretty high % of aggro decks around that the card seems to have much less value against.
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5 in 67 packs, 6 if im counting the free weapon
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If you have enough dust that you are starting to craft tech cards, then I would say sure go ahead and make him. Taunts are not going anywhere and there will always be great targets for him seeing play in some decks. His usefulness will always depend on the meta though, so there will be plenty of games he is a crappy 6 drop. But with quest/control warrior being pretty popular, druid's big taunts and Stonehill Defender seeing lots of play in Shaman and Paladin this is probably the best Black Knight has been since Naxx. Also, what class(es) you plan on playing will make his value change... some classes have enough removal that he generally is not all that helpful. I guess like the others said.. if you aren't missing any core cards or quests that you want and have the dust to use on tech cards, then go for it. He will be pretty good tech card until Un'goro is gone at the least.
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Miracle will still be OK, conceal was great but the card draw and cheap spells are still there. I just made a quick deck to get Rogue card quest and had a few fun games. This picture, being the best.
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Used same deck for my EU account, swapped in Jade Chieftain (dont have Aya) 103dmg 24 revelers killed
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Thanks I was lazy this week and just copied this deck. First try 102-17
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Lol wow I hadn't thought of all the parts of that deck that have been nerfed since back then. Pretty crazy.
1
I played about 12 games last night and ran into 3 different people playing the new card back already.
4
Yeah they are still pretty crippled vs 4 attack minions with more than 3 health (looking at you Azure Drake). Could have made Purify permanently remove 1 attack from a minion and draw a card. Would have maybe made the card playable and complement pain, horror, cabal and madness plays.
22
I assume he is whining about the new quests they added, saying that people are just playing stuff to get the quests done, and not trying to play the actual game. What I don't get is why he is "done ranking" this season since you can't lose the rewards you earn... playing ranked would solve his "problem".
3
I played a few games with my Yogg mage last night. First three I won 2 of 3 he wasn't even played. The 4th was a great example of how hes card that I love to hate.
Me vs control warrior - Had warrior to 8 health and 10 armor when I played Yogg (unsure exact amount of spells cast but min of 12), I had 9 health 1 armor. He had a 6/6 on the board.
Yogg casts fireball to warriors face -- warrior left with 8 health 4 armor .... I cheer
Yogg casts consecration -- warrior left with 8hp 2 armor and 6/4 minion ... I cheer
Yogg casts divine shield on himself ... I cheer
Yogg casts smite on warrior , down to 8 hp .... I cheer
Yogg casts half a dozen other random spells of no real consequence , card counts change but board stays same health and minion wise
Yogg casts sap on himself, goes to warriors hand ... I gasp
Warriors turn -- he plays Yogg
Yogg casts cold blood on his 6/4... i cringe
Yogg casts blessing of kings on himself ... i wince
Yogg casts fireball to warriors face.. down to 2 hp! .. I cheer
Yogg casts call of the wild ... I cry
After 2 or 3 more random crap spells that do nothing, he hits my face with his 8/4 and Huffer hits me for 5 ..... I explode
..... I quit Yogg
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I feel like it was a bit overpowered pre nerf, but the nerf went a bit far perhaps. Maybe like "Summon a basic totem and give it +1 attack" or +1 health ,something along those lines may have been better.
0
This! I know they mulligan for it heavily but it still seems they have it at a much higher % than I have one of my good 2 drops lol.
0
I think it looks extremely fun, but since it is not a battlecry and it requires the head and 2 other mechs to survive a whole turn I dont think it will be that OP. If the opponent cant kill one of the 3 they are already in trouble, and if there is more than the 3 mechs out then they are probably going to lose anyways.
0
I usually just switch out whatever seems to not fit the meta im playing against, sometimes i drop a holy nova or cabal if not seeing lots of aggro sometimes I take out one of the two mind controls that I may be running if seeing lots of mid/control decks. Agreed though there are few precious spots to substitute it for.
0
I love it as well, I only run one because some games the value isnt that great. With 4 atk minions being so problematic for priests this card can often make a huge difference in the game. I am also surprised its not included in more priest decks, maybe its due to there being still a pretty high % of aggro decks around that the card seems to have much less value against.