Self-Explanatory Card Text: Your card's effect should be obvious from the card alone - i.e it can't spawn a new minion / weapon / keyword / Hero Power that currently doesn't exist within Hearthstone.
More complicated this time. It could be used for comeback or push for the win.
Hello there. I created recently 20+ legendaries and wanted to share them with you guys. I tried to balance them, but some of them still need improvements. I would appreciate your feed back.
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Thanks! Fixed misspelling, and changed Chain of Frost to damage all characters.
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Short, heroic-only Adventure.
Bosses:
Arcurion
Arcurion starts encouter with 2 Frozen Servitors on the board.
Ability:at 15 Health changes to
Unique cards:
Asira Dawnslayer
(most matching image)
Ability:
Unique cards:
Archbishop Benedictus
Coming soon
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Four more. Any balance suggestions on them?
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I made some improvements and balance changes, but I still think that not every card have to be very good (variety on arena).
Changed effect to battlecry. Now it can be egg activator etc.
I want to keep satyrs low health . Added stealth to Trickster.
Soulstealer now heals hero instead of himself.
Reduced mana cost to 4.
Now give other demons +2 attack.
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Common:
Rare:
Epic:
Legendary:
7
I forgot about
More complicated this time. It could be used for comeback or push for the win.
Flame
Water
Air
I know some artworks can chosen better.
1
Hello there. I created recently 20+ legendaries and wanted to share them with you guys. I tried to balance them, but some of them still need improvements. I would appreciate your feed back.
Warlock
Druid
Rogue
Shaman
Hunter
Priest
Warrior
Mage
Paladin
Neutral
8
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Freeze everything, then kill with Shade of Naxxramas and spells
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http://www.hearthpwn.com/cards/496-pyroblast pew pew
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http://www.hearthpwn.com/decks/10193-coldplay?sort=cost