Amazing deck from 10 to 6 easy wins . Quest rogue and pirate are so easy . Hunter same . Taunt warrior is bigger problem but if u have good normal hand and enemy haven't brawl is easy .
- MrPancake
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Member for 9 years, 9 months, and 16 days
Last active Sun, Aug, 21 2022 15:58:46 -
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user-24634166 posted a message on [Un'Goro] Token/Aggro DruidPosted in: [Un'Goro] Token/Aggro Druid -
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eyyeyylmao posted a message on [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Posted in: [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Currently grinding the ladder with this deck and LOVING it. I don't have Fjola Lightbane, so I replaced her with another Ironbeak Owl and it's working great. I find that trading your minions will only hold the deck back and your efforts should be focused more on going face. Sometimes, it's unavoidable to trade, but most of the time, the deck gives enough burst to win the game before it becomes necessary to do so. Anyone on the fence about this deck: try it now. You don't know what fun is until you beat a hunter at his own game. (:
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tdoub8534 posted a message on [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Posted in: [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Thanks for keeping us updated :D
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tdoub8534 posted a message on [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Posted in: [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Makes sense! I figured the mana cost would end up being the issue. Thanks for the reply love the deck!
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Cammylongtime posted a message on [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Posted in: [TGT] Legendary Aggro Paladin | Strategy and Mulligan Guide added!Crazy deck. Jumped right into this deck at rank 5, won 4 games in a row and now I am rank 4.
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wtgamerz posted a message on [LEGEND] Dragon Mage (Top 500)Posted in: [LEGEND] Dragon Mage (Top 500)Mulligan guide?
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Hey,
First of all I agree with you that keeping Fjola Lightbane or Eydis Darkbane in your hand is not really good, especially because there is a lot of other cards that you want to draw before them. This is why I only keep them when the two/three other cards are good enough to get me through the early game. Preferably at least one being a Clockwork Gnome. (I should probably update this in the mulligan section).
Then your other point, about Fjola Lightbane. Since I replaced Blessing of Kings with Seal of Champions I have noticed that Eydis Darkbane has really showed up in the deck while her sister has been less good. This is mainly because like you said, stacking divine shields is not really worth it. I still think a 3/4 for 3 mana is really good just because the stats are good and the divine shield effect can still work in some cases.
But since you state that you don't have Eydis I think you can try replacing the Clockwork Gnome's with Leper Gnome's and then you can replace Fjola with a Warhorse Trainer or an Ironbeak Owl for now (Two Owls can be a bit overkill but when facing certain decks a lot it should be really handy). I would really recommend crafting Eydis as soon as possible though as this makes the deck 10x better and it will surprise you how fast she can go out of hand.
Good luck with all the changes, hope they work out for you. Just post a comment to let me know if they work, since I have not tested the deck with so many changes before.
MrPancake
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Really really good, especially vs Warrior. Just buffing one minion to have a shitton of attack and divine shield and they won't be able to deal with it :) It allows Eydis Darkbane to have divine shield so you have more turns to abuse her 3 damage ability. Also good for trading with big minions you need to deal with to be able to keep a dominating board presence.
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I made it into a permanent change in the decklist!
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I actually looked at Seal of Champions one more time after I saw it being played in a deck that really seemed to work well for the opponent, and I started testing a bit with it. It seems like it is actually stronger than I first thought, even though the buff is maybe a bit too expensive for what you get in comparison to the other buff cards, it seems that a 3 mana cost buff works pretty well with this deck. The 4 mana that Blessing of Kings costs is in some cases a bit too high for the curve, and sometimes divine shield is even better than gaining extra health.
Im going to keep testing with replacing Blessing of Kings with Seal of Champions, and if it turns out it works better in the long run I will change it in the deck list as well :) Ill keep everyone updated!
MrPancake
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Just take a look around the comment section, I have explained about this before :) There is also a replacement section in the guide above ^^
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Hey,
I have looked at Seal of Champions, but just take a look at this: Blessing of Might + Hand of Protection + 1 mana = Seal of Champions. This doesn't sound really good to me and that's one of the reasons why this card is just simply not strong enough to see competitive play. Besides that the other cards in this deck are all so good that replacing them with Seal of Champions is just not worth it.
Thanks for the suggestion though :)
MrPancake
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Hey,
I think Dragonkin Sorcerer is not nearly as good as the other cards in this deck. One of the reasons is that it costs 4 mana, and you only get one more extra health worth in stats (which is not really important in an aggro deck). Besides that the buff mechanic is a lot worse imo. Gaining divine shield is way better than gaining +1/+1 in 99% of the cases. Also three random damage can kill an enemy minion meaning they have a harder time trading with your stuff. Replacing both Legendaries with Dragonkin Sorcerer's makes the deck really a lot worse.
The reason I picked Murlock Knight as a viable replacement is because in this deck it is really important to use your hero power as often as possible when it gets to the late game, and this card works really well with that. It also helps regaining board control in sticky situations.
Thanks for your suggestion though :)
MrPancake
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Tirion Fordring really is more of a control-style card in my opinion, and if you add a Sword of Justice there is too many weapons in the deck. But if I ever feel like I need to change some stuff, I will definentaly try it out, thanks for the suggestion!
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Hey,
Currently I am in my last year of school and I haven't really had much time to grind the ladder lately for that reason, but out of the ~50 games I played I did get a 75% winrate and I went on some pretty sick winstreaks! So I would just recommend you to try it out for yourself, I think it can be pretty good in the higher ranks as well.
Good luck,
MrPancake
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The average aggro Paladin deck is about 1500-1700 dust, and my deck is 5180 dust. Seems pretty Legendary to me ^^. And for people that get confused, luckily they can just read the first part of the introduction and see what this deck is all about. Thanks for replying tho!