Flavor: What the Old Gods didn't tell her that great power comes with great tentacles...
Showcasing Azshara's downward spiral into what she and her people would eventually become, the Naga, she is a great minion to play and a humongous tempo swing if played on curve. On the other hand, there is a bit of risk to her, as pulling a 0/0 Azshara will destroy the card on draw.
Once her attack falls to 8 or lower her appearance changes!
She would pop up at the start of each turn similarly to C'Thun to show you what her current stats are.
*Fun Fact* You have an equal chance of playing a Tempo gaining Azshara as you do having none at all (a little over a 3rd), if you need to use her to bring back some steam T7-T10 she can easily do it for you!
Exact percentages for each scenario:
Going first and without any cost discounts, you have a 37% chance to draw Azshara before or on T7-T10 for a game swinging tempo (10/10 - 7/7)
This becomes 42% If you're going second! Even better!
You also have a 37% chance to draw her as a 0/0 (yikes) going first, but hey, with a card that powerful you gotta take some risks!
Going 2nd this plummets to 30%! Incredible (I hope you're seeing the moral of the story here)
And for those wondering the start of game effect's relevance to the card: You can discover a 17/17 Azshara from permitting cards (Kabal Courier, Master of Evolution, etc) without her debuff triggering! It's a sneaky indirect way to close out a game as your opponent will have a very hard time dealing with her if you play her at the right time!
Corrupted or not, Azshara will still rain on your party, so you'd best be careful.
4
I wanted to create a card that, unlike current all-singles cards, wouldn't be completely pointless in a deck with duplicates; instead, I wanted it to be usable in a normal deck but also give an all-singles deck a little edge. And one thing that no-duplicate decks desperately need sometimes is, well, duplicates:
Enjoy your second copy of Fireball!
3
That’s what all units (including Sen’jin) will do: Power Word: Glory. It’s like a ticking healbomb.
5
Now warlock needs its own version of Auchenai that converts damage into healing.
2
The combination of the text, the character they chose and the art is just perfect on this one. This must be one of the most atmospheric cards ever printed.
2
Fits neither handlock not zoolock. Weird little creature.
25
This spell paradoxically works against itself. It is one of the new cards that make dragon priest incredibly attractive in the next expansion, so it actually becomes less relevant as the number of dragon priests on the ladder grows.
2
With a dozen of "buff minions in your hand" cards revealed already, this has to be the least creative expansion ever.
5
Like a more diverse Menagerie Magician. Obviously, you can have any combination of effects taking place. With zero effects occuring, you get about 3.5 mana value for a plain 4/4 body. With each effect worth about 1 mana, you get 4.5 value if you trigger one, 5.5 for two and 6.5 for three, and it all averages to 5.
7
A variation on Shifting Shade - while the latter has guaranteed fixed value, this guy might end up giving you nothing but also has the possibility to generate a ridiculous amount of cards for you. Also, while cards like Shifting Shade only provide information for you, this actually provides better info for your opponent - while you now know what's in their deck, they know what's in your HAND. And that's why this guy is not as understatted as the Shifting Shade.
5
Sometimes I see Anyfin Can Happen in there and I'm like "Oh fuck it, I'll just go for the heal value" =)