Divide by Zero is just another Mecha'thun enabler. In fact, you don't even need to wait for fatigue.
Pythagoras is really cool, but I would have liked it more if his stats were actually a Pythagorean triple (3 numbers that make a right-angled triangle, like 3, 4 and 5 or 6, 8 and 10, etc).
The Calculator is kinda funny, but I would highly doubt that ever getting printed because the game then needs to 'calculate' every single situation currently possible to find lethal. Also, it's kinda uninteractive to play against, because if there was some super complicated lethal scenario, I don't want to die because my opponent happened to play this card. I would gladly take a loss to some extremely obscure lethal than just by playing this card out of suspicion.
Altar of Greater is very clever, it punishes aggro decks that have granular damage like Odd Pally, and rewards appropriate order of attacking.
Still, well done to all finalists, because I know that I could never be in a spot like this.
What if the calculator, instead of just winning the game like mechatun, actually took control of your board and cards to play the lethal out in front of you? :P
Divide by Zero is just another Mecha'thun enabler. In fact, you don't even need to wait for fatigue.
Pythagoras is really cool, but I would have liked it more if his stats were actually a Pythagorean triple (3 numbers that make a right-angled triangle, like 3, 4 and 5 or 6, 8 and 10, etc).
The Calculator is kinda funny, but I would highly doubt that ever getting printed because the game then needs to 'calculate' every single situation currently possible to find lethal. Also, it's kinda uninteractive to play against, because if there was some super complicated lethal scenario, I don't want to die because my opponent happened to play this card. I would gladly take a loss to some extremely obscure lethal than just by playing this card out of suspicion.
Altar of Greater is very clever, it punishes aggro decks that have granular damage like Odd Pally, and rewards appropriate order of attacking.
Still, well done to all finalists, because I know that I could never be in a spot like this.
What if the calculator, instead of just winning the game like mechatun, actually took control of your board and cards to play the lethal out in front of you? :P
Sounds cool, too bad that i didn't think about it during submission stage)))
Well, i think winner of the competition should accomplish both balance and interesting concept, because otherwise almost everyone could win it, this is what makes a real challenge. Maybe i switched too much into flavor and cool mechanic, but forgot about balance, while some people did great on both fronts. Anyway, i wish good luck to all others!
Sounds cool, too bad that i didn't think about it during submission stage)))
Well, i think winner of the competition should accomplish both balance and interesting concept, because otherwise almost everyone could win it, this is what makes a real challenge. Maybe i switched too much into flavor and cool mechanic, but forgot about balance, while some people did great on both fronts. Anyway, i wish good luck to all others!
Nah I think I really like yours the best xD it doesn’t have to be good and I’m gonna be honest the calculator probably wouldn’t be [unless it highlights yellow when it finds lethal (op)] but it sounds fun and memey as heck so I love it
Sounds cool, too bad that i didn't think about it during submission stage)))
Well, i think winner of the competition should accomplish both balance and interesting concept, because otherwise almost everyone could win it, this is what makes a real challenge. Maybe i switched too much into flavor and cool mechanic, but forgot about balance, while some people did great on both fronts. Anyway, i wish good luck to all others!
Nah I think I really like yours the best xD it doesn’t have to be good and I’m gonna be honest the calculator probably wouldn’t be [unless it highlights yellow when it finds lethal (op)] but it sounds fun and memey as heck so I love it
Thanks and yeah it should highlight yellow, that was the core theme!
waaaaaa, my first time in the Final Poll :D :D :D Anyway, anyone can be a winner for this week comp, so, good look to all :D My most favorite (except mine) is Divide and Conquer. I love card with Destroy effect because they need a lots of attention to not be OP. With 2 mana, you can shutdown a minion while representing the (almost) same value on the board. One thing I hate about Naturalize is that the card is the only class tool in standard (not anymore) to force enemy overdraw; it's an interesting tool, but it's not so good if Druid is the only one having the fun. I would say for this part, Divide and Conquer is pretty well balanced. However, I think divide and round up part wouldn't be used in a game like Hearthstone, having a much simpler calculation such as subtraction would make it feel better. Instead of summon two 3-cost when you destroy a 5-cost minion, summing a 2-cost and a 3-cost feel relatively closer to the mechanic we have been played for years.
What if the calculator, instead of just winning the game like mechatun, actually took control of your board and cards to play the lethal out in front of you? :P
Sounds cool, too bad that i didn't think about it during submission stage)))
Well, i think winner of the competition should accomplish both balance and interesting concept, because otherwise almost everyone could win it, this is what makes a real challenge. Maybe i switched too much into flavor and cool mechanic, but forgot about balance, while some people did great on both fronts. Anyway, i wish good luck to all others!
Nah I think I really like yours the best xD it doesn’t have to be good and I’m gonna be honest the calculator probably wouldn’t be [unless it highlights yellow when it finds lethal (op)] but it sounds fun and memey as heck so I love it
Thanks and yeah it should highlight yellow, that was the core theme!
Divide by zero, would Cost 10 and with this text: "Destroy all minions and cards of both players" XD
waaaaaa, my first time in the Final Poll :D :D :D
Anyway, anyone can be a winner for this week comp, so, good look to all :D
My most favorite (except mine) is Divide and Conquer. I love card with Destroy effect because they need a lots of attention to not be OP. With 2 mana, you can shutdown a minion while representing the (almost) same value on the board. One thing I hate about Naturalize is that the card is the only class tool in standard (not anymore) to force enemy overdraw; it's an interesting tool, but it's not so good if Druid is the only one having the fun. I would say for this part, Divide and Conquer is pretty well balanced.
However, I think divide and round up part wouldn't be used in a game like Hearthstone, having a much simpler calculation such as subtraction would make it feel better. Instead of summon two 3-cost when you destroy a 5-cost minion, summing a 2-cost and a 3-cost feel relatively closer to the mechanic we have been played for years.
Congratulations to our winner! The next competition is up now!
You can find me here! Good luck everyone!
Congratulations @nobravery!
And also CG to other finalists!
Personaly, I voted for Paradox and Pyrothagoras.