• 4

    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    At least tavern brawl is now open all week. Took them a while to fix that.

    Posted in: News
  • 6

    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    Rewriting history to cater to questionable needs. To be honest, new art is better, but it's so annoying that they make such changes in the first place. Especially turning succubus into felstalker. It was a succubus since beta and warlocks do summon succubi. Felstalker is a 3/8 with taunt - Lakkari Felhound.

    Posted in: News
  • 1

    posted a message on Saviors of Uldum! New Hearthstone expansion releases on August 6th!

    Puzzle box of Yogg Saron? How about every game designer at Team5, who always fills Mage with random BS, gets a RANDOM deduction from each of their salaries? It can be anything, even $0! Whoa, exciting!

    Posted in: News
  • 4

    posted a message on This expansion, like now, is scaring me a lot

    I'd rather have solid boring cards than another oh-so-creative solitaire Mechathun. I also welcome no new hero cards. Sick and tired of one card winning the game so you can put whatever else in the deck approach. Here's Mechathun and couple of activators, everything else is draw and stall. Here's my Gul'dan, he'll overpower everything eventually, so I'll just put answers to everything in the game in my deck.

    Posted in: General Discussion
  • 0

    posted a message on When is the Hall of fame announcement?

    I'm not sure about Malygos. It's a pretty cool card, yet it was always used in disgusting decks. The ones with cheating mana, zero-cost spells, resurrecting or summoning a bunch of them. The most Mage-flavorful legendary has always been crap for Mage.

    Posted in: General Discussion
  • 5

    posted a message on When is the Hall of fame announcement?

    HoF Auctioneer already.

    Posted in: General Discussion
  • 1

    posted a message on Dota 2 Auto Chess is FUN

    Like minions deal no damage if you fail a quick time event?

    Or should direct damage have critical hits if you position the cursor just right to perform a headshot?

    If you are tired of CCG as a genre, go play something else, don't advocate making HS into an entirely different game.

    Posted in: Other Games
  • 1

    posted a message on New Expansion Announcement is close

    I don't even anticipate anything. There'd be another stupid Y'shamurloc or Demon'zoth with Battlecry "destroy your opponent and win the next 3 games".

    Although I can't wait to get rid of all the stupid cards from the year of whatever.

    Posted in: General Discussion
  • 6

    posted a message on Dota 2 Auto Chess is FUN

    Yeah, sure, go play that. No need to announce it.

    Posted in: Other Games
  • 6

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    I played a lot of HS the first years, it truly became my main game, but ever since the old gods my interest gradually diminished. I used to play half the classes, try out new decks, try to build my own decks, strive to climb the ladder to at least rank 5 and follow most tournaments. In time I stopped doing all that and now I just try to do quests from time to time, sometimes even in friendly matches with my wife, who usually can't be bothered to do even that. That way my collection is somewhat up to date as otherwise I would quit and never return. Hearthstone for me has become a game I'd rather not play, but just something I'd watch on Trolden or Kripp from time to time. It's like the sets are made mostly with providing clips for youtube in mind.

    I haven't moved to Gwent or MTG or Artifact or w/e, nor do I plan to. I played physical MTG a little, a little of physical WoW TCG and HS since beta. I liked the early days of HS the best. Nowadays either Blizzard makes HS a game I'd want to play or I'll just stick to other genres.

    1. What I hated the most was the introduction of extreme RNG, RNG upon RNG and RNG for RNG's sake. Everything became random. My favorite class, Mage, at one point became the epitome of RNG. I hated that. Watching tournaments became boring - everything is decided by RNG. If at first it was Overspark and MCT that could make or break a game, overtime half the cards became like this. Now it's a little better in that regard, I'm thinking of checking out some tournament, probably not wild though.

    2. I hate all these extremely powerful cards, that the devs like to introduce. A month into an expansion makes it clear you'll have to suffer them for 2 years. The DKs were fun at first, but then they were given new tools with each expansion and the most powerful ones are all over the place. It's just one card, why not have an option of infinite value?

    3. A 2 year standard cycle feels too long. Probably because some cards are too strong and are included in half the decks on ladder. I wouldn't mind a yearly set rotation if the cards were more affordable. Or keep the 2 year cycle, but make a year old cards cheaper to craft and old packs cheaper to buy - I would rarely craft legendaries on their second year anyway.

    4. The rock-paper-scissors approach that was so prevalent after MSoG (Gadgetzan) is awful. You start a match, realize your deck has next to no chance to win and there goes all fun you expected from the game.

    5. I absolutely despise solitaire decks. All this cycle-through your deck and Mechathun crap, cycle and swap decks, do a quest and auto-win.

    6. Too many effects are absolute. Bring back ALL demons, ALL taunts, create infinite number of beasts with just 1 card, play ALL spells, battlecries etc.

    7. Very slow nerfs for new OP cards and combos, unneeded or inappropriately timed nerfs for classic and basic cards.

    8. Outright refusing to provide options and change the game. Auto-squelch should've been in the game since day 1. More deck slots should've been there when I wanted to play more and test more stuff. There's no reason whatsoever not to have an active brawl the whole week. Many quests are a chore - I won't suddenly play my favorite murloc/pirate/dragon/combo/overload deck to complete a quest. I don't have such a deck and I never will. What I will do is mindlessly put all cheap required cards and draw and go play them in wild r25 until I complete the quest and then concede. I don't think my opponent is overly happy with a free win at this rank too.

    9. Most card backs are boring and all look the same - wide lines and heavy curves of what looks like colored rock to me. The cards from latest sets all look the same. All mech, great - we've already seen that before. All trolls - great, let's make the next set all jade golems, from different kinds of stones ofc. I haven't cared for minion art design for a long time. From troll set I only like Shirvallah and Hunter lynxes, but I just like cats. Same with Boomsday, Kobolds and Catacombs - it's dull and looks indistinguishable. KotFT is mostly the same too. Witchwood was better. The last designs I really liked were in Un'goro. Also where are new class heroes?

    10. To this day I don't understand the reasoning behind paywall arena. When I played a lot I used to play arena too - I became better at it and soon went infinite. Now I don't want to play HS as much and I only play arena when the game's free. If arena became free, with proportionally less gold rewards, I could play that when I get sick of seeing all the same decks on ladder.

    11. PVE modes need to be more varied. KotFT was ok, but the formulae got stale, Kobolds was unusual and interesting for the time, yet the remaining quests to go play it are annoying. I don't want to play it anymore even though I haven't completed it with all classes! Witchwood was more of the same and the reward system ironically punished players for not completing it. My wife didn't want to play it at all, so she had only 2 slots for quests until the next set. Now we have Rastakhan, which I haven't even completed as it is all the same once again. I lost a 33% winning RNG roll and then 50% twice a row to the last boss and never returned. The puzzles were great though, except for the last heal fatigue one, it was so annoying I looked it up and called it a day.

    Posted in: News
  • 1

    posted a message on Do people hate Wild?? Why??

    At first I thought I wouldn't want to lose the cards I already collected to play standard mode, but no.

    Blizzard releases intentionally OP cards to promote some archetypes. You get sick of seeing the same strong cards over and over, with the devs' solution being to rotate them out eventually. So every time there's a rotation I only regret to lose a couple of great cards, but am relieved to finally get rid of a bunch of annoying crap they didn't care to balance.

    Posted in: Wild Format
  • 0

    posted a message on [Legend 72% WR] Meta-Oriented Evenlock

    Hunter nerf incoming! Prepare for this deck to excel even more post-nerf!

    Posted in: [Legend 72% WR] Meta-Oriented Evenlock
  • 7

    posted a message on The Hearthstone Team Has Borkers and Kittehs - January 2019

    Ok

    Ок. Dog bias, buff cats.

    Posted in: News
  • 0

    posted a message on The Gift Exchange Brawl Has Returned This Week!

    You mean this candycane? I already had that one.

    Posted in: News
  • 0

    posted a message on The Gift Exchange Brawl Has Returned This Week!

    I got the gingerbread one. What's a candy cane?

    This one

    Posted in: News
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