• 1

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic

    @YouthThunder

    Well, i think that's same thimg as lifesteal for KoFt or Discover for LoE

    Posted in: Fan Creations
  • 2

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    @thepowrofcheese @Laurendor

    i disagree with what powrofcheese said about evergrowth's call. Well, if there's not target for a spell you just cannot cast it. See Flanking Strike. However, if you plan to make a minion with that mechanic, then yes, you must word it that way

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    What if Mage would have different theme in Boomsday? Something like portals and such stuff? If yes, this is my idea of how its legendary spell could look like, and also idea of how it's legendary scientist can be named.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    There's a Grim Patron which triggers when takes damage and survives and That dwarf which triggers when taking damage and deals 2 damage to an enemy hero, so let's continue the cycle of taking damage! Some clarification: Legendaries are summoned on this side of Grimstone where is the minion which took damage, so it won't be so broken with taunts.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.03 - Submission Topic

    So here is my entry for this week. It makes you sure you get strong boardclear to play at lategame, not depending on your class, and your opponent mostly needs to kill this.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.02 - Submission Topic

    So, after you make your deck, you have to choose three different cards, no matter if you have them, and from which class they are. When searching for opponents, all decks with cards you 'banned' will be automatically skipped. You think that three cards are not too much? You should remember about cards like Baku the Mooneater or Shudderwock !

    Posted in: Fan Creations
  • 22

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    I won't have to many time to post it later, so that seems I'm gona be first to post my class. And the class is...

    Reality Shaper

    My class Hero Power adds one of four Form cards to your opponent's hand. Form cards are cards with no cost, so they cannot be played. They will have some disruptive effects on your opponent's plays, and after one time their trigger they'll be destroyed. You can check all of them in spoiler below:

    My class will have no unique keyword. It has very strong card draw and card generate, and tries to get upside from this. Also it have many mill and some 'cards-in-deck' destroying, however not to much, because that would be sick for the meta. This class also depends harshly on spells and spell synergy, however in much other way than Mage or Priest. It won't use them to burst, but mostly as fuel for combos and spell related cards. It also won't have to many damaging spells, since he would use stat lowering mechanic instead. Still it have some damaging spells, but not enough to play aggro or something like that.

    Showcase cards:

    Collect Energy : As I said Reality Shifter have many card generating. This cheap spell also benefit from other spells, and coud became key card for many Combo Decks.

    Stellas Coactore : This guy is excellent example of what my class can do. It has many card draw, makes you sure that card draw won't became deadly for you, and show mill aspects my class use. Perfect to be my Classic legendary.

    Energy Flow : My class use Secrets that costs 4 Mana. As it have the most expensive Secrets, they would have some realy great effects. But what's great in 4 Mana draw 3 cards, if it's conditional and you can't even use them ths turn? The most important thing here is the fact that this always draw you spells. If you'll make you're deck correctly, you can be sure that they would be good cards to draw. The best example are, again, Combo Decks.

    Reduction Light : This card is example of stat lowering theme of this class. Nothing much to say.

    Silent Blocker : And that's example of how you can benefit from stat lowering. Of course some could say it's better to buff this than lowering stats of many other minions. But here comes the answer: this class has realy weak stated minions, amd  nothing to buff them! You need buffs from neutral, but you won't have enough good minions to benefit from it. For curious, your minions with lower Attack also can attack only this, and all minions affected by this can ignore Taunt!

    So that's all from me i'm glad you read through this (if you actualy did that), and hopeful that you like my class enough to give me up-vote. Do that, so I'll beable to show you more of Reality Shaper themes, playstyles, Mechanics and, of course, cards!

    Edit: Balance changes- Reduction Light cost reduced to 4. Collect Energy problem with copying itself reduced.

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 9.01 - Final Poll

    Yay, i get to the final poll for the first time!

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    @DrNoOne

    You should first submit to disscusion topic, then to submission topic, when you're sure younwon't make too many changes. just imagine this situation: Somebody now will give you feedback and say you that your class id bad. Meanwhile, some people will give you up-votes. Then, you can't make too many changes, because that would be unfair for those who liked your class. That's even meant in the rules, that you shouldn't change your post entirely. Anyway, I'll review some new classes and cards here, including yours, but I don't have time now.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    @cay_owner
    Stellas Coactore won't stop any Battlecries or any others effects that makes you draw cards. So when you have eight cards in hand and this, it will draw 2 cards for you, and 4 cards for your opponent. Also, I changed it's cost to 8, since milling can became realy dangerous, and even if you mostly mill one card, (however, if it will stay alive by your opponent's, it will prevent it) but it will also be able to mill much more enemy cards, especially if your opponent will have some of your Hero Power tokens in hand.

    Posted in: Fan Creations
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