"What's in the egg?"
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"What's in the egg?"
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Wanted to make a card that interacts with Eggs, since it's a minion pseudo-type that doesn't have any existing interactions. A natural choice was of course Razorgore, given the theme of his Warcraft encounter.
Originally read 'Destroy them,' but I didn't want to leave Dragon Egg out of the interaction and 'Attack them' felt more flavorful.
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"Careful, this is not a game!"
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All who've played WoW know the "Bubble-Hearthstone"-Paladin.
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Inspired by the durable plants of Vul'dun, and related quests to herb gathering, this card represents the toughness of the seeds that grow in hostile involvements and their potential to grow into something truly useful or deadly. Which will your druid cultivate?
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"Ragnaros will be upset if he finds out that the EVIL league chose Nefarian over him."
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@PatheticPnwheel
Ok, for the first, when you make custom card, it shouldn't have more than 4 lines of text. That's a rule you should always keep in mind. Luckily, you can just remove "from your deck", because Recruit is always from deck. Then, I think it's nice design. It's definetly not OP, because you need to put Magma Rager in your deck, which is crap when you draw it. Also, it's easy to kill, so opponent will mostly trigger Deathrattle, and you cannot play this for busted turn 1, because of Elemental requirement. One thing I would change is to remove "from your deck" and Recruit should be capitalized, like all keywords on all cards are.
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So, here comes Death Knight Lunara! Hero Power is refreshing removal, if you can take that many damage, before it gets upgraded. Might look OP, but actualy it's realy slow and don't have any immediate affect on board.
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I don't think so. Of course there will be some complicated cards, but experienced card designers will avoid it in some clever way.
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@ZiombalaBoms
Yes, we need to use at least one mechanic per expansion.
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Congratulations @nobravery!
And also CG to other finalists!
Personaly, I voted for Paradox and Pyrothagoras.
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Well, I don't expect that all of you know what are imaginary or complex numbers. Well, it's kinda complicated, so let say that Imaginary Numbers are something like opposite to real numbers, and complex numbers are sum of real and imaginary numbers. As real numbers are real there have real and immediate effect on the board, and as imaginary numbers are not real, they don't. And, they both can sum into complex numbers, so they are strong combination of both effects.
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HYPE
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@BurgerDonut
Sad to say that, but card made by blizzard was before yours. It was a card in Rumble Run, a PvE content for Rasthakan's Rumble, current Tavern Brawl is inspired by it.
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So here's my submission for this week. It's fusion of Adapt mechanic from Un'Goro and Ogre mechanic (50% chance to choose wrong target) from GvG. Probably better than Pterrordax Hatchling , but sometimes can be kinda unpredictable.
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I don't realy know if this should be on fan creations, but you made great work!